
Welcome to Vehicle, an addicting and rage-inducing game. Your goal is to complete levels by getting to the finish box. All maps are made to test your common knowledge and quick reflexes. Compete with your friends and people around the globe to get the fastest times! VR is not required.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
This game is a fantastic game 10/10!
It's ridiculously bad. Do not buy
- My eyes hurt from playing this game and I didn't even play it in VR. I don't think playing in VR would be better. - The physics is bad (sometimes colliding with a ramp sends the car flying, booster pads sometimes don't accelerate the car at all, car movement is unpredictable sometimes) - The 3rd person camera is bad (If the car is not upright the camera goes crazy, which happens often on jumps). Looking around with the camera is not possible, figuring out where to go next is mostly trial and error. - I played mainly with keyboard. The ESC key brings up the menu in game, but the menu doesn't handle keyboard input, which is frustrating. - Controller support barely exists, unless you setup everything with Steam Input. Again, you can bring up the menu with the controller but there is no easy way to navigate the menu or resume gameplay with the controller either. - The objective of the level is not explained anywhere, it took me a while to figure out where I needed to go. Even if this game is classified as a rage game it feels like the controls and the gameplay is just bad, in addition to the game being basically unfinished. People with VR headsets and motion controllers might have a better experience -- but I don't see how the bad camera movements, the bad physics or the poor design of the game would be improved by that. Therefore I cannot recommend this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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