
Jump in solo or with friends! Virtual Live Arena (VLA) is now live!—a new platform where you can experience a wide variety of VR entertainment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Jump in solo or with friends!
Virtual Live Arena (VLA) is now live!—a new platform where you can experience a wide variety of VR entertainment.
The explanations are in Japanese, but you can enjoy most of the experience without understanding the language. It’s free to enter, so feel free to give it a try!
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■CONTENTS 1
"Momo Kurumizawa 3D Debut 4th Anniversary Live"
Experience the "3D Debut 4th Anniversary Live" by VTuber Momo Kurumizawa, originally held in April 2025, now reconstructed in XR space for an immersive encore performance.
Special digital goods for use within VLA are available for purchase, and two-shot photo opportunities with Momo are also available.
■ Event Dates
Running daily until February 12, 2027
■ Show Times
15:00 / 20:00 / 22:00 / 00:00 (next day)
※ Four performances per day
※ All times are in Japan Standard Time (JST).
■ Tickets & Virtual Goods
General Admission: Free
Close-Up Viewing Ticket: ¥980 JPY
Photo Session with Momo: ¥100 JPY / photo
Virtual Goods: from ¥550 JPY
※ Please note that the event dates, ticket pricing, and merchandise details are subject to change without notice.
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■CONTENTS 2
"ZUKAN MUSEUM VLA Powered by Shogakukan Zukan NEO"
Experience a new kind of “Immersive Encyclopedia Journey" based on the Shogakukan Zukan NEO series, which has sold more than 15 million copies.
Step into a world where creatures once found only in books come to life — explore their habitats and travel through time.
Step into the VLA as your own avatar and journey through a “living encyclopedia,” experiencing the life and energy of the animals up close.
※Please note: All VLA content is available in Japanese only.
■Event Dates
October 10, 2025– October 9, 2026
■Tickets & Virtual Goods
1.Admission Ticket: ¥980 JPY
Includes an elephant headband (virtual item).
Unlimited re-entry during the event period.
2.Animal Headbands (virtual items): ¥550 JPY
3.Event Logo Cap (virtual item): ¥550 JPY
※Please note that the event dates, ticket pricing, and merchandise details are subject to change without notice.
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■CONTENTS 3
"Beyond Veil Virtual LIVE – Free Edition"
Board a massive ship that appears on a city rooftop and embark on a 3-minute-long VR journey, guided by a virtual character through an music-filled live performance.
■ Event Dates
Running daily
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■About Virtual Live Arena (VLA)
VLA is a project delivering a wide range of immersive VR entertainment content.
High-end VR experiences for VR headset and gaming PCs
Join events as your avatar, interacting and communicating with other participants in real time.
(Some content may not support this feature.)
Virtual items and event tickets are available inside the platform, with both free and paid experiences offered.
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System Requirements
■Minimum Specs
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: AMD Ryzen 3 1200 / Intel Core i5-7500
Memory: 8 GB RAM
Graphics: AMD Radeon RX 580 / NVIDIA GeForce GTX 1060
DirectX: Version 12
Storage: 10 GB available space
VR Support: OpenXR-compatible (Recommended: Meta Quest 2 or Meta Quest 3)
■Recommended Specs
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: AMD Ryzen 5 3600 / Intel Core i7-8700
Memory: 16 GB RAM
Graphics: AMD Radeon RX 5700XT / NVIDIA GeForce RTX 2070
DirectX: Version 12
Network: Broadband Internet connection
Storage: 10 GB available space
VR Support: OpenXR-compatible (Recommended: Meta Quest 2 or Meta Quest 3)
Genres
Stats
Languages: Japanese
Reviews
没看简介,搞了半天原来是看v直播的,还要买票。
VIRTUAL LIVE ARENA is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, VIRTUAL LIVE ARENA is a software application that shows a 3D anime girl dancing. The developer infested this crap with a mobile app like cash shop in the hopes that people would throw money at him for polluting Steam with non-game garbage. This is not okay. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
Related
Related
Trends
Modeled estimate over time.
"Herkesle, hatta tek başınıza bile Virtual Live Arena (VLA)'da çeşitli VR eğlence içeriklerinin tadını çıkarabilirsiniz. 2023 yılında açılacak olan VLA, Shogakukan'ın dizisi "Satou-san, tuz seven kişi, sadece benim için tatlıdır @comic" dünyasının Manga One uygulaması ve diğer sitelerde yayınlanmakta olan bir VR deneyimidir. Bu deneyimde, "Bay Sato" karakterinin dans ettiği sınıflar, parklar ve kafeler gibi etkileyici sahneleri deneyimleyebilirsiniz. Hayranlar, Bay Sato tarzında dans ederken keyif alırken, kullanıcılar da kafenin dans sahnesinin tadını çıkarabilirler. Ayrıca içeride tatlıların tadını çıkarırken fotoğraf çekme gibi özel deneyimler de bulunuyor! Arkadaşlarınızı davet edin ve istediğiniz sıklıkta bizi ziyaret edin."
slightly entertaining when not able read different languages
☀️
初期アバターだと、Quest2で下を向いたときに自分のアバターの顔が見えてしまうので、なんとかしてほしいです。 ライブは楽しみです。
Игра 'VIRTUAL LIVE ARENA' – это взрывное сочетание ритм-игры и VR, которое затягивает с головой! Визуально игра выглядит потрясающе, яркие и динамичные арены создают ощущение настоящего живого концерта. Музыкальный выбор просто огромен и постоянно пополняется, от поп-хитов до жесткого рока – каждый найдет что-то по вкусу. Геймплей интуитивно понятен, но требует хорошей реакции и координации. Разбивай блоки в такт музыке, уклоняйся от препятствий, и зажигай толпу! Система прокачки и кастомизации позволяет улучшать свои навыки и визуально выделяться на арене. Несмотря на некоторое однообразие в долгосрочной перспективе, игра постоянно подкидывает новые вызовы и режимы, поддерживая интерес. Отдельно стоит отметить мультиплеер, где можно соревноваться с друзьями и другими игроками со всего мира, превращая каждое выступление в настоящее шоу. В целом, 'VIRTUAL LIVE ARENA' – это отличный способ почувствовать себя звездой сцены, выплеснуть энергию и просто хорошо провести время. Рекомендую всем любителям ритм-игр и VR!
胡桃澤もも 大好き!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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