
Vault of Power is an autobattler strategy roguelike. Equip powerful skills, strategically position your units, and conquer challenging dungeons.
Modeled estimate, not a reported figure. How we estimate →
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About
Vault of Power is an autobattler stategy roguelike. Figure out your own strategy and try to conquer challenging dungeons.
Mix and match from over 50 unique spells to create your own unique build.
Plan and prepare before each battle. Battles play out automatically.
Randomized encounters, no run is the same.
Summon the dead as the Necromancer, command storms as the Druid, or cast meteors as the Mage.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Portuguese - Brazil
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
気軽にやれて楽しい。 シンプルな作りになっててわかりやすいです。 わたしはこの手のゲームをやるときにあんま真面目に取り組みたくないほうです。そもそも疲れてるとか、食後で眠いとか、どうでもいい会議の傍らにやるようなことが多いので、このくらいのバランスがちょうどいいかも。 ポイントでの強化が感じにくい作りになってて、ずっとキツいなあて感覚はある。もうちょっとあらかじめ強化できてもよくないすか。 ビルドの幅は、事実上ないかも。盾2回復2が揃わなかった周はクリアできてない。するとシナジーのあるスキルを選んだほうがよくなるんで、毎回タンク育てる事になりがち。なりがちというか、その編成以外でクリアできたことはチュートリアルの一回だけってっ感じ。
미래로 가는 타임머신.
challenging and enjoyable, bugs seem to be getting fixed at a good rate.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌음., 근데 가격대비 이게 맞나란 생각이 들정도로 컨텐츠의 깊이가 얕다.. 좀만더 발전했으면 킬링타임 갓겟이 될수도 있었을것 같은데...
i haven't played a lot of auto battlers before, but i'm having a great time :) i agree with other reviews that there could be more depth in the synergies, but there is nothing fundamentally *missing*, in my opinion.
아직은 컨텐츠가 부족하지만 재밌다 업데이트 기대할게요
玩法还不错,就是内容太少,而且中文翻译混着英文。
The game is good for some hours of play, some points that i think would make the game better: Would be nice to have more options to spend currency at the end game (maybe skins?). Some sets are imo too weak and not viable at the endgame. Some are a bit boring just giving set damage. I think unlocking the unique sets that enemies have would be nice for the player to have.
인디 오토배틀러로서 기본적인 재미는 있습니다 하지만 아직 초반이라 그런지 조합간 밸런스가 차이가 있어서 한두가지의 덱으로만 진행하게 되는 단점이 있습니다 이를 피하기 위해 잠금 해제를 통한 변화를 주었습니다 하지만 여기에서도 유물간 선호도나 밸런스가 차이나게 되면서 선호덱에 유리한 것만 개방하는 플레이가 반복 됩니다 플레이 하는동안 쌓이는 보석을 소비처가 필요한것 같습니다 초창기 버전치고는 괜찮아 보이며 점차적인 업데이트를 통해 나아질 것이라 보입니다
겜 자체는 재밌는데... 컨텐츠가 너무 적고 데모때부터 있던 아이콘 잔상버그는 아직도 남아있고 (원래는 버그걸리면 아예 칸 하나 봉인됬는데 지금은 그나마 칸은 쓸수 있긴함) 그냥... 미묘함... 데모땐 데모라서 그러려니 했는데 돈 받고 파는 정식판에서도 이런거 보면 엄... 데모 없이 그냥 나온 게임이었으면 발전가능성이라도 기대해봤겠는데 데모기간 엄청 길게 잡고도 나온게 이정도면 딱히 희망은 없어보임
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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