
Valdamour is a multiplayer asymmetric PvP where the exorcist player performs rituals in a haunted mansion, while the ghost player tries to stop him by using his arsenal of spooky abilities. Avoid the ghost's attempts at killing you before you can complete the final ritual and exorcise it for good.
Modeled estimate, not a reported figure. How we estimate →
Media
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
screen turned blue and rats ate me to death 8/10
Funny
Valdamour, developed and published by Boydem Studios, is a compact asymmetric multiplayer horror game built around a focused one-versus-one concept. Instead of offering a broad survival horror experience or a large-scale competitive system, it narrows its scope to a direct confrontation between two opposing roles inside a haunted mansion. This simplicity gives the game a clear identity, where tension comes not from complexity but from the constant interaction between two players trying to outthink each other. The central structure revolves around a match between an exorcist and a ghost, each with distinct objectives and abilities. The exorcist must explore the mansion, locate ritual points, and complete a sequence of actions that will ultimately banish the spirit. This role emphasizes movement, awareness, and careful decision-making, as progress depends on navigating the environment while avoiding danger. The ghost, on the other hand, plays a more aggressive and manipulative role, using supernatural abilities to disrupt, confuse, and hunt the exorcist. This contrast creates a dynamic where one player is constantly advancing while the other is working to slow or stop that progress. What makes the gameplay engaging is how these roles interact. The exorcist is forced to balance speed and caution, deciding when to push forward and when to retreat, while the ghost must anticipate movement and use its abilities strategically rather than relying on direct confrontation alone. The result is a steady back-and-forth where each decision can shift the momentum of the match. Rather than relying on raw mechanics, the game leans into psychological play, encouraging players to predict behavior and react to subtle cues. The environment plays an important role in reinforcing this dynamic. Each match takes place in a mansion that changes layout, preventing players from relying on memorization and forcing them to adapt to new conditions. This procedural element adds variety and helps maintain tension, as both players must constantly reassess their surroundings. The ghost’s ability to manipulate the environment, such as altering lighting or interacting with objects, further enhances this unpredictability, turning the setting into an active part of the gameplay rather than a static backdrop. Visually, the game adopts a straightforward approach that prioritizes clarity over detail. The environments are dark and atmospheric, fitting the haunted theme, but they remain simple enough to ensure that players can quickly identify important elements. Sound design contributes significantly to the experience, as audio cues often provide the only indication of the other player’s presence. This reliance on both visual and auditory awareness helps create moments of tension, even within the game’s limited scope. Despite its strong central idea, the game’s limitations become more noticeable over time. The core loop remains largely unchanged, and while the asymmetry adds variety, the range of strategies and abilities is somewhat narrow. Once players become familiar with the available tactics, matches can begin to feel repetitive. The lack of deeper progression systems or additional content further limits long-term engagement, making the experience feel more like a focused concept than a fully developed competitive game. Another factor affecting its appeal is its reliance on multiplayer. The game is designed around player interaction, and its enjoyment depends heavily on finding active opponents. With a smaller player base, this can become a barrier, particularly for those who prefer consistent access to matches. While the core gameplay is solid, its dependence on player availability highlights its niche position. Even with these constraints, Valdamour delivers moments of genuine tension and strategic interaction. When both players are engaged, the back-and-forth between hunter and hunted can be compelling, with each match offering a slightly different outcome based on decisions and reactions. Its simplicity works in its favor during shorter sessions, where the mechanics remain fresh and the unpredictability of player behavior keeps the experience engaging. In the end, Valdamour is a focused and idea-driven multiplayer horror game that succeeds in creating tension through asymmetry and player interaction. It does not offer the depth or content of larger titles, but it provides a clear and enjoyable experience within its limited scope. For those interested in one-on-one competitive horror, it offers a solid, if short-lived, experience that highlights the strengths and limitations of its design. Rating: 6/10
Great game, every few levels has a little glitch. But otherwise really fun to play with friends.
jeu exceptionnel !!! je recommande, fun entre potes, le concept est une chasse a l'homme (fantome vs exorcise) le seul bémol, c'est qu'il y a beaucoup de bug, pas exemple, passage a travers un mur après avoir hanté une armoire, ou le blocage de certaines zones sans explications ce jeu est incroyable, et il mérite de nouveaux correctifs, bonne chance !
le concept du jeu est incroyable le style graphique est beau seul point faible des bug a retravailler
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |