
An emotional, story-driven, turn-based RPG about a sad kid put through hell. Literally! Escape a nightmare world, to save your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


View From Below is a story-driven, turn-based RPG. You play as a struggling student called ASH who is captured by a mysterious presence, and taken to a scary new world. You'll fight demons, solve puzzles, and unravel several horrifying mysteries, on your quest to escape it.
Escape a nightmare world, to save your own.

Fight exciting battles with a fun twist: lean left and right to EVADE enemy attacks!
Defeat huge, epic bosses!
Solve dozens of puzzles and minigames!
Explore a strange world seeped in mystery, secrets, and hidden lore!
Experience a heartfelt story with multiple endings! (Including a hidden "true" ending.)
Unlock a New Game+ mode with harder fights, and new reveals...
Created almost entirely by one moron (me!)
View From Below is a little bit dark, a little bit funny, and has quite a lot to say. It's inspired by games like Earthbound and Undertale, and movies like Donnie Darko and Alice in Wonderland.
This game means a lot to me. I hope it'll mean a lot to you, too.
LFOB
Matthew Pablo
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoyed playing undertale, you'll probably enjoy playing this too. It shares some similar features from undertale such combat, puzzles, morality? Overall i can't call this an undertale clone ,however, it does shares some nostalgic aesthetics to make you think otherwise.
A View from Below is a wonderful little Undertale-like RPG with an interesting story and characters. If you're a fan of Undertale, Deltarune, or Earthbound, this game is right up your alley! My only feedback for the developer revolves around the evade and quick time event mechanics, as I know they are developing a game using a similar battle mechanic. Throughout the game, I found myself completely unable to evade the late game attacks, as they have almost no communication as to where an attack even is coming from, and even less time to actually react. This, plus the quick time events when you cast certain magic spells that require immense precision all while mashing, pretty much lead me to give up on evading or using magic. This being said, the game's story made up for my slight issues with the gameplay, and I would recommend this game to anyone who loves this style of RPG! Jack has obviously poured a lot of love into this game, and it really shows!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Want to start off with negatives first. There are two particular sections that really aren't turn based. It's dodge stuff to get somewhere. Coming into those sections with not much practice of dodging in the open world isn't a fun experience for me. Also using magic feels really inconsistent since the combos to pull of good damage are randomized on a bunch of them. It's so much easier to just run melee and hit Z when it's the correct time. Good parts though? Story is engaging and paced really well I think. Love how it slows down at the end. More time is given on the characters and it feels great to. There's reasons to play it a second time. Love that in games where it's not just new game+, but something a little different now that you know the story and what to do, plus a little harder. It's a charming game, but those two issues really put me off personally. You might find them not bothersome though. In which case, more power to you! Oh and a random small tip. When you fight the octopus enemies, turn down the volume. The evade minigame is loud for that particular enemy!
i played this game years ago and didn't leave a review. it blue screened my computer. don't bother with this one.
Потрясающая игра! Прекрасный сюжет, интересные персонажи, графика простенькая, но в атмосферу игру погружает отлично, музыка кайф, но есть одно но... Боевая система, ну очень спорная: она сочетает в себе как черты обычной стратегии, так и пулевого ада, в итоге получилась какая-то каша с кучей сомнительных решений. Противники могут ударить тебя, после того, как ты пропустишь их атаки (это и создаёт конкретную цель - уворачиваться от них), а могут ударить тебя сразу, только потому что твой параметр "скорости" ниже, чем у противника. В добавок к этому, противники могут просто увернуться от моей атаки. Всё это делает бои максимально рандомными, когда враги уворачиваются от 3-ёх твоих атак подряд, а могут не уворачиваться - тогда бой закончится быстрее. Вот и получается, что для стратегии, здесь слишком много факторов, зависящих от удачи, которые делают ненужными элементы пулевого ада, когда надо уворачиваться от атак враг. К тому же большинство атак очень дизбалансные и на них буквально не успеваешь реагировать. Вот и получается, что боёвка сводится к обычной стратегии где нужно набрать аптечек до битвы и тупо лечить все полученные атаки, и в окнах, когда у тебя полное здоровье атаковать противника (не щабываем, что он может уклониться от атаки, что и обесценивает боевую систему напрочь и делает её очень душной. Это были недовольства только боевой системой, основные элементы игры мне очень понравились. 1) Интересный сюжет, правда опять в духе Андертейла, где ты попадаешь в другой мир и идёшь туда, куда тебя ведёт сюжет без конкретной цели и встречаешь различных персонажей. Но под конец сюжет раскрывается, и пройденная история наполняется смыслом. К тому же есть несколько вариантов концовок, которые приносят разные эмоции. 2) Персонажи сделаны хорошо. Сначала думаешь, что это просто болванчики, скопированные из других игр, но потом они развиваются, нам рассказывают их предысторию и они начинают ощущаться живыми. Характер у персонажей тоже прописан здорово, нету чисто "светлых" или чисто "тёмных" персонажей, у каждого есть своя цель, к которой они стремятся. 3) Графика, не смотря на простоту, сумела передать атмосферу мрачного мира, да так, что местами даже жутко становилось. 4) Музыка, хоть и не запомнилась мне после прохождения, но вписывалась прекрасно и передавала нужное настроение в каждой сцене, можно даже сказать, что благодаря ей я продолжал терпеть душные бои. 5) В игре есть много головоломок по типу Андертейла, они довольно простые, но разбавляют сюжет, не перегружая восприятие игрока. Если подытожить, то не смотря на плохую боёвку, меня очень зацепила история, так что игру однозначно советую!
maluco, não sei o que dizer, acabei de zerar esse jogo incrivel, a historia me fez chorar de alegria e tristeza por ter acabado
good
Made me feel everything there is to feel, 10/10 perfect game.
This review has been edited twice, after reflecting for awhile I was way too harsh on it both times and never accurately reflected my thoughts. This game is most definitely worth your time to experience. Gameplay is extremely engaging and gives you a fair bit of challenge. The speediness and simplicity leads to the minigames not being annoying, but actually really fun. This is the best part of the game by a long shot in my opinion you can play it just for this honestly. Although the ability to switch armor and weapons without using a turn felt very cheap (and extremely exploitable) I could go on but you may as well go in as blind as you can, it's similar to Undertale where you want to know as little as possible. 100% check this out, Jack Astral is a very promising dev and deserves a lot of support.
Nice little game, bearing resemblance to the mother series with some unique combat and puzzle design choices I've yet to see elsewhere. The last two chapters drag a bit, but it's an overall fun experience.
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Players by region
Where this game's players are, estimated from review languages.
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