
Virtual Warfighter is a tactical multiplayer shooter for the OpenVR virtual reality platform. Engage in realistic combat with physics-based weapons and handling!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game needs a lot of work and the movement system sucks currently. I was hoping this game would be just like onward but with respawns but its not. There is no idication at all that you are hitting someone or that you are getting shot. Until you die that is. then you know you were getting shot lol. No features at all. Game was thrown together quickly it seems. I would hold off on this game until they put more work into it.
No players. No servers. Game itself is pretty cool. But with it being multiplayer only....and no players....yeah. I have NEVER seen a SINGLE server. Update 12/28/17: Review still stands. Not one server or one player. Have checked firewalls and virus blockers. Nothing. This is the only VR game I have that has Never had a single player on when I get on. Even checked to vive player checker just to be sure.
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Trends
Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the time being not worth the $25 that you could use to get Onward. But I think it could be a great game if it was polished and the devs define its as the "Call of duty" VR game compared the "ARMA" style of Onward
I really want to recommend this. It's like onward on a smaller map. In terms of value, it's the most early access title I have ever seen. It's incredubly empty. It's a terrific demo. But come on, the price is insane. Look at QuiVR. You have a 5-10$ game here in my opinion. I encourage you to try it. Early access is not kickstarter. Edit: The dev is active and the game is now functional. I want Onward locomotion. I want more gun, more maps and more people playing.
This game is utter junk, despite the sun shine being displayed by friends of the devs below (because who else would give this game any positives). Don't waste your money, like I did, even on sale today it was a complete waste. This should be a .99 game. Let's start with seeing the vive controllers in game, because completely kills immersion. Next, there are the white circles to hold your gear, which couldn't feel more unrealistic and cheap. Why in the hell would you people have a forward button and then use your head to define the path that you travel on? It should be following the direction of the controller, which is just common sense. The sounds are bad, the position of weapons for holo sights to line up are horrible, even the lobby is garbage - I could really go on and on.... Oh and did I mention... NOBODY IS EVER ON IT TO PLAY WITH. An online multiplayer game that has no players, what a concept... DO NOT BUY THIS GARBAGE unless you want to gain appreciation for other games and are just looking to see how bad things can get in an FPS VR game, because this is definately a bottom of the barrel game.
YES. H3VR meets Onward. Not a lot of players atm. (in fact, I haven't played with anyone but myself yet), but when people scream REFUND and BAD REVIEW the moment they realize that early access actually means EARLY access, no wonder the player base doesn't grow. H3VR has great weapon interactions, but the developer refuses to implement multiplayer. Onward has multiplayer, but terrible weapon interactions (guns are glued to your hand, so you can't drop them, take out your sidearm with the other hand while your rifle is equipped, etc.). Virtual Warfighter has both multiplayer and realistic weapon interaction. Just like H3VR, you can actually pull the pin of two grenades and throw them at the same time, or even pick up dead enemies' weapons and dual wield rifles, etc. If people buy this, and don't just frantically refund it the moment they spot one bug, or can't find a game, this game will grow to be something awesome. If you have any questions about the game, you can find me on the unofficial Discord server for the game https://discord.gg/ztu5d9K
No users and no action online, so for now its a waste of money
OK so i went a head figured I would give this game a go. NO ones playing, and from wht I can see there is only a m16 and a pistol? Am i missing something here?
This is a great game and could be the =of VR (hardcore) COD...But nobody seems to be playing online. +The controls are immursive and it offers a great combo of roomscale/locomotion movement. + Graps are sharp and clean and the sence of scale is great and immusive. -It seems to be impossable to find players.
[h1] Virtual Warfighter is a very good VR competitive shooter with great locomotion, great performance, regular updates, good net code and a sympathetic community. It will offer you hundreds of thrilling fire fights and has the potential to grow to one of the best competitive shooter in VR. [/h1] From the beginning of VR we all knew that games where you actually hold your weapon in your hands, where you reload manually and where you compete with others in some sort of arena would push VR to a greater public. Very quickly we all got bored by Wave shooter, where just stand on one spot. It was therefore not a surprise that Onward defined the new VR competitive genre and became some sort of reference for it. Virtual Warfighter has not been very lucky in the beginning and you can see some of the negative reviews that relate to this time. But since release the two developers have been working very hard to iron out almost all of the infantile problems. On 19th of November 2016 the game is in a perfect shape and highly recommended. To be more clear, it now runs very smooth with great performance and the locomotion is like in Onward. Naturally, well-done and without any uncomfortable feeling. I do not want to compare the game to much with Onward. But as most VR friends out there have been playing the previous title, it is easier to convince them about the high quality Virtual Warfighter offers when I draw some common lines and some differences. [h1]What I like in Virtual Warfighter[/h1] [list] [*] It is fast. It has fast respawns. No boring waiting in a lobby in order to get back into the fight. This is very important for me personally. Since I always prefer to play a game like Call of Duty and Titanfall over a Battlefield where you have to wait some more seconds to get back in the game. Especially in VR it is in my opinion important to not have to wait any second longer. The reason is simple. VR is exhausting and standing around just looking at a screen goes into your legs as well. You want to profit from it by actually playing. Long story short: you respawn, you do not have to wait until a round ends. [*] Movement feels great now with a mixed pad locomotion and some directional hand and head elements. There are also other options in the menu to change movement and there is a lefty option as well. [*] Performance is really good. The textures look crystal clear with natural objects. I did not experience any stutter at all. Sure, my rig is high-level, but not every game in VR does this so well. [*] Close quarter combat. I am a CoD gamer, so I love to fight in close quarters. Virtual Warfighter even gives you the possibility to close doors. What is very cool and offers plenty of thrilling fights and interesting strategies. Drop a grenade in front of a door and wait for the enemy to step into it. [*] You can hold two weapons. You can scavenge killed enemies for their grenades, the magazines, their guns. [*] Shooting a weapon just feels good and satisfying. The AR has some fire burst coming out – you can see it on some of the screen on the store page. This very cool in game. [*] You have a radio to communicate with team members. You can exchange magazines and weapons. You can use your controllers as some sort of normal “hand” by clicking the trigger and for example catching / blocking a grenade (for very advanced players). [*] The level design of the two maps I played for now on 19th of November 2016 is very well done. I can’t wait to see more maps in the future. [/list] [h1]Where I see room for improvement for Virtual Warfighter [/h1] [list] [*] Certainly, this game needs from now on more content: more maps, more guns, more accessories. [*]Whereby I am already almost satisfied with locomotion, I see some room to raffinate it a bit further. [*] Now it comes to you fellow Vivers. The game needs a bigger player base. I understand that some of you did not continue playing it after the unlucky first release. But just get over it and come back to the game. You will not regret it. It is a great experience now. [*] I could imagine a better hit box system. Why not implement some blood splashes? Sure, this is not realistic, but it would give me a better impression whether or not I hit an enemy. Maybe also give me some more health points. Not The Division sort of HP, but that I as a noob do not die to fast ;-). [*] And of course, I want to see AI bots in the game for solo gamers, for training purposes. I want to play as well coop PVE. [/list] [h1] Virtual Warfighter is a great competitive VR shooter. It offers hundreds of thrilling hours. It will be developed further with more content, more maps, more guns. The game runs very well now and I see it as a reference in VR competitive shooter genre in the future, especially for close quarter combat, fast respawns. It is highly recommended. And if I would not be such a lazy sports person and had a real life besides, I would have played the game over hundreds of hours already. Completely Recommended! [/h1] [i] Twitch Channel : https://www.twitch.tv/mrorange55 Youtube Channel : https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ/videos?view_as=subscriber [/i]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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