
Explore the lands of Sirenus Bay, God’s Garden, Whitebleak, Fort Ember, God Snare, and the mysterious Immortal’s Abyss. Are you brave enough for this adventure?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Valiant: Resurrection is what I'd refer to as a 16-Bit version of Shadow of the Colossus—and judging by the protagonist's name, I don't think this is a coincidence—but it has none of the charm and is not done in a clever way. At the start, you have the choice whether or not to skip the intro. I didn't as it was my first time playing the game. Before I was even through it, I wished that I had. The reason? It tells you everything that happens before the actual game starts, but not in a good way. In writing, there's a rule where you should never tell your readers what's happening, only show it. This whole section is telling the player the beginning, about the protagonist who we're meant to get to know later, and what the plot is. It's insane on how much [i] telling [/i] there is for a game that's visual and could've let the player explore what's happening instead of constantly hammering it in. After the intro, it doesn't get much better. Yes, the protagonist sets off on his journey and so on, but things spiral downwards fast. And most of it comes from the writing, but not all of it. First things first, the amount of ellipsis used is honestly mind-boggling. I've heard of comma addicts—which we'll get to—but this is a whole other level of [i] nope [/i] and [i] don't. [/i] It's never a good idea to overuse anything. If you do that, you're risking of losing readers—or in this case the player—because these are things they can and will notice, which takes them out of the story. Now their attention is solely focused on the mistakes instead of the characters or tale. Second, this also goes in the “overuse” category and that's commas. Commas can make or break your text. In this case—and during certain moments—it's more the latter than the former. If you have a long sentence, don't fill it with commas. And certainly don't add words that do not need to be there. Yes, sometimes it might add character to do that. However, when a sentence already has two or three commas, it doesn't need extras. Or you can add that sort of thing in another way. The most notable sentence that I read with a lot was during the intro, which had five of them. That's... shocking. Third, what's with the protagonist constantly referring to his fiancée as anything apart from her name? It just seems odd to me that he doesn't know it based on the intro. If it had been an arranged marriage, doesn't know it because of memory loss but still aware enough that he feels a connection, or it's a curse where he [i] can't [/i] say it as disaster will strike. Now that would be interesting. However, as far as I can tell, that's not the case. Fourth, the surroundings feel hollow. One of my favourite things about RPGs in general is the fact that you can interact with the environment. When you take that away, it makes areas feel empty. That vase with flowers? The character doesn't bother to look or even smell them. Shelf filled with books? You're not allowed to read any titles or even a section. Gold bars everywhere? Hey, that was the one thing you wanted to know why it was there! Lastly, the fetch quests are maddening. The few that I did, there was no joy in completing. It all felt like a chore. None of them were interesting, not even the characters who gave the quests. Personally, it would've been better if there were a few but adding so many doesn't make it fun. In conclusion: Play the game this one took inspiration from.
Valiant: Resurrection sizi güçlü titanların ve çeşitli büyülü yaratıkların yaşadığı bulut diyarı Asteria'da bir maceraya çıkarıyor. Oyun, Argo ve ejderha yoldaşı Golagros'un düşmüş bir prensesi diriltmek ve ülkeye yeniden hayat vermek için çıktıkları macerayı anlatıyor. Ancak yolculuklarında karşılaşacakları zorluklar da yok değil; Düşmüş Titanlar'la yüzleşmeleri ve Asteria'ya hükmeden karanlık bir ırk olan Yargıçlar'ın dikkatli gözlerinden kaçmaları gerekiyor. Oyun boyunca Sirenus Bay, God's Garden, Whitebleak, Fort Ember, God Snare ve esrarengiz Immortal's Abyss gibi çeşitli yerleri keşfedeceksiniz. Her bölge, üstesinden gelmek için cesaret ve kararlılık gerektiren kendi gizemlerini ve tehlikelerini barındırıyor. Valiant: Resurrection, geçmişteki klasik oyunları anımsatan güzel bir 16-bit RPG tarzında sunuluyor. Görseller ve oynanış, RPG'lerin altın çağına saygı duruşunda bulunarak sürükleyici ve nostaljik bir deneyim sunuyor. Bu cesur ve tehlikeli maceraya atılmaya hazır mısınız? Valiant sizi Asteria dünyasına girmeye, zorlu düşmanlarla yüzleşmeye, sırları ortaya çıkarmaya ve kahraman unvanına layık olduğunuzu kanıtlamaya davet ediyor.
RPG Maker junk. Story is ok, but the gameplay is 100% fetch quest and the map layouts are too annoying to put more than the couple of hours I have invested into this. Poop
En vrai ça va c'est bien pour les gens qui aiment se genre de jeu mais bon pour 10e y'a mieux.
Half decent rpg in which you can sink a few hours. Takes around 15-20h to finish with all side quests done. Graphics and soundtrack are kinda generic but not bad. Game has it's nice moments. Would def play a sequel. Really easy to get all achievements if that's something you care about. Overall a 7/10
▬▬▬.◙.▬▬▬ ═▂▄▄▓▄▄▂ ◢◤ █▀▀████▄▄▄▄◢◤ █▄ █ █▄ ███▀▀▀▀▀▀▀╬ ◥█████◤ ══╩══╩══ ╬═╬ Joguinho bom ╬═╬ ╬═╬ ╬═╬ ╬═╬ ╬═╬ ╬═╬ ╬═╬☻/ ╬═╬/▌ ╬═╬/
好评
This is a nice rpg for fans of them Touching storyline and smooth gameplay. The guide is a little iffy in that some info is missing. I could not find the last 2 rare herbs or the 3rd butterfly. It was not where the guide stated it was, unless it was the stairs you cannot get to after killing the boss there. But even without the prizes for completing those tasks I was able to defeat the final boss without breaking a sweat.
Valiant Resurrection is a well-designed RPG MAKER game. I got all achievements. Pros: +Great story. +Good mapping and music. +Many quests and hidden treasures. +There is no difficulty in boss fights and puzzles. Cons: -I couldn't find the fairy of a quest "Missing Fairy". This quest is not described in the Official Guide. It looks like a bug.
我买了你,你自己想怎么拿好评吧。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,hxxxx,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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