
An emotional, story-driven, turn-based RPG about a sad kid put through hell. Literally! Escape a nightmare world, to save your own.
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View From Below is a story-driven, turn-based RPG. You play as a struggling student called ASH who is captured by a mysterious presence, and taken to a scary new world. You'll fight demons, solve puzzles, and unravel several horrifying mysteries, on your quest to escape it.
Escape a nightmare world, to save your own.

Fight exciting battles with a fun twist: lean left and right to EVADE enemy attacks!
Defeat huge, epic bosses!
Solve dozens of puzzles and minigames!
Explore a strange world seeped in mystery, secrets, and hidden lore!
Experience a heartfelt story with multiple endings! (Including a hidden "true" ending.)
Unlock a New Game+ mode with harder fights, and new reveals...
Created almost entirely by one moron (me!)
View From Below is a little bit dark, a little bit funny, and has quite a lot to say. It's inspired by games like Earthbound and Undertale, and movies like Donnie Darko and Alice in Wonderland.
This game means a lot to me. I hope it'll mean a lot to you, too.
LFOB
Matthew Pablo
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't really write reviews here, but since this game seems to be so hugely slept on right now, I will. First and foremost: the game is amazing. I will say that is rather heavily inspired by Undertale in the progression, narrative and some ideas. That is most evident in the first chapter. But after that, it becomes it's own unique game where a lot of those things that made Undertale great are used and developed further. The story is fantastic and the characters loveable. Some of the edginess in terms of curse words could have been left off though. Music is also really great, and the graphics are definitely doing much more than could be expected from it. I highly, highly recommend buying the game. This might not sound like a compliment, but I mean it as such: this is the best Undertale inspired game out there. If you shake off the connections with Undertale you have an emotional, funny, fascinating game with equally deep and immersive world. Huge recommendation.
♥♥♥♥ you Bell (Highly recommend)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Attack and Dethrone the Crimson God[/h1] [h2]Story[/h2] Ash is a teenager who has lived a hopeless life, only to get isekai'd into Below, a psychological horror fantasy world. Ash is tasked with slaying the Crimson God, but he has no confidence in himself and there's an evil cult trying to sacrifice him to that god. He does go through quite a compelling hero's journey and really shows his chops in Chapter 5, only to have a crisis of doubt in Chapter 6. IMO, the crisis of confidence in Chapter 6 and 7 would work better if [spoiler]the reveal of the 3 soul pieces' weakening effect on the Crimson God was revealed after the first Crimson God fight, and not in Chapter 2. I guess the point is that the trauma of nearly getting killed is too deeply ingrained in Melody even if she knows about the soul pieces, but it still feels really off that the protagonists would get cold feet despite knowing the Crimson God got nerfed and is no longer capable of oneshotting the party tank. Revealing the soul pieces' true nature later would have better put into perspective how far the protagonists have come and make them realize the power to attack and dethrone God was always with them. Adding to that, it would also make more sense for Peter's secret scene to only be available after the first Crimson God fight, since hearing that he fears the protagonists should be a confidence booster, lol.[/spoiler] I really did like the twist about the Crimson God's true nature of being [spoiler]Jesus, who didn't forgive humanity and lost sight of his past altruism. He's meant to be what Ash could become if the latter gave in to his hatred, which is why the true ending requires Ash to spare and save his friends even though they wronged him, as well as to hold out hope that life can get better.[/spoiler] The game has multiple endings where the true ending requires both correct moral choices and for two tricky sidequests to be completed. The most critical moral choices involving Ash's friends are actually fairly obvious, but there are also other choices in the game that may or may not actually affect the ending and mostly seem to be there for the sake of being there. This caused me more anxiety than it should have, lol. The game does have some NG+/hard mode exclusive lore, which feels like padding. Fortunately, the game does [spoiler]include script files in the folder if you don't feel like doing a second run[/spoiler]. [h2]Gameplay[/h2] This game is an action/turn-based hybrid, but the start of the game has a lot of RNG mechanics that makes the battle system feel unrefined. The hit rate of normal attacks is very low and faster enemies have a chance of denying a dodging minigame to the player characters. This is somewhat balanced by Ash having high ATK growth, the Blessed Ring (boosts accuracy to saner levels), and the exchange of damage being somewhat merciful for a hybrid system. However, I ended up using Blessed Ring for the whole game, since it's the most efficient way to deal damage while saving MP items. I feel like none of the other accessories were worth using, since I prefer having consistency in my attacks. Enemies have some tricky, but very cool-looking attack patterns that makes each one feel unique. Unfortunately, all player attacks are simple slash graphics with different colors, which was a letdown. Even Ash's ultimate attack, Arcane Beam, doesn't have a laser graphic despite several enemies having laser type attacks. The UI feels very dated compared to basic RPG Maker games, since you cannot load your save file during a gameplay session. Instead, you must cold restart the game, which can be annoying if you're trying to redo a certain segment or minigame. The UI for the casino games is also very clunky, since you can't increase your bet in increments higher than 1. Instead, you have to hold down your input button for a long time and watch the number slowly increase. This game features a death count system, which is why there is only one save slot. The intention is for the player to maintain a 0 death run to make sure the statues of might are active, but I never found the trade-off of the statues of might worth it. I would rather the statue system be scrapped so that the player can have multiple save slots, which is necessary in a game with so many choices. I ended up having to manually copy save files to separate folders just to be able to have multiple saves. [h2]Verdict[/h2] 7.5/10 I did enjoy Ash's growth throughout the game and would consider the story better than average. However, I felt like the battle system having such an RNG factor with landing hits and enabling dodge windows defeats the purpose of having skill-based button inputs and evasion minigames in the first place. The exchange of damage is still doable on normal mode, so the game is still overall playable.
Good game to play,love art style,character and ost except one (you know it when you know),always love this type of game. While i do like the game and all,there is still a problem which is the bullet hell itself which pretty limited on what you can do since most time it just left,right or up arrow to use except the zxc key and space bar for a attack which spam or hit it at right time. One way of the way to improve it is by making the character avatar have mini form that movable or different thing like moving the battle box,as to expending on the mechanic. Example:mini form can jump up on platform that raise up way or sideways while evade bullet. Example 2:move the battle box in straight line or vertical while there attack coming all angle from outside the battle box. Hope the next game will be fun and good,but hope if you ever hear this,wish there will be a revamp,modernized or collection ver of your old game like chaos girl series,dead detention series or maybe vn game like cosmo and alone in the cosmo,that still fun to play Anyway that my review,thx you for making the game jackastral and hope you all enjoyed it
After re-reading my review, I noticed it came off as a lot more critical than I intended it to be. I enjoyed the game and recommend you get it (it's not exactly all that expensive anyway), but I like complaining so I'll leave it as is. View From Below is Undertale with an edgy religious coat of paint. The game has enough humour and self-awareness to pull the edgy bit off, but that's not what disappointed me. What disappointed me is that the game is quite compelling when it's not just being Undertale, but when it is Undertale, it's so egregiously Undertale that it borders on plagiarism. Both Undyne chases are in this game [i]verbatim[/i], but five times as long, for example. There were so many instances where I thought "this is literally just an asset/sound/story beat/character/game mechanic/level/dialogue from Undertale, but done worse" that I got genuinely upset, especially since [i]the game is GOOD when it's not just aping Undertale![/i] That aside, VFB is a solid Undertale """"inspired"""" RPG which I had a good time with. The plot is pretty engaging despite being unintentionally goofy at times, somehow simultaneously more and less anime than Undertale's despite their obvious parallels. The combat and puzzles are good, though I find the combat is more tedious than it is challenging a lot of the time in the last half of the game. Despite all those nitpicks, I like the game and hope the dev makes similar (but please more original) works in the future.
I LOVE JACK ASTRAL!!!!!!!! Solid little undertale inspired RPG game.
Nice little game, bearing resemblance to the mother series with some unique combat and puzzle design choices I've yet to see elsewhere. The last two chapters drag a bit, but it's an overall fun experience.
i played this game years ago and didn't leave a review. it blue screened my computer. don't bother with this one.
If you enjoyed playing undertale, you'll probably enjoy playing this too. It shares some similar features from undertale such combat, puzzles, morality? Overall i can't call this an undertale clone ,however, it does shares some nostalgic aesthetics to make you think otherwise.
Made me feel everything there is to feel, 10/10 perfect game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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