
Manage the production of your village's resources in this minimalist incremental game. Assign villagers to jobs, balance production and resources, and weather the seasons. Hunger, cold, and disease threaten your people.
Modeled estimate, not a reported figure. How we estimate →
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About
Village Flow is an incremental game in which you manage your village and its population. A variety of statistics will guide you toward the goal of growing your population and meeting the needs and requirements of your villagers, which will change over time. It will be essential to assign villagers to the jobs that are most critical to the village’s survival.
Build the structures needed to generate your village’s resources. Assigning inhabitants to various tasks is crucial; the larger the workforce dedicated to a structure, the faster production will be. You’ll need to manage and reassign workers dynamically to adapt to current needs, especially for resources that require more complex production chains.
Constantly monitor the pillars of your population’s well-being: Comfort, Health, Satiety, and Happiness. Meeting these needs is the only way to progress, neglecting them will lead to the loss of your inhabitants.
As time passes, the seasons change and the inhabitants’ needs evolve rapidly. You’ll need to be ready to adjust your production strategy to keep your village’s statistics in balance.
Every aspect of the village is translated into numbers and detailed statistics, giving you full control of the situation. Hover over each statistic to analyze production flows and resource consumption. Watch the data change in real time with every decision you make.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America
Reviews
Not quite complete. Missing an endgame or prestige mechanic that would make playing it feel at all worth it.
Coinvolgente già dall'inizio, ha una caratteristica secondo me fondamentale e cioè non riesci a lasciarlo anche se avevi deciso di giocarci al massimo un'ora. Più si va avanti, più cresce la popolazione, più il gioco diventa impegnativo ed adrenalinico. Lo consiglio sicuramente
재밌음 다만 순유입버그가 있는거 같음. 음수로 표시되지만 실제로는 양수인 경우임. 건설버튼에 노동력버튼이 있었으면 좋겠음. 종류가 많아지니 헷갈림. 게임을 껐다가 켰을때 표시되는 자원의 순서가 바뀜.
Pretty alright distraction for it's price, but after you take care of every necessities (except happiness and health) it is kinda finished. The gain rate for happiness and health is way too low for doctors and priests. And it might be bugged, even when I have -0.50/day on them, their satisfaction rate is still increased each day. There is no further goal further from basic necessities. I just wish there will be upgrades/new job that could modify/multiply the more basic job (like multiply the food/herb/coal by percentage per manager). I wish there is better home than stone house, and maybe make it affect the villager gain rate. I wish there is some sort of end goal/prestige mechanic. I think that would be sweet. I hope the developer will keep adding stuff to the game. For current build, I can't recommend it.
ウィンドウに変える設定が有るのにウィンドウにしても表示内容は全画面のものがそのままウィンドウの範囲で表示される関係で内容が全く見えずまともに遊べない 強化後の内容などがまったくないため強化前にそれを強化するとどれくらい上がるかわからない チュートリアルのようなものが一切なく最初の画面で建築をした結果何も起きなくて???となる 右側の人の振り分けしないといけないと一瞬わからなかったわ なんというか遊べないわけじゃないけど全体的に ん~~~ って感じだった なんかコレジャナイ感がひどい
IF YOU PAALYED 2 HOUR UNFORTUNATELY THERE NOTHING MORE TO DO...
游戏质量还有巨大提升空间 平衡优化空间还非常大 现阶段游戏可玩内容过于少基本 3个小时就到头了 主要被人口获取速度所影响节奏! 现阶段此游戏并不是很好玩!卖23有抢钱的嫌疑!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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