
Your next chaotic couch co-op party game is here! Drive, boost, and crash like wild with friends in this parking palooza
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 98reviews | 98% | — | $33K |
| $14.99 | 13ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BOM PRA CARALHO PENA QUE EH CURTO (GOOD AS ♥♥♥♥ ITS A SHAME ITS SO SHORT)
A great couch co-op with polish, nice driving dynamics, fun levels and funny chaos. A hidden gem that has sadly received far less attention than it deserves.
This game is quite POG if I do say so myself. 10/10 buy it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buen juego para jugar cooperativo. Te mantiene atento a varias cosas en pantalla, y eso genera algo de caos. Lo malo es que no tiene online, pero bue, hay remote play. Está bueno, pero en ofertas.
Nice game, fun to play with friends. However, the levels are just too few.It was all over in 2 hours! Not enjoyable at all. As a game developer, I make a suggestion: There is no need to make only 1 level for the same level play model. For example, for the “Train” level, you can make multiple levels in multiple dimensions, such as easy, single line, double line, more frequent, etc.
I can't believe this game has such a small player base, it gives me Overcooked vibes (which I was searching for) but with a little less puzzle solving but more laughing. Highly recommend!
Incredible concept with lots of potential, great graphics and character designs. Falls flats at how easy it is to cheese. There should be more 'No Park' areas or at least make it so in hard mode you can only park in very few spots. Completed the whole game in 1 player mode and in hard mode and multiplayer got boring real quick due to how easy it is (even in hard mode). Hopefully this game gets more content or a fix to these flaws to make it shine.
muy divertido, solo me falta tener amigos
Very Very Valet, developed and published by Toyful LLC, is a cooperative party game that turns the simple act of parking cars into a whirlwind of chaotic, physics-driven comedy. At its core, the game embraces absurdity, transforming everyday valet duties into frantic, laughter-filled challenges designed primarily for multiplayer sessions. While it can be played solo, the experience is clearly built with couch co-op in mind, encouraging up to four players to collaborate—or collide—in increasingly outrageous scenarios. The premise is intentionally ridiculous: a global parking crisis demands the help of a team of puppet-like valets who must transport and park vehicles across a wide variety of imaginative locations. Rather than simulating realistic driving mechanics, the game leans into exaggerated physics and simplified controls. Players can run, jump, latch onto vehicles, and boost through the air in ways that defy real-world logic. Cars bounce, spin, and occasionally fly across the screen, turning even minor mistakes into comedic set pieces. This playful disregard for realism is central to the game’s charm. Level design is one of the game’s standout features. Each stage presents a distinct environment with its own obstacles and layout quirks. Players may find themselves navigating cliffside roads, bustling city streets, airport runways, bowling alleys, or train stations. Environmental hazards such as moving platforms, narrow bridges, conveyor belts, or no-parking zones complicate the straightforward goal of getting cars from pickup points to designated parking spots. The constant introduction of new spatial challenges keeps the gameplay feeling fresh, even though the core objective remains consistent. Mechanically, Very Very Valet prioritizes accessibility. Controls are easy to learn, allowing players of all skill levels to participate almost immediately. However, mastering movement takes practice. Steering while boosting or reversing at high speed can feel intentionally awkward, which contributes both to the challenge and to the humor. Much of the fun arises from imperfect coordination—valets crashing into one another, misjudging jumps, or accidentally launching vehicles into unintended locations. These unpredictable outcomes create memorable moments that thrive in a group setting. Multiplayer is where the game truly excels. Cooperative coordination is essential for earning higher performance ratings, as players must divide responsibilities efficiently to prevent traffic pileups. At the same time, friendly chaos often overrides strategy, especially during high-pressure moments. The blend of cooperation and disorder gives the game a lively energy that works especially well at parties or casual gatherings. Beyond the main campaign levels, additional competitive mini-games introduce alternative modes, such as bumper-style knockouts and fast-paced races, further extending its multiplayer appeal. Visually, the game adopts a bright, cartoon-inspired aesthetic that complements its whimsical tone. Characters resemble animated puppets with exaggerated expressions and floppy movements, while vehicles and environments are rendered in bold, colorful designs. The art direction emphasizes readability and charm rather than realism. Combined with upbeat sound effects and energetic music, the presentation reinforces the lighthearted nature of the experience. Despite its strengths, Very Very Valet does have limitations. The campaign, while entertaining, can feel relatively short once all levels are completed. Although replaying stages to achieve higher ratings adds some longevity, the absence of extensive progression systems or unlockable content may leave players wanting more variety over time. Additionally, those seeking online multiplayer options may find the primarily couch-focused design somewhat restrictive. Ultimately, Very Very Valet succeeds by focusing on what it does best: delivering accessible, chaotic fun in a cooperative environment. It does not aim to offer deep mechanics or narrative complexity. Instead, it thrives on shared laughter, inventive level layouts, and the joy of imperfect teamwork. For players looking for a vibrant and energetic party game that encourages collaboration while embracing chaos, it stands out as a memorable and highly entertaining option. Rating: 8/10
Well executed game, but something is missing in game design. Can't really put the finger on it.
Players by region
Where this game's players are, estimated from review languages.
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| $1.7K | 20 | 95% | $3.74 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $0 | 365 | 79% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33K | 206 | 80% | $8.99 | |
| $33K | 139 | 99% | $14.99 | |
| $33K | 96 | 97% | $14.99 | |
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| $33K | 170 | 98% | $9.99 | |
| $33K | 149 | 45% | $6.99 |