
Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Cheap, that is the one thing I can say about this game. Everything feels oh so cheap. Do not buy this game.
Quirky little puzzle game would definitely recommend playing it!
Impressive visuals. But the puzzles are unintuitive, nonsensical even.
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Point & Click Hell This Game is a lot about backtracking, waiting until Violet walked through a room and randomly guess which part of the Background can be interacted with. I did not had fun playing. Also the Boss fight was kinda buggy and i needed to redo it like 8 times before i finally did it. And its a cheap boss fight. The Game needed to be reset a bunch of times because the character got stuck in an animation or wouldnt do what they should do (like changing clothes.)
Violett is basically a mediocre Alice in Wonderland rip-off. Visually, the game is attractive enough, and the audio is pleasant, with the exception of a few jarring noises here and there. Most of the puzzles are straightforward and there is even a sense of curiosity that the game evokes every time you enter a new area. Unfortunately, the gameplay is very tedious and gets boring fast. There is a lot of pointless backtracking, a lot of hidden object searching for barely visible pebbles you need to fight the final boss, and a lot of bugs, which range from cursor disappearing to animations getting stuck. Fortunately, restarting the game fixes these issues. Pebble-hunting is made more annoying by the inconsistent cursor icons which often do not change correctly when you are over interactive areas. And the level design overall makes it very hard to figure out where the walk-able path lies. Unless you have nothing better to play, don't waste your time here.
Excellent Graphics Art & Story Spectacular Really Like AND Loved The Game
The game feels outdated with clunky controls, uninspired puzzles, and bland visuals, making it less enjoyable for modern players.
5/10
Violett is an imaginative and eccentric point-and-click adventure from Forever Entertainment S.A. that transports the player into a surreal dreamscape where logic bends, objects behave unpredictably, and every room feels like a puzzle box ready to be unpacked. The story begins with a simple and relatable premise—a teenage girl, resentful after being uprooted from her familiar life, escapes into her room only to find a strange glowing hole that pulls her into another world. This journey into the bizarre functions as both a fantastical escape and a metaphor for the emotional turbulence of adolescence, though the game keeps its narrative sparse and symbolic rather than literal. Violett’s tale is told through expressive visuals and environmental clues rather than dialogue or exposition, and that choice helps sustain its otherworldly tone from start to finish. The most striking aspect of Violett is its visual identity. Every environment looks hand-painted, filled with warped proportions, swirling lines, and dreamlike juxtapositions that echo the work of storybook illustrators and surrealist artists. Ordinary objects become oversized or strangely animated, staircases twist into impossible loops, and rooms unfold in theatrical compositions that invite scrutiny. The art direction creates a sense of constant novelty—each screen feels like a diorama crafted with care, encouraging players to stop and absorb its details even when they’re momentarily stuck on a puzzle. This surreal style also reinforces the idea that Violett is not meant to mimic reality but to present the world as a reflection of the protagonist’s fears, frustrations, and imagination. Gameplay stays true to classic point-and-click traditions, with a focus on environmental interaction, item collection, and solving self-contained puzzles within individual rooms. Most areas function like compact mechanical contraptions, requiring you to manipulate switches, combine objects, and use Violett’s telekinetic abilities to move otherwise unreachable items. When the puzzle design is at its best, it presents a satisfying chain of cause-and-effect challenges that reward observation and experimentation. The inclusion of telekinesis introduces a useful twist, allowing for interactions that go beyond standard clicking and giving certain puzzles a sense of physical playfulness. To prevent players from hitting hard roadblocks, the game also includes a tiered hint system, offering optional nudges that escalate from vague clues to clear guidance. However, Violett’s puzzle design can be uneven, and this inconsistency is one of the aspects that divides players. At times, progression demands pixel-hunting or trial-and-error solutions that feel unintuitive rather than clever. Some puzzles rely on obscure visual cues or require interactions that do not immediately seem logical, which can break the flow and lead to frustration. Control schemes also vary in effectiveness depending on the platform—while the game was built with touch interaction in mind, pointer-based controls on certain versions can feel imprecise. These issues occasionally intrude on the atmospheric experience, making it clear that Violett’s ambition sometimes outpaces its refinement. Narratively, the game embraces abstraction. Instead of dialogue-driven storytelling, it communicates through animations, visual metaphors, and the structure of its environments. Speech bubbles with symbolic icons replace spoken lines, leaving more room for interpretation. This approach adds to the dreamlike quality but also means that the emotional stakes and character arcs remain subtle and understated. Players who appreciate open-ended storytelling and interpretive narratives may find this refreshing, while those who prefer clear motivations and structured plots may feel unanchored. The central hub—a looping, Escher-inspired staircase—serves as a thematic and structural anchor, reinforcing the idea of being trapped in a world where direction is subjective. Violett is most rewarding when approached with patience and curiosity. It doesn’t guide the player aggressively, nor does it offer the polished puzzle design or narrative sharpness of top-tier adventure titles. Its charm lies instead in its artistry, its eccentric imagination, and its willingness to embrace the irrational. For fans of experimental or visually driven adventures, it offers a memorable journey through a vividly crafted world filled with oddities and quiet moments of beauty. For genre newcomers or players who prefer puzzles with strict logic and seamless interfaces, it may feel more uneven—intriguing in concept but occasionally rough in execution. In the end, Violett stands as an adventure that values atmosphere and artistic expression over mechanical consistency. Its surreal designs and strange world-building create an experience that feels like stepping into a living painting—one filled with whimsy, mystery, and a touch of melancholy. Even with its flaws, it remains a distinctive and evocative title for players who enjoy losing themselves in unusual worlds and exploring puzzles that reflect the logic of dreams rather than the rules of reality. Rating: 6/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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