
In a ruined desert, a strange golden dust transforms a free-spirited bird into a determined young child, setting off a chain of events that will reshape the world itself.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, French, German, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was a mixed bag, but I'll still recommend playing - twice (one to get all but one of the achievements, and the other to get the remaining one). The game gives you the least bit of indications on where your objective (or what for that matter). It also gives sort of free rein to just roam around as a bird for a most of the time (should you choose so). The game world and the events appears to be a metaphor or symbolism (which mostly went over my head). The graphics though are a different thing altogether. They are... unique. It's well made but doesn't give you the impression some times. The generation of environment due to the player actions is quite something the first few times, but you get used to it. I loved the way they had pulled out animating the movement of birds flying (the player character) to an unnatural degree (except for the landing ones or the stallilng ones). You will see other NPC birds moving along a line slowly when trying to land and wonder what the hell happened to their animations. The camera angles spoil a lof of the fun and can make you mis-judge things too. It's not fixed in most cases, but is not well functional in most cases. You think you got the hang of it, but trust me - you won't. There are other bugs in the game that appear at times but nothing that breaks the game. I chose to follow a guide and I'm glad I did that. I didn't want to spend hours and hours searching around trying to figure out what to do. There's not a lot of landmarks nor stuff to do which can lead you to drop this game very early, very easily. Oh, and they could have added trading cards too. - 6/10
🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛/🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛🐦⬛ 9/10 birds, cacaw
Vane me laisse une impression assez mitigée. La première partie est fascinante par ses paysages, et par les questions que l’on se pose. On passe volontiers sur la maniabilité de l’oiseau, très approximative. Par la suite le gameplay évolue peu à peu, c’est encourageant. L’ambiance est plus sombre, littéralement, car le joueur est guidé par les clairs-obscurs. Mais cette évolution tourne court, les tâches demandées sont fastidieuses et les obstacles rencontrés faciles à contourner. Et le but est toujours aussi mystérieux : on avance, mais vers où ? pourquoi ? L’impression ne s’arrange pas dans la dernière partie. Il ne reste plus grand chose à faire, sinon avancer, tant bien que mal, sans indication, au milieu de décors glauques et répétitifs. La caméra part dans tous les sens, y compris dans le décor, ou est fixée maladroitement et gène la progression. Des bugs apparaissent, des évènements qui ne se déclenchent pas du premier coup. Et la conclusion arrive, sans apporter le moindre éclaircissement, au propre comme au figuré, mais la satisfaction d’en avoir fini avec cette purge. Alors oui, le jeu est beau, à l’exception de la fin. Les effets visuels basés sur les fluctuations de l’environnement sont superbes. Les oiseaux, les personnages, les décors sont particulièrement bien animés. Et la bande son électro, soignée, accompagne parfaitement le joueur. Mais au final, le point fort du jeu que l’on retiendra est qu’il peut se terminer en moins de 4h. Mais pas sans frustration. Vane est un simulateur de marche abscons, souvent magnifique, souvent maladroit, qui souffre d’une dernière partie ratée.
UW Support - ✅ I admit this game is pretty! Down to the vast landscapes, the thrumming of devices and the different environmental effects seen throughout the game are wonderful. The gameplay in itself is servicible and the quality control for this game is lacking. There's no way to reset the game if need be. There are moments where I found myself clipping through walls and terrains especially with the last section where [spoiler] you wear the mask and are able to affect the terrain [/spoiler]. The game in itself is also a very esoteric one, where trying to figure out what clicks and what doesn't. What area of the map is optional and not. It's been years since this game came out but it's definitely a skip for such a lacking game.
我来为你的艺术加分
I always assumed this game was well recognized. When I looked up the reviews I was shocked to see how few there are. Visually this is one of the most insane games I have ever played. Nothing before or after ever reached this style and atmosphere. The open-ended exploration and confidence the game has in the player to get lost and find their way is executed super well. Rarely do you get to play a game where you really feel like there are no level boundaries and finding something hidden far away is a breath of fresh air. It has the atmosphere and mood of an indie classic, and for me it will always be one.
magia
I don't recognize my controller. I can't even fly in the game :(
Бродилка в руинах загадочной цивилизации. Красивая и таинственная.
11/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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