
Calling the emergency room on the 13th day of every month is no longer a good choice. The 911 emergency system has been hacked and turned into a human resource for a satanic doctor. Satan demands sacrifices and Dr. W, the devil's slave, ruthlessly offers innocent people as a gift to him.
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Calling the emergency room on the 13th of every month is no longer a good choice. The 911 emergency room system has been hacked and has become a human resource for a satanist doctor. The devil wants sacrifices and Doctor W, a slave to the devil, ruthlessly offers innocent people to him. Our player, a journalist, aims to escape from the hospital and destroy this organization by collecting evidence. Are you ready for this fearful, puzzle-filled and suspenseful struggle?




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Portugal, Russian, Turkish
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Hikayesi çok ilgimi çekti, puzzle anlamında bazı yerlerde zorladı diyebilirim. Ses anlamında biraz zayıf kalmış, daha iyi olabilirdi. Sonunda ne oluyor lan ne alaka dedim, böyle bir son beklemiyordum. Gerilimi iyiydi ve saçma sapan korku öğeleri yoktu. Indie bir korku oyunu olarak beni tatmin etti diyebilirim.
This game really surprised me! The atmosphere is incredibly tense, and the sound design keeps you on edge the whole time. It’s clear a lot of thought went into building suspense and delivering genuine scares. If you're a fan of psychological horror or just love that feeling of constant unease, definitely give this a try. It’s a hidden gem that deserves more attention.
一大坨
游戏没什么剧情,没指引,恐怖氛围不高,废弃的医院找东西解密。
很粗糙!说不好值不值这个价格,反正我是玩的打哈欠....
Victim 10 PM seemed like a horror game that really got the look of horror right, but it is not very clear that it grasped the elements that make horror so fun and engaging to play. Essentially, my main issue was that the game offered barely any story elements to build on. Of course, horror does not have to be fully explained, quite the opposite, some of the most successful horror games keep the mystery and leave the players with unanswered questions. The difference Though is that these games provide you with enough clues and insight to get you emotionally involved. Here, I never quite felt a reason to care. I spent lots of time wondering what I was doing there, and what exactly I was supposed to accomplish besides next and hoping that I was not skipping over an important item or clue. This vagueness is also reflected in the gameplay. Objectives are often ambiguous, you can even feel lost, and the game is mostly about walking aimlessly while trying to find the one thing that you are supposed to interact with. Instead of feeling like a smart and attentive player, I often ended up feeling like a dumb guy who just happen to choose the right action by chance while solving a puzzle. Still, this cannot be said to be a bad game. The atmosphere is quite alright, the places you get to visit do evoke a certain disturbing vibe, and the overall mood is kept at a pretty even level throughout. Sometimes the combination of lighting and sound design is excellent enough to bring about a real sense of fear. In the end though a game is much more than just a good atmosphere. Victim 10 PM, without its stronger narrative, clearer quests, and more refined mechanics, will likely be viewed as just another assortment of indie horror tropes rather than widely remembered as a great horror game. Pros: Decent atmosphere Consistent horror tone Some effective environmental design Cons: Very little meaningful exposition Weak narrative hook Poor objective clarity Clunky movement and interactions Progression often feels like trial and error Overall, I didn't hate Victim 10 PM, but I struggled to find much beyond the atmosphere that kept me engaged. For me, that's not enough to recommend it.
This game has promise. But in its current state I'm not sure I recommend it. It was entertaining, but probably not in the way intended. It made me laugh more than scare me. There are some graphical issues with holes in the ceiling and floor and just some flat textures at times. Some of the environment just did not make sense. Also the controls. There are three different buttons for interacting with things. E, left click and right click. At times you just got to hit all three to figure out which one it wants you to use. I also got stuck on the computer screens because it did not want to exit away from them. And the cables you've got to pick up near the beginning, it did not give me a prompt to grab them unless I was looking to the right of them. I can see the care put into the game but I think it needed a bit more work before being released.
Türk yapımı korku oyunu, jumpscare ler güzel daha ne olsun, eleman biraz daha hızlı koşsa daha da iyi olurdu :D ----- Turkish made horror game, jumpscares are nice, what more could we ask for? Would be even better if the guy ran a little faster :D
I'm not entirely sure why, but this game just wasn't fun for me to paly. It was a lot of running around the same areas looking for the right pixel to hover over and then use the right action for it... there are three! E, left mouse, right mouse. I ended up doing this action button dance. Also, you have to do all this in a tiny flashlight beam. Totally unfun.
El punto mas negativos que tiene que es cortito pero lo peor son los sustos son random y con poco sentido a mi parecer, el resto del juego por el precio que tiene cumple, buenos graficos una ambientacion suficiente un juego para pasar un rato agusto mas al estilo escape-room, lo recomiendo en un descuento 100%. Juego Completo : https://youtu.be/s-1w5ADgF30
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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