
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
US · last 30 days
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] A love letter to speedrunning and speedrunners alike [/h1] Vholume is a unique game that brillantly combines [b]a tight, fast-paced parkour experience with a brutalist and ethereal atmosphere.[/b] The universe is the first element that drags you in: this [b]strange, concrete filled world[/b] with no explanation and erratically placed platforms for you to jump in. [u]Robert needs to run[/u]. So you run through a level, unlock the next one, and the next one, and the next one... Playing the game from start to finish roughly takes [b]2-3 hours[/b] where you'll discover a variety of surrealist environments, accompanied with a [b]hypnotic soundtrack[/b] that never fails to elevate the experience. From time to time you will check the leaderboard, at the end of a level. You'll realize that you're [i]a second[/i] away from the gold medal, and instead of mindlessly running to the next destination, you'll stop by and give it another go. And that's how you discover Vholume's true mission: [b]bringing you a surgical and highly polished speedrunning experience[/b]. It feels like every advanced movement mechanic (bunny hopping, glide jumps…) is bundled here in a package that rewards any player who masters it with a [b]thrilling sense of speed[/b] - and a strong leaderboard position. Runs where the speed-o-meter mostly stays above 2000u - after optimizing every portion and hitting all the right techniques at the right time - always bring [b]an immense satisfaction and a hunger to repeat the prowess in every level[/b]. In order to help achieve this mastery, the team developed with great care [b]an extensive set of tools[/b] purely dedicated to learn from the best. The Ghost feature in particular is one of the most complete out there - with the possibility to not only play against others' Ghosts, but to also [b]spectate and dissecate any run with the Precision Mode[/b] to show the player's precise input at any given frame in the run. This allows to study the trajectories and techniques of the fastest Roberts out there and aim to replicate their behavior to the best of your capabilities. The UX also helps a great deal by removing any friction to (re)play a map, the UI is concise and displays relevant information in strategic places, and loading times are nice and short. The [b]level design (and level art!)[/b] need to be praised as well with how [b]unique[/b] and [b]distinct[/b] each map feels; how much it subconsciously [b]guides[/b] the player (it's almost scary to figure out the correct path out of a chaotic maze-like new map on the first try); and with [b]how many options[/b] it provides. [b]No optimal path is set in stone[/b]: there will always be a new wall-ride to try or a new surface to climb to diverge from the road and chunk a few seconds from your best time. And when you feel like you broke the game and strayed in the out-of-bounds territory (so much so that it can no longer reasonably be called a "shortcut"), the developers reward you with [b]hidden characters to talk to, environmental storytelling to appreciate, and even secret maps to try out[/b]. In summary, Vholume truly feels like a game made both by [b]Players[/b] who wanted nothing less than the most surgical speedrunning experience on the market, and by [b]Artists[/b] who aimed to create a unique and mesmerizing world to get lost into. By both standards, [b]the mission is accomplished[/b].
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $425.3K | 2.1K | 82% | $6.24 | |
| $425.3K | 2.5K | 64% | $14.99 | |
| $425.4K | 1K | 93% | $19.99 | |
| $425.2K | 2.1K | 93% | $5.99 | |
| $425.1K | 583 | 94% | $24.99 | |
| $425.1K | 452 | 77% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311 | 4 | 100% | $4.99 | |
| $64.9K | 150 | 87% | $19.99 | |
| $23.1K | 75 | 73% | $11.99 | |
| $5.9K | 30 | 97% | $7.99 | |
| $3.2K | 18 | 89% | $5.49 | |
| $1.1K | 18 | 100% | $2.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can already tell I'm about to dump a few dozens of hours into this game. Really simple yet effective gameplay. Addicting. Music is a perfect choice, atmosphere is well done. My only complaint is the lack of costumes. Would've been nice if you could find a few different outfits here and there. But even that aside, this is a really solid game. Worth every penny.
I really enjoyed this game. I just wish there would have been more of the Story but for the Price thats not a big problem. 3.5/5 because i want more of the Story. xD
Parkour, parkour!
Juego que recuerda al parkour de Mirror's Edge y Dying Light pero potenciado para poder correr por las paredes e ir esquivando obstáculos. El juego de salida solo cuenta con unos cuantos niveles que son del modo historia, pero tiene soporte para mapas de la comunidad, así que aún tiene mucho por ofrecer.
Weirdly fun game, like mirrors edge meets horrible city design and nightmares from the deepest part of your mind
more distopian mirrors edge dipped in crack addled brain juices - couldn't recommend more
Je pleure sur le pouler 10/10
Magnifique mon ami, so chilly willy atmosphere
ну чтож... игра неплохая ? в целом сам паркур и уровне достаточно приятные для того что бы по чилу пройти игру за 2-3 вечера. но к разрабам только 1 вопрос, а ♥♥♥♥♥ спрашиваеться тут хотя бы какие то зачатки спидранерства ? лидерборды режим спидрана и т.д ? геометрия уровней хороша спору нет но только в качестве прогуляться, для спидрана локации слишком рваные из-за чего реально хорошего момента набрать сложно и бесполезно т.к игра изначально на это не расчитана, по ощущениям разрабы добавили спидран элементы постфактум т.к в других около похожих играх они есть (white knucle к примеру)
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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