
ViSP – Virtual Space Port is a creative building game for VR. Construct your own space port out of blocks and defend it against relentless enemies to fortify your space colony!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America +4 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Das Spielprinzip macht echt süchtig. Die Steuerung geht mit den Vive Controllern super flüssig von der Hand. Dass man mit Blockformationen Module baut ist eine super Idee, denn so muss man sich nicht durch Menüs klicken. Die späteren Levels sind aber schon frustrierend schwer. Ich bin schon mehrfach innerlich gestorben als über die Hälfte meiner Station abgeschossen wurde...
Eines der besten VR-Spiele welche ich je gespielt habe! Endlich mal etwas anderes als irgendwelche Simulatoren, rail Shooter oder ein anderes ausgelutschtes VR-Gameplay… Die Schwierigkeitsgrade steigen schnell an aber ebenso die Lernkurve. Es macht wirklich Laune sich seine eigene Station aufzubauen und durch die verschiedenen Startbases ergeben sich immer wieder neue Konstruktionen. Fazit Super Game!
재밌음
Tolle Steuerung & sehr innovativ! Bringt sicher einige Stunden Spielspaß!
[h1]Great space themed tower defense VR Title.[/h1] -makes good use of VR controllers -short but easily understandable tutorial
nechapu že to má tolik kladných hodnocení je to luxusní nuda hru vracím
kinda like it.. but where do i find recepie for how to build other stuff then the harvester docking stations:) ill ask in community instead
Eh. Really like the concept of building out a space rig and then having to defend it in 3-D. However, there are only a couple different types of "structures" that you can make in this game - which limited the feeling of strategy. Instead, it mostly felt like a race to just be constantly looking out for where the new bombs were coming in and rush over to build up that area really quick. After an hour of play I was pretty bored, despite the game's attempts to bring in new content with the higher levels.
A decent VR game with good use of virtual space. I had fun with the mechanical and tactile process of building, especially the magic arrangements that produce docking ports, guns, and so forth - a brilliant alternative to messing with control palettes. However, I found the attackers to add little and detract much. I feel like the designers fell into the trap of trying to shoehorn an arcade game mentality into a perfectly viable creativity tool, despite the lessons offered by the likes of Kerbal Space Program, Minecraft, and Townscaper. There's no real satisfaction in completing a level: the satisfaction comes from the process of building, which is interrupted by the level abruptly ending. Two alternative mechanics that I would have found more fun: * A puzzle game: satisfy certain requirements given limited resources * A simulation game: build in a sandbox subject to more complex constraints of power requirements, habitation, trade, etc. I still recommend the game because unique VR experiences are always worth the visit, but the execution leaves something to be desired.
I'm just getting started with it but it's a cool game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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