
Welcome to cult action paradise. Vendetta Forever is the critically acclaimed love letter to cult action cinema that combines iconic, cinematic inspired scenes with exhilarating VR action, powered by LO-KILL-MOTION. Shoot to kill. Kill to move.
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About
Welcome to Cult Action Paradise
Vendetta Forever fuses rapid-fire tactical gunplay with effortless acrobatic style in an unapologetic love letter to classic action cinema.
Powered by Lo-Kill-Motion
Shoot to kill. Kill to move. Dispatch foes and seize their weapon in mid-air to propel yourself forward. Strategically plot your next move with each takedown in a frantic fight to the bitter end.
Live your action-movie power fantasy
Rampage through over 60 snackable slices of ultra-stylish strategic shooting. Every moment is a homage to cult cinematic mayhem, spanning raucous saloon shoot-outs to high-tech hijackings at 30,000 feet. Take center stage and blast, zip and slice through enemies to a pounding synthetic soundtrack.
A million ways to die, choose wisely
At your disposal is an outrageous arsenal – some improvised, some irregular, all iconic. Snatch-up the timeless silenced pistols, lock-in on foes with a high-powered sniper rifle or even orchestrate brutally beautiful takedowns with the humble pencil. We provide the iconic scenarios – you do what the movies taught you.
Rinse, Repeat, Reload
Seize never-ending action with copious collectibles and game-changing modifiers as you compete for global leaderboard superiority.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
An adequate successor to Superhot sporting an intuitive and stylish form of VR locomotion. It's physically-exhausting bullet-dodging fun with plenty of variety to its many bite-sized levels. However, not all of the scenes are equally entertaining. The stationary levels are a little tricky and sometimes it's unclear how a level's unique gimmick works. But it's cool that all of the levels are unlocked from the start, so you don't have to struggle against the ones that aren't your style in order to see more of the game. Just like Superhot, this feels like it would be a great game to show off to people who are new to VR. As for solo play, I'm not really one for chasing high scores, so I don't think I'm going to get much more time out of Vendetta Forever. It's an easy grab on sale though. I'd recommend a wireless setup to avoid the inevitable tangling that so much body movement can cause.
Surprising finding! Solid art style, nice music... It's just super fun to play. The game might be a bit difficult for casual players through. Other then that - absolute must buy
I like the idea of vendetta forever, but the execution is flawed. I am not really sure to be honest what it is but it almost feels like fan made levels. It isn't the best game but I respect the developers for the unique idea.
Copié collé de la version quest. Chutes de framerate sur 4080. D.A peu inspirée. OST mauvais. Dommage car le concept est sympa mais l'exécution est juste mauvaise.
кривая версия superhot, но с сомнительными геймплейными решениями и топорным управлением
I put in for a refund stating the game is too difficult because the controls are too frustrating to wrestle with. I understand the controls. I did the tutorials a few times. I don't think the control layout is bad. However, the controls sometimes just don't work. This causes the game to be incredibly more difficult that it should be. It's already hard and fast paced. I like this part! However, when the game won't register what I’m doing when I need it to, it's too late and I've already taken a hit. In a game that requires fast thinking and reflexes like this one, it should be paired with super responsive controls that work 100% of the time. If I go to catch a knife and there's a 30% chance my grip wont register and I get hit in the face, that really sucks, man. Also, the throwing could be better tuned and forgiving in favor of the player aiming. I know you’re supposed to practice and “git gud” but it just doesn’t feel good when the guns are random and you’re teleporting to a new location and you get a throwable. You have a 40% chance that knife will go right into the ground, you’ll just drop it, or it won’t even leave your hand, and now you fail the mission because you didn’t kill someone and now you can’t progress. Feels bad, man. I'm using index controllers so maybe the grip on those isn't the best for this. I could see a physical button being better in this instance. What would have been nice is if there was something in the options to adjust grip/trigger sensitivity. That way I could tailor it to my comfort and make the throwing feel a little better. Additionally, the game can be not fun when you do everything right and still you can get stuck forcing you to start a level over. Being able to rewind your steps to dodge is a really cool idea. I found myself using it a lot to dodge incoming fire. However, this can sometimes lead you to not be able to progress forward. You move forward by grabbing/teleporting to the gun of the dude you just killed. Well sometimes the gun of the dude you just killed flew off behind a wall and you don't have line of sight to grab it and progress. That really sucks when the game grades you on time. I wanted to like this game. I quit and went back in a couple times to give it more chances. Some of the levels felt slick and cool. That being said I could have just gotten lucky with the gun combinations that round. Man, the weapons being random is really not fun for me. I could see adding that in as a way to make it harder to get your score multiplier up or something but it’s the default setting. Unless there’s some changes to the game play I can’t recommend this if you’re using index controllers.
Gespielt auf Index. Die Prämisse des Spiels ist ganz cool. Eine Mischung aus Superhot und Hotline Miami. Leider ist die Steuerung nicht optimal für die Index Controller. Das Werfen von Messern ist relativ schwierig und funktioniert manchmal nicht richtig. Das gleiche gilt für das Greifen neuer Waffen. Manchmal funktioniert es nicht richtig, manchmal greift man eine Waffe, die man gar nicht greifen wollte. Da der Schwierigkeitsgrad recht hoch ist, frustriert das leider mehr als des es Spaß macht. Schade hier hätte wohl etwas mehr Feinschliff in die Steuerung gut getan
Fun game, reminds of superhot, although not a copy and less polished. An annoyance that I have; it's possible to get stuck in a level where you can't get to the enemies without restarting it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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