
Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 848reviews | 62% | — | $167.7K |
| $9.99 | 51ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⢠⣶⠶⢶⡆⠀ ⠐⢶⣆⢠⣶⠆⢠⣶⠿⢷⣦⡀⢰⡆⠀⢰⣶⠀⢶⣆⢀⣶⠆ ⠘⢿⣦⣼⡇⠀⠀⠀⠈⣿⣿⡃⠀⣿⡇⠀⠀⣿⡇⢸⣷⣤⣼⣿⠀⠈⣿⣾⡟⠀ ⢠⣿⠃⢸⡇⠀⠀⢀⣼⡟⠹⣷⡀⠻⣷⣤⣴⡿⠃⠀⠉⠉⢹⣿⠀⣤⣼⡟⠀⠀ ⠉⠉⠀⠈⠁⠀⠀⠈⠉⠀⠀⠉⠉⠀⠈⠉⠉⠀⠀⠀⠀⠀⠈⠉⠀⠉⠉⠀⠀ ⢀⣴⡶⠶⢶ ⢰⡶⠶⣶⣄⠀⠀⢠⣶⣶⡀⠀⠰⠶⢶⣶⠶⠦⢰⣶⠀⠀⠀⠀ ⣾⡏⠀⠀⠀⠀⢸⡇⠀⣸⣿⠀⠀⣾⡇⢻⣧⠀⠀⠀⢸⣿⠀⠀⢸⣿⣤⣤⣄⡀ ⢿⣇⠀⠀⠀⠀⢸⡟⠛⠛⠁⠀⢰⣿⣤⣼⣿⡆⠀⠀⢸⣿⠀⠀⢸⣿⠁⠈⢹⣷ ⠈⠻⠷⠶⠾⠀⠸⠇⠀⠀⠀⠠⠿⠃⠀⠀⠸⠿⠀⠀⠸⠿⠀⠀⠸⠿⠶⠶⠿⠃ ⠀⣀⠀⠀⢀⡀⠀⠀⢀⡀⠀⠀⢀⡀⠀⢀⡀⢀⡀⠀⠀⣀⠀⣈⠻⠶⠟⣁⠀⠀ ⢸⣿⠀⠀⣿⡇⠀⢠⡿⣿⡄⠀⠹⣷⣀⣾⠃⠸⣷⡀⢰⡿⠀⣿⠀⢀⣾⣿⠀⠀ ⢸⣿⠶⠶⣿⡇⢀⣾⣇⣹⣧⠀⠀⣹⣿⣏⠀⠀⠹⣷⣿⠃⠀⣿⢠⡾⠋⣿⠀⠀ ⢸⣿⠀⠀⣿⡇⢸⡟⠛⠛⣿⣆⣰⡿⠉⢿⣆⢠⣤⣿⠇⠀⠀⣿⡿⠁⠀⣿
Cheap, that is the one thing I can say about this game. Everything feels oh so cheap. Do not buy this game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Japanese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent Graphics Art & Story Spectacular Really Like AND Loved The Game
The game feels outdated with clunky controls, uninspired puzzles, and bland visuals, making it less enjoyable for modern players.
[h1]《Violett Remastered》测评:一觉醒来,我成了宝珠收割机[/h1] [quote=某位不愿透露姓名的Steam玩家]重制版把bug也一起重制了,真有诚意。[/quote] 欢迎来到这款"美术拿去做PPT能拿A+、谜题拿来考智商能让你怀疑人生"的超现实解谜神作。本测评不讲虚的,[b]以实用和攻略为主[/b],帮你少走弯路、少砸键盘、少怀疑自己是不是脑子有包。 [hr][/hr] [h2]一句话总结[/h2] 叛逆少女 Violett 被爸妈拖去荒郊野岭的鬼屋,结果掉进了一个达利画出来的梦境世界。你的任务很简单——[b]收集 212 颗宝珠,逃出生天[/b]。听上去人畜无害,做起来让你分分钟想跟蜘蛛女王拼了。 [hr][/hr] [h2]基本信息速览[/h2] [table] [tr][th]项目[/th][th]详情[/th][/tr] [tr][td]开发商/发行商[/td][td]Forever Entertainment S.A.[/td][/tr] [tr][td]Steam 评分[/td][td]褒贬不一(Mixed),约 62/100[/td][/tr] [tr][td]评测数[/td][td]约 844 条(好评 525 / 差评 319)[/td][/tr] [tr][td]售价[/td][td]$9.99(打折时约几块钱,白菜价)[/td][/tr] [tr][td]类型[/td][td]点击式解谜冒险[/td][/tr] [tr][td]通关时长[/td][td]7–10 小时,全收集另算(+暴怒时间)[/td][/tr] [tr][td]适合人群[/td][td]手绘控、耐心帝、强迫症宝珠猎人[/td][/tr] [/table] [hr][/hr] [h2]画风 & 音乐:达利看了都说好[/h2] 本作最大的卖点,[b]没有之一[/b]。手绘的超现实主义场景,色彩绚烂到能闪瞎眼,诡异生物一个比一个抽象,被玩家戏称为"萨尔瓦多·达利的梦境"加"《鬼妈妈》Coraline"的缝合体。配乐也会随场景情绪切换,从忧郁轻快到阴森不安,拿捏得死死的。 [spoiler]简单说:光站着不动截图,这游戏值回票价;一旦开始解谜,它就开始收回票价。[/spoiler] [hr][/hr] [h2]攻略为王:卡关救星(内含剧透)[/h2] 这游戏最大的问题就是[b]谜题几乎没有提示[/b],你永远分不清自己是"卡关"还是"遇到bug"。下面这份浓缩攻略,专治各种高血压。 [h3]★ 全局铁律(先记这三条,能省一条命)[/h3] [olist] [][b]每进一个挑战房间前,存一个新档槽。[/b]软锁和"点了没反应"是家常便饭,多存档=多条命。 [][b]看到宝珠立刻捡,别攒。[/b]有些宝珠拖久了会永久捡不到,只能读档重来。 [*][b]设置里关掉提示。[/b]关提示后按提示键反而会高亮所有可交互物,白嫖一个"透视挂"。 [/olist] [h3]★ 开局必知(强迫症注意)[/h3] [spoiler]第一张图里藏着 [b]6 颗宝珠 + 1 页舅舅日记[/b],而且[b]这张图回不去[/b]。错过了就等着重开新档吧,别问我怎么知道的。[/spoiler] [h3]★ 关键谜题速解[/h3] [list] [][b]开局[/b]:用回形针戳裸露的电线,点着火柴。 [][b]图书馆[/b]:书签顺序按 [b]星星→圆点→月亮→二→螺旋[/b]。左书调"雪"、右书调"雨"→结冰桥;之后右书"雨"、其余"晴"→彩虹桥。 [][b]飞机[/b]:按铃顺序 [b]黄铃 1 下、绿铃 1 下、紫铃 2 下[/b],拿钥匙开"奶酪监狱"喂飞行员。 [][b]矿洞[/b]:管风琴水位设为 [b]3-1-0-2-4-1[/b] 让鱼变桥;再输 [b]4-2-0-3-5-1[/b] 开门。 [][b]烟囱关[/b]:旗子电梯谜题极其玄学,[b]严格按攻略顺序点旗子[/b]才能一路坐到顶,这关拿"空气之力/浮空"。 [][b]最终Boss 蜘蛛女王[/b]:先种植物当护盾→蓄力→按住鼠标对准她→放波,一直轰到她倒。护符用光了会被赶出去,再进继续打。 [/list] [h3]★ 全收集攻略[/h3] 212 颗宝珠([b]其中一颗根本捡不到[/b],奖杯界的薛定谔宝珠),外加舅舅日记页(成就"The Bestiary")和 3 个哨子糖(成就"Melody pops")。想要"Supercharged"全宝珠成就的,[b]务必对着社区图文/视频攻略逐关刷[/b],第一张图错过就凉凉。 [hr][/hr] [h2]Bug 吐槽大会(本作隐藏 Boss)[/h2] 如果说谜题晦涩是"设计",那 bug 就是"行为艺术"了: [list] []有玩家称"重制版把 bug 也重制了",多到像洪水。 []收集宝珠时可能触发 bug,[b]最惨需从头重开[/b](有人遭遇 3 次,心态已佛)。 [][b]存档时会突然卡死[/b],好好的流程被硬生生打断。 []成就 [b]Brain overload[/b]、[b]Tick tock[/b] 疑似触发异常,全收集党血压飙升。 [*]通关时没有宝珠结算画面,你永远不知道自己漏了多少——[i]这大概是最狠的PUA[/i]。 [/list] [hr][/hr] [h2]优缺点一览[/h2] [table] [tr][th]优点[/th][th]缺点[/th][/tr] [tr][td]手绘画风封神,氛围感拉满[/td][td]谜题晦涩、几乎无提示[/td][/tr] [tr][td]配乐贴合情绪[/td][td]剧情全靠画面,零对话引导[/td][/tr] [tr][td]重制版新增关卡与原创音乐[/td][td]宝珠收集玩法拖后腿[/td][/tr] [tr][td]白菜价,打折几块钱[/td][td]bug 多、会卡死、会崩溃[/td][/tr] [/table] [hr][/hr] [h2]购买建议:值不值得入?[/h2] [b]推荐人群[/b]:手绘艺术控、能忍受高难度和不确定性的耐心解谜党、收集强迫症(请自备攻略+降压药)。 [b]劝退人群[/b]:需要清晰逻辑引导、对 bug 零容忍的玩家。 [quote=本测评师]这游戏不是考你智商,是考你和开发者之间的心灵感应。打折时买来当壁纸库,通关当送的。[/quote] [hr][/hr] [h1]Violett Remastered Review: Welcome to Orb-Harvesting Simulator[/h1] [quote=Some anonymous Steam user]The Remastered edition even remastered the bugs. That's commitment.[/quote] Welcome to a surreal puzzle adventure where the art could earn an A+ in art class, and the puzzles could make you question your sanity. This review is [b]practical and strategy-first[/b] — designed to save you keyboard-smashing, hair-pulling, and existential doubt. [h2]TL;DR[/h2] A rebellious teenage girl, Violett, is dragged by her parents to a spooky house in the middle of nowhere, then falls into a Dali-painted dream world. Your mission is simple — [b]collect 212 orbs and escape[/b]. Sounds harmless. Feels like a personal vendetta from the devs. [h2]Quick Facts[/h2] [table] [tr][th]Item[/th][th]Detail[/th][/tr] [tr][td]Developer/Publisher[/td][td]Forever Entertainment S.A.[/td][/tr] [tr][td]Steam Rating[/td][td]Mixed, ~62/100[/td][/tr] [tr][td]Reviews[/td][td]~844 (525 positive / 319 negative)[/td][/tr] [tr][td]Price[/td][td]$9.99 (dirt cheap on sale)[/td][/tr] [tr][td]Genre[/td][td]Point-and-click puzzle adventure[/td][/tr] [tr][td]Length[/td][td]7–10 hours (more if you 100% it)[/td][/tr] [tr][td]For fans of[/td][td]Hand-drawn art, patience, orb-hoarding[/td][/tr] [/table] [h2]Art & Music: Dali Would Approve[/h2] The game's biggest selling point, [b]bar none[/b]. Hand-drawn surreal scenes, colors bright enough to blind you, and creatures weirder than your dreams. Players compare it to "a Salvador Dali painting" crossed with Coraline. The soundtrack shifts mood with every scene, from melancholic and light to dark and unsettling. [h2]Strategy First: The Anti-Rage Walkthrough (Spoilers)[/h2] This game's biggest flaw: [b]puzzles give almost zero hints[/b]. You can never tell if you're "stuck" or "bugged." Here's a condensed guide to cure your hypertension. [h3]★ The Three Golden Rules[/h3] [olist] [][b]Save in a new slot before every challenge room.[/b] Softlocks and unclickable objects are routine. More saves = more lives. [][b]Grab orbs the moment you see them.[/b] Some become permanently uncollectable if you wait, forcing a reload. [*][b]Turn hints OFF in settings.[/b] With hints off, the tip button highlights all interactables — a free wallhack. [/olist] [h3]★ The Opening (Completionists Beware)[/h3] [spoiler]The very first screen holds [b]6 orbs + 1 diary page[/b], and [b]you can never revisit it[/b]. Miss them and it's a fresh save for you.[/spoiler] [h3]★ Key Puzzle Solutions[/h3] [list] [][b]Opening[/b]: Use the paper clip on the exposed wires to light the matches. [][b]Library[/b]: Press the book tabs in order [b]star → dots → moon → two → spiral[/b]. Snow (left) + rain (right) = ice bridge; later rain (right) + sun = rainbow bridge. [][b]Airplane[/b]: Ring bells [b]yellow ×1, green ×1, purple ×2[/b], grab the key, open the "cheesy jail," feed the pilot. [][b]Mine[/b]: Set organ water levels to [b]3-1-0-2-4-1[/b] for the fish bridge; then [b]4-2-0-3-5-1[/b] to open the door. [][b]Chimneys[/b]: The flag/elevator puzzle is absurdly finicky — [b]follow a guide's flag order exactly[/b] to reach the top. This grants the Power of Air/levitation. [][b]Final Boss (Spider Queen)[/b]: Grow a plant for defense → concentrate → hold toward her → fire charged shots until she drops. If your amulet runs out, you're ejected and must re-enter. [/list] [h3]★ 100% Completion[/h3] 212 orbs ([b]one is literally unobtainable[/b] — Schrödinger's orb), Uncle's diary pages ("The Bestiary"), and 3 whistle pops ("Melody pops"). For the "Supercharged" all-orbs achievement, [b]follow a community guide level-by-level[/b], and don't miss that first screen. [h2]The Bug Show (This Game's Hidden Boss)[/h2] If obscure puzzles are "design," the bugs are "performance art": [list] []One player swears "the Remastered edition remastered the bugs too" — and there are a lot of them. []Orb-collection bugs can force a [b]full restart[/b] (one player hit this 3 times and achieved enlightenment). [][b]The game can freeze entirely when saving[/b], breaking your flow. []Achievements [b]Brain overload[/b] and [b]Tick tock[/b] reportedly fail to trigger. [*]No orb-count summary at the end, so you'll never know what you missed — [i]the cruelest PUA of all[/i]. [/list] [h2]Pros & Cons[/h2] [table] [tr][th]Pros[/th][th]Cons[/th][/tr] [tr][td]Gorgeous hand-drawn art & atmosphere[/td][td]Obscure puzzles, nearly zero hints[/td][/tr] [tr][td]Emotionally fitting soundtrack[/td][td]Story told only through visuals, no dialogue[/td][/tr] [tr][td]Remaster adds levels & original music[/td][td]Orb-collecting drags the pacing down[/td][/tr] [tr][td]Dirt cheap on sale[/td][td]Buggy, freezes, crashes[/td][/tr] [/table] [h2]Verdict: Worth It?[/h2] [b]Recommended for[/b]: Hand-drawn art lovers, patient puzzle fans who tolerate high difficulty, and completionist orb-hoarders (bring a guide and a chill pill). [b]Avoid if[/b]: You need clear logical guidance or have zero tolerance for bugs. [quote=The Reviewer]This game doesn't test your IQ — it tests your telepathy with the developer. Buy it on sale as a wallpaper library; beating it is a bonus.[/quote]
Point & Click Hell This Game is a lot about backtracking, waiting until Violet walked through a room and randomly guess which part of the Background can be interacted with. I did not had fun playing. Also the Boss fight was kinda buggy and i needed to redo it like 8 times before i finally did it. And its a cheap boss fight. The Game needed to be reset a bunch of times because the character got stuck in an animation or wouldnt do what they should do (like changing clothes.)
ᅠ
Quirky little puzzle game would definitely recommend playing it!
Impressive visuals. But the puzzles are unintuitive, nonsensical even.
Violett is basically a mediocre Alice in Wonderland rip-off. Visually, the game is attractive enough, and the audio is pleasant, with the exception of a few jarring noises here and there. Most of the puzzles are straightforward and there is even a sense of curiosity that the game evokes every time you enter a new area. Unfortunately, the gameplay is very tedious and gets boring fast. There is a lot of pointless backtracking, a lot of hidden object searching for barely visible pebbles you need to fight the final boss, and a lot of bugs, which range from cursor disappearing to animations getting stuck. Fortunately, restarting the game fixes these issues. Pebble-hunting is made more annoying by the inconsistent cursor icons which often do not change correctly when you are over interactive areas. And the level design overall makes it very hard to figure out where the walk-able path lies. Unless you have nothing better to play, don't waste your time here.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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