
Pure lewd transformation fetish combined perfectly with turn based combat and puzzle/exploration gameplay make Victoria's Body an experience unlike any other. How will your deepest desires change you?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is a super funny game to play. Puzzles are not to hard. And the combat is different and funny as hell! Lots of fun hard to play without LOLing all the way to the floor. Very different and refreshing. You have to give this game a try!
Welp, that game's puzzels are quite insane and combat system rediculously grindy. Be adwised youl spent hours w/o any advancing in the story, just fighting regular mobs.
This could be a better game than it is. The premise is interesting. The combat is different... transformations change your abilities, sometimes for the better and sometimes not. There is no apparent leveling system in place so the grind is excessive to say the least. The worst thing I feel is that defeat scenes are WAY too long to not have a way to skip them. I'd like to recommend this game but I just can't.
A good time. A nice amount of TF's and interesting puzzles for those inclined. Combat can feel a bit weird at times so it might be better just running, but for the most part art is top notch and it's a fun time if you like some sexy TF's here and there. The Dev does have their own Discord if anyone gets stuck, so pop in there if you ever need to
It's a small game, but there's a lot to say. Firstly, the combat pretty intuitive, since you get all the info that you need right on the screen (except for enemy HP, obviously). It kinda sucks that the chance for TFs during attacks is random (either if you want to be changed or not), but that got fixed in the sequel, so treat it as a "first game issue". Secondly, the art is pretty well done for a western lewd game, specially considering all the different parts that had to be made and look like they join together correctly on the same body. The only real problem I had with it were the "not losing once" cheevo, which I didn't realize that was there until after a few hours of playing, but replaying the game is fast after you know what you're doing. That, and 2 of the secret rooms, which were a bit tricky even with the hints. All in all, it's a great game if you like TFs, just don't expect it to be a long one, or challenging. (Also, after you realize a trick in the combat system, you can beat the final boss in 2 hits)
unlike the other game(s) , she cannot level up after fighting multiple enemies
Nice
There are not many corruption games like this, so why not try it. Not so brilliant or good, but not too bad. Well, I ended up gathering all the achievements and had enjoyed much.
it was ok.
Wcielamy się w wampira, który musi nakopać demonowi, z którym podpisaliśmy kontrakt i który przejął nasz zamek. Ogólnie gra ma kilka fajnych pomysłów, jak transformacje, które zmieniają nasze ataki, ale jest duże ALE - system walki i zarządzanie samymi transformacjami... Zacznijmy od walki, bo od niej idą dalsze implikacje: Nie wiemy nic praktycznie o statusie naszego przeciwnika, ile ma HP, a o tym w jakim jest aktualnie stage'u informuje nas ikonka, którą musimy sami zrozumieć co oznacza... Tutaj warto dodać, że nasze i jak i przeciwnika ataki zadają obrażenia w takich widełkach, że równie dobrze możemy ataków używać losowo, a warto w tym miejscu zaznaczyć, że jedno zdaniowe opisy mało mówią co do czego służy. Co do transformacji to podczas walki losowo możemy jej ulec i zyskiwać cechy naszych przeciwników... Możemy też przemienić się za pomocą kryształów, ale ich zdobycie wiąże się z walką, o której wspomniałem wyżej. Dodatkowo by rozwiązać niektóre zagadki potrzebujemy odpowiednich transformacji, a i "najlepsze" tracimy je po przegranej walce o którą łatwo, bo nie levelujemy, a rozwijamy się jak znajdziemy / kupimy jakieś książki, tylko by je znaleźć musimy rozwiązywać zagadki wymagające odpowiednich transformacji (czyli musimy walczyć i mieć nadzieje, że je zyskamy) lub walczyć.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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