Modeled estimate, not a reported figure. How we estimate →
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great sequel, the 2D element is well done!
This game plays fast, looks great, has tons of explosions, and takes two genres (top down shooter, parkour platformer) and combines them into a fun escapade. Weaving between the top down mode and the platforming felt seamless, and I think they nailed the "feel" for the game in both modes. In this way, you are always feeling like you are playing the same game. Super fun and easy to pick up!
It's a good game.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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First time I see an XP wall and it comes after ~30 levels. Worst mechanic in a game for a casual player. If you want you can just make the levels more difficult, but making me repeat them after I finished them is just annoying.
mid game at best - tries to do many things and falls short on everything.
ugh what was that!?
Fun game
A quick side scroller, which I just recently learns becomes quicker depending what frame rate your monitor runs at. It is OK, but yeah, which they didn't develop the game based on the frame rate since some levels were a lot harder to get through.
I'm not usually a fan of this type of game but found it a lot of fun. The game is well designed so that you are eased into the mechanics with a gradual difficultly increase. The on foot sequences also add an extra bit of variety to the experience.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.