
Virtual Warfighter is a tactical multiplayer shooter for the OpenVR virtual reality platform. Engage in realistic combat with physics-based weapons and handling!
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
at the beginning when this game first set on steam i was excited for it but it was too buggy so quit playing it then tried again 2 months ago and no one was on it seemed to be abandoned ... now i jumped on cuz saw the devs havnt abandoned it and did some updates and feels more solid now and maps look good but they need to let everyone know that they have been working on it and its good to play now cuz as of still i cant find anyone on it and no servers and im ready to play it so devs and others get the word out that this game is not dead its gotten better and they are still gonna keep making it better ...so lets get this game busy cuz in my eyes it looks to be better than onward i think so lets get it rolling
This game has a lot of potential. It's early days, for sure (as I write this, the game's only been out a few hours), so the game scope is limited, but what there is works well and seems bug free. The developer seems to be of the philosophy that the game should release with a small number of features that work well, rather than lots of features, all riddled with bugs. This is a philospohy i can respect. The game seems to be geting compared to "Onward" a lot, to it's detriment. Some people seem to be leaving bad reviews simply because this game isn't exactly like Onward. That's absurd. They're different games. One guy was even complaining about lack of players, hours after the game released! I'm looking forward to watching this game grow and develop. It's got great potential. The problems it has (the locomotion system needs some tweaking) are easily fixable, and I'm sure new content will be coming along shortly.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My specs: Aero GTX 1070/16 Gigs of RAM/FX 8320 OC'd to 4Ghz HTC VIVE This game looks very good. A good comparison of the graphics would be HordeZ or Onward but probably better. Everything was very clear and that is rare in VR games right now. What I have tried seems fine and feels comfortable. There is a bit of a learning curve for unseasoned FPS noobs like myself. Use of the guns are very realistic and grenades are pretty easy to use/toss. Interaction with your teammates is very immersive. You can share items and reload your team mates gun if the need is there. There is trackpad movement for locomotion in a unique way but look at the video below for more. It does have sliding track pad movement too but only in the forward and reverse with head steering. I did not expereince any VR sickness at all. But there should be various locomotion options that can work in these FPS so more people can enjoy these fun games. And people have to stop demanding that these games only have one mode of operation if they want these games to have a good large community. That will mean that players may be walking slower so sprint teleporters have the same advantage or visa/versa. But this is just how I think. I don't believe in exclusivity. Overall, I would say this game has great potential as a shooter in Virtual Reality and already was very satisfying just testing out the weapons and interaction. Onward, which is the popular shooter right now, is not the end all of VR FPS games nor did it do everything first. Protonwar has great locomotion and no one has even mentioned that although it was stated that the Protonwar method would not work in VW because of the need to use the left controller to stabalize the rifles if need be. The attention to detail in this game is amzaing.Things work as if you were doing it in real life. The gun models also look like real guns. If you love these kinds of VR shooter simulators then you should very well love to support this game to help move development along and grow the community in Virtual Warfighter. My review is based on my experience in the video so I have been there. A newer edited video (to cut down length) below of Morten giving me the run down in the game. Enjoy: https://youtu.be/n77-QyInz7M
A really well polished game, the details are astounding. DM, TDM and S&D (with conquest on it's way) works for all sorts of crowds. In my eyes, in terms of gameplay, it's in the middle of Pavlov and Onward. Opening doors slowly, your teammate rolls in a grenade while another teammate covers the perimeter. Epic stuff. The player base is no problem if you just join the discord and get a few guys with you. Steady growing community with enthusiastic devs. Recommended!
The game looks and feels very good! There are some flaws, but the Devs seem very active and keep contact the the community. Personally I think that this game has the nicest graphics of the big 4 VR shooters. Give it a try!
This is a VERY early access game but for what it is it's great. The graphics look really good. I like the small map and being able to respawn. I'm more of a COD player so while I like playing Onward I'd rather have something with a faster pace which is why I'm always going back to Raw Data. This game has a ton of potential. The only thing I didn't like was the movement system because as far as I can tell there is no strafing. You can only move where you're looking. I'd like to see something closer to Onward. Great job devs and looking forward to updates.
This game mixes face paced fps action. With minimal down time, but still gives you tones of options to customize your load out without being rushed. Has multiple modes too. Also devs are constantly active and listening to the player base to help improve the game.
Wirtual Warfighter is definately one of the best Vive games out there right now if you like FPS shooters with a CounterStrike-style gameplay. Here is a gameplay video I made today, just to show you how it works in multiplayer. Sorry the low game-volume, it was only about 30% while recording: https://www.youtube.com/watch?v=Va6jcRuRnXU Sure, its still an Early Access title but its getting updated frequently and the Swedish developers are working on many new game modes, more levels, weapons etc. Already now its fully playable in multiplayer with perfect Voice-Over IP chat without any lag whatsoever. The physics in this game is great, graphics is very nice, weapon handling is very realistic and the game itself is extremely immersive. The game runs perfectly in 90fps, and has built in Anti Aliasing as well as supersampling up to 2.0. The locomotion system is good and there are a two modes to choose from, and I cant feel any motion sickness at all. I will continue this review as soon as more stuff is added into the game, and Im really looking forward to play the new upcoming maps and game modes!
I love the visual aspects of the game, the design and the general mechanics. There are some issues with colision detection, some bugs that cause you to lose your weapons if you colide with walls or containers, and ocassional blackouts where you can't see a thing. So far there not many people playing, and the content is limited: one map, one rifle, one sidearm, one type of grenade... no comms ingame, and lack of team based game modes. The menu is quite succinct, but it has a multisampling and anti aliasing setting which lets you improve the overall visual quality quite a lot (if your rig can handle it..) The fov-comfort setting is also very useful, although I haven't tried higher comfort settings as I have strong VR Legs and do not tend to nauseate with natural locomotion. This is a very early release and there's a lot to improve and build, but I am quite sure that this game will grow into something really special and I personally can't wait to see the game and the userbase grow.
The most fun I have had in VR. This game has the potential to be something special. The only fault that this game has is that it was released a bit to early but the devs are working so hard to make sure that all the problems are fixed and not just masked over. Please give them and this game a chance and dont be put off by any negative reviews and you will hopefully love it as much as I do.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.