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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pending actual review, test entry. [quote][i]This review is provided by the 𝓕𝓾𝓷𝓴𝔂 𝓙𝓪𝓵𝓪𝓹𝓮𝓷𝓸𝓼 [/i]([url=https://store.steampowered.com/curator/27264611/][b]Curation Page[/b] [/url] | [url=https://steamcommunity.com/groups/FunkyJalapenos] [b]Steam Group[/b][/url]) [I]and the support of readers like you, thank you.[/i]
The shmup segments are mediocre, and the platforming is even worse.
Really unique puzzle based shooter. Casually breezing through the levels is fun, but the game really starts to shine when you try to get a 'perfect' rating on each stage. The level design is extremely elegant and varied, and though transitioning between platforming and shooting segments seems jarring at first it soon becomes second nature and adds a tremendous amount of depth to the gameplay. Highly recommended.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great visual design, music that ranks as good as Alexander Brandon's work on Tyrian... it's a ♥♥♥♥♥♥♥ shame that the amount of effort that went into those is irreversibly marred by awful controls that on one hand are clearly intended for gamepads while at the same time require the player to be a three-armed chimp to use them effectively. Maybe it wouldn't be so bad if not for extremely repetitive level design that by level 30 or so inserts segments that demand you to use those controls with a split-second precision, by which point the game definitely overstays its' welcome.
Someone please remake this game with modern flairs.
Very fun gameplay with decent amount of replay, as you'll be tempted to complete each mission with the maximum possible score. Can also be played in short bursts as the plot in non-intrusive, and each individual mission does not last for more than five minutes.
It's a fast and arcade-like Mix between shoot'em up and run'n gun-sequneces. Very stylish and very concentrated built. There are for me Dome points that Break the deal: - the controls are difficult to get used to - the game forces you to grind in better high scores to finish - gets epetive fast This ruins it for me...the game works maybe for you when are you into this kind of game and can get it in the sale
Didn't meet my expectations (at least not in the few levels before it crashed when I tried selecting levels, maybe I managed the level selection too fast), it's mostly a time-attack score-attack runner. It has really nice graphics, for what it lacks in gameplay...
It was worrying when Velocity 2X crashed to desktop while just a few seconds into its menus. However, by some software miracle, it eventually began running stably enough for me to get into the meat of this terrifically tactile space escapade. I adore the continuity between the shmup and side-scrolling gameplay. Both sides of the game are a genuine delight to blast through. Their unique synergy makes Velocity 2X a surprise hit for the part of me that occasionally craves simple yet fast-paced action. Keeping each set of controls conceptually similar creates some ingenious parallels and reduces potential button-gymnastics confusion. The music also greatly contributes to the feeling of the snappy and responsive sci-fi assault. It was wise to stay away from integrating lives or demanding countdown timers. Instead, deaths cost time/points that affect the (mostly) optional XP. It makes what could've been a doubly stressful, 'hard but fair' genre-mixer into an action fantasy that provides room to learn, excel at, and enjoy the ideas the game has to offer. Sadly, I'm at a point now where that menu crash has become more common and stages require a boatload of XP to unlock. Replaying early stages for gold medals doesn't sound particularly bad, but I'm not ecstatic about returning to stages under the pressure of speedrunning or hunting for collectibles in the longer levels. I've never been good at handling extrinsically imposed perfectionist challenges for long durations. To preserve my enthusiasm for Velocity 2X, it may be wise to shelve the game before it ends up hurting itself.
If arcade-style games like this were available to me when I was a kid, where I can play them at home to my heart's content, without the anxiety of calculating how many quarters were left in my pocket, I probably would have never done any of my homework at all. This game is stimulating, frenetic, and lovingly addictive. As I get better and faster at the game, it is a joy to coordinate the different mechanics: jump, teleport, slide, sprint, shoot at the correct angle, etc... I love the heart pumping rhythm of the music and the back and forth between space combat and platforming. After finishing a level, I happily look at my watch and declare, "I have time for one more level." The game is quite accessible, at first, for those who do now have skilled video game reflexes. Veterans of arcadia will find that there are many opportunities, and rewards, in finishing these levels with improved speed, efficiency, and thoroughness. Lt. Kai Tana and her side kick Ralan are likeable. The story may not be mind-blowing but it enough for our purposes here. Velocity 2x is about fun game play and the story, at the very least, does no harm. I was able to get the game on sale for about $7. For that price it was easily worth it for me.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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