
Born with a birth defect that he hates, Kakeru struggles with severe anxiety and depression. Guide his timid decisions as he takes a brave step into a new world - joining his school's music club, making unexpected and inspiring new connections, and daring to dream again.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
I really liked the game, the music was very nice and fitted the mood. The story was relatable and was transported very well - I was always curious to see what will happen next and could really feel the anxiety of the main character and the transformation. I didn't play a lot of visual novels so far, but after this I may try some more!
So far loving this game is different from all the other visual novels that I have played in the past as soon as a very little touchy the soundtrack freaking amazing, great details on the characters and the game and one person she did a fantastic job. Keep up the great work developer, you truly the amazing job this game is totally inspiration, inspiring, emotional, powerful truly it's totally different from all the other visual novels I played this set an impact right here. Complete this game last night men got the true ending the game. Full review Start off say this game was amazing everything about the cast and crew music do beautiful here it play in the game. Made big impact on me definitely true inspiration to cast dealing with a personal issue blind and other depression to help each other that was amazing also. Made Dream come true and special way too. Love details in game graphics were amazing different locations in also amazing. Other cast members were totally amazing also both parents in the game also amazing. Teacher were amazing too. Haruka, she was amazing dealing with the blind issue, she made improabaleDream for that When she had a major breakdown that made the big impact even the real life world 🌎 Do Recommend this game absolutely you will fall in love with this game. Special thanks to the developers you have done an amazing job impact lot of people now. Congratulations. Whatever next project going to be here to support.
♥♥♥ guzel
It is good. Spoiler alert The good ending is what I will call as a real ending for me. The true ending is what I will call as a novel fantasy ending for me. The choices are legit. To put myself into the mc shoes, I will pick the good ending for reality reasons but I means its ok to have some fun fantasy and dreams in visual novel (since life is hard to begin with alr, sob sob)
the soundtrack is incredible, i really enjoyed the story progression a lot, it showed that no matter what if you push yourself out your comfort zone, good things can come of it. the right people wont judge you for being you and thats a beautiful reminder for anyone. it handles mental health and disabilities really respectfully and are incredibly well represented. this game makes you feel so many emotions as its so beautifully written along with the soundtrack which fits perfectly really adds to the players feelings. this game is truly a joy to play and 100% will recommend it to others!
An exceptionally well written VN with a uniquely compelling story arc. In short, it's a drama about mental illness centered around a blind girl and a physically disfigured boy falling in love. The artwork and music is all top-notch, and while the choices are limited (large chunks of the VN is kinetic) it's nice to know that every choice you make DOES matter, unlike certain VNs that make you choose between synonyms with no indication of what any option does. Anyways, I digress. If you are interested at all in VNs, mental health dramas, or interactive fiction in general, I would strongly recommend checking out Venus.
I read though the entire VN to completion, getting all 4 endings, and going through all possible choices. The verdict; if you're into this genre of VNs that deal with the subject of disabilities, or mental health, (or both) you should definitely have Venus on your wishlist, or in your library. While it may be unpolished in some areas, the writing and music are solid, and its quite charming. I would recommend it to others who like this genre, *especially* if its on sale. If I had to give a rating, it would be 7/10.
[ Still playing / Jeu non terminé pour le moment ] [EN] Interesting realistic story that is worth reading. The struggle of the main character is deeply explored and the main context outside the character is about learning how to play music ( classical music ). It's nice to follow each successful step the character can do to accept himself. Point that could have been better: - very slow pace ( nothing is rushed but in a way I feel the story is longer that needed ) - few choices but blind ( no idea what will be the consequences / I may have not reached yet choice that impact ending ) - graphic quite always the same regarding the duration [FR] Une histoire réaliste intéressante à lire. Les difficultés affrontées par le héros sont bien explorées dans un contexte d’apprentissage de musique classique. C’est agréable de suivre chaque étape réussie vers l’acceptation de soi que l’on peut souhaiter au personnage principal. Point "gênant": - rythme très lent ( l’histoire avait peut être pas besoin d’être si longue ) - peu de choix mais ils sont aveugles ( pas vu de moyen d'imaginer les conséquences d’un choix ou l’autre / Ne n'ai peut être pas encore eu de choix qui impacte la fin de l'histoire ). - les graphiques sont un peu toujours les mêmes et compte tenu de la durée...
One of my favorite comfort games. Super real and hits hard if you've ever struggled with anxiety. I love this game and its soundtrack, I always keep coming back to it.
Disclaimer: This review contains heavy spoilers for the game. Do not read if you want to keep the plot a surprise. Note: I had to trim this review due to limits, check guides for the rest. Intro: If you’re wondering why my playtime is so short, it’s because I first played through this game in its entirety on a console release and I bought it again here to support the developer. I also just want to say that I actually finished this game over a year ago, in October of 2023. The reason why I waited until now to review it is for very important reasons I’ll get into later on. To start this, I have never written a review for a game on Steam, or even any game in general, before. Usually this is because I feel like my review or opinion on something doesn't really matter, due to so many other people writing reviews and expressing their thoughts in a way more articulate way better than I ever could. However, this beautiful, soulful, and humanistic masterpiece of interactive art has so few reviews and attention in general. It’s such a shame that a visual novel that broke original ground in topics such as realistic depictions of mental health and disabilities didn’t get more noticed by the larger playerbase, since getting an indie game out successfully is much harder, since more people can do it. And because of this criminally underrated status it currently has, I thought it would be an honor to finally break my review lurking and put my thoughts out into the world! I feel like my pure and honest recollection of my experience with this game would actually do some good, whether it’s for me or the amazingly kind developer, Borealis. Even though this game came out over three years ago, there’s never a wrong time to talk about something you love! Overall Thoughts: I first found Venus: Improbable Dream when I was browsing the PSN store one day and saw that it was discounted. I was bored and had some money, but nothing else to play. I’ve only played a handful of visual novels before and was looking for something very good that could emotionally affect me, as I was going through some hard times in my life at that point. I read the description and saw the positive ratings and was interested in the unique visual style. I was a little worried at first, as many games, particularly visual novels, tend to mess up portrayal of social anxiety and disabilities often. I’m also someone who has had social anxiety my entire life and still does. Being autistic and having depression coupled with it also made my life very difficult and few people understood, which led me to develop trust issues… Still, I didn’t see anything else that interested me, so I purchased the game and started playing right away. When I started up the game, the music on the title screen made me feel nostalgic and interested, setting the mood for what was to come. The moment I actually started the story itself, the case study titlecard about hemangioma surprised me and immediately got my attention. I’ve actually never heard of hemangioma before playing this game, and I haven’t seen it represented anywhere else at all, much less uplifting and positively like this story. So, if you’re worried about it being handled poorly, I assure you that’s not the case. Borealis clearly did a lot of research and wanted to make these conditions portrayed positively and not stigmatized against, like so many other people sadly do. Kakeru’s hemangioma is painted with respect and empathy, yet not pity for being “messed up” like a lesser story would’ve done. And it’s eventually shown to be a strength and a part of who he is, not a monster like what he thought in his head. Even to those that have never been through what Kakeru has, the game does a perfect job at showing his narration thoughts and getting to know him on a deep level. And it’s so, so, SO lovely to see a protagonist in a visual novel game that is an actual nice person that genuinely wants to do better. Many other visual novel games have stupid perverted jerks as main characters that are insufferable to know about. But Kakeru is the opposite, and a person I came to love so much, and was never once mad at him for making a mistake or suffering from his anxiety, it helps create empathy towards people who are struggling with their mental health. I’d say that the goal of this game is being achieved effectively! And then there’s Haruka Fujiwara, who is a perfect companion and secondary protagonist to Kakeru. The buildup to her introduction was very well done, with the player becoming interested and feeling the same anxiety Kakeru feels when he first meets her. And the reveal that she’s blind is well done and doesn’t feel gratuitous or ableist. Much like Kakeru’s hemangioma, Haruka’s disability feels respectful and not treated as a pitiable weakness. The portrayal is positive and feels real. And again, Haruka’s blindness is not even her most dominant trait, her social anxiety that’s just like Kakeru’s is. Emphasizing these two characters’ shared anxiety is a brilliant move, as it makes them more than their disabilities and shows that they’re real people who are relatable and want to do well in life, despite their differences. And now we get into the meat and the simple, yet very strong concept of what this plot mainly focuses on: the dynamic between Kakeru and Haruka’s struggles as they live their lives and prepare to step out into a public performance in their music club at the end of the school year. That’s what I think is the most impressive part of this game. The fact that the whole plot is not some big, grand adventure, but a very small-scale emotional story about two great people’s journey to gain more confidence is so touching and shows how good the writing quality is that the player roots for them and wants to see them succeed. And the game is much longer than I expected (about 25 hours for me), which is what surprised me the most. But none of it feels like wasted time, all the scenes feel very well thought out and they all develop the two main characters further and build up to the incredible climax. I mean, there’s not even a lot of characters/locations. Besides a few areas of the school and town, the characters’ houses and outside scenery is all where this takes place. That’s incredible and really effectively shows how small victories, like getting through a public performance, can feel world-alterling to those with anxiety and mental health struggles! Conclusion: If you read this far, you must really be interested in the game, if you haven’t already played it yourself. Of course, I would highly recommend it to literally anyone, especially people who like emotional stories and visual novels. If you’re unsure, I’d say give it a chance! The price is totally reasonable, considering how long it is. It’s very well made for a first time game, and I’d even argue its artistic merits, despite its low budget. And the story, music, and characters are so good that it’s worth it for that alone. It’ll provide you with so much entertainment and emotional value, and its replay value is even decent if you want to see all the endings/choices. So, I’d say go for it, make this more loved like it deserves to be! It’s a shame that so few people know about this game, as it’s much better than the trash that gets millions of ratings. I hope it one day gets more attention from others… And lastly, I’m happy that I could finish writing this long review. Thanks to whoever actually reads all this, you’re a good person if you do so! This may not be much to some, but for me, it’s a huge victory and my own dream. I’ll definitely write more reviews for the rest of this developer's games, so stay tuned for that if you’re interested. My first review on here may not be objective, but it’s pure and heartfelt, which is what matters most! I took this small step, now I can keep going to achieve greater things… In conclusion, to all who are out there, may your improbable dreams become reality!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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