
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.7Kreviews | 97% | — | $19.4M |
| $14.99 | 1Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the idea of this game, but the writing is subpar. The game's start showcases its worst issues, and the rest is a bit better, but it is still not that good. This is a very character-driven story, and I think the biggest issue is how the characters talk. This means multiple things. A lot of the deeper conversations that characters try to have are not good. Especially when these characters try to hand out societal critique. The way they bring up these topics does not feel natural. I get that we are playing as a bartender listening to drunk people give their life woes, but it still does not work. Furthermore, these conversations themselves are painfully surface-level and make me cringe. When the characters are not speaking like teenagers who just became conscious that the government does bad things *gasp*, they are really all over the place in quality. At worst, they are just really forgettable or defined by these shallow conversations. At best, they have actual fun dialogue, but nobody really struck me as that interesting or well-written. I also think this game really misses with its humor. It's trapped in the time it was made, a relic of mid-2010s internet humor, and I find it more obnoxious than funny. This also took me out of the parts of the game where you read forums because it felt so stuck in the past. Ironically, though, this leads to the two funniest bits of the game for me, YIIK being an acclaimed masterpiece in the future and an out-of-nowhere Lil B reference. I hate to be prudish, but the sexual humor in particular just feels really unoriginal and repetitive. This game tries to say some things about sex and commodification, but I do not think it is ever truly witty enough to go anywhere particularly meaningful to me. To give it some grace, this is meant to be a mostly cozy game, and maybe I am expecting something deeper (not just with sex, but everything in this game) than it is willing to give. However, it just does not make the characters likable or funny enough to hit the cozy territory either. Last thing I want to talk about regarding sex is how some of the female characters talk about sex with each other, and just how male gazey and unnatural it feels. This was another thing that felt the worst at the start. After the pretty weak introduction, I think the game peaks at the end of its first chapter and the start of its second chapter. Something big happens, and we get to see how the people of this city respond. I get the point of the game is not to focus on the politics of the setting nor high-stakes drama, and I have no problem with the idea of an early climax. However, due to the issues stated, the game lacks the strength to pull off messing with traditional structure and storytelling. Instead, this section just stays the best part of the game. After this big event, the story mostly focuses on our main character's internal struggles and relationships. There are some nice things sprinkled in, but the writing is painfully ok, and by chapter three, a lot of the game feels stagnant. There aren't many egregiously bad scenes in the final chapter, but there are not many great scenes either. Admittedly, the ending is really cute, but all my issues before and the continued amateurishness even into the better parts just left me feeling conflicted. Lastly, there is the gameplay. I think it needed more of a difficulty curve. Some moments require you to remember your previous interactions or to answer more vague requests, but they are rare. Because most of the gameplay is just making drinks exactly as you are told, it ends up feeling really repetitive by the end. It is not totally pointless, since how drunk you get characters affects dialogue, and your performance affects the endings you get, but I still think it needed more depth as the game progressed, or even better, the game should have been trimmed down. I've been really critical of this game, and despite how bitter I was towards it at the start, I don't have total animosity towards it. I don't like it, but it could have irked me a lot more, and there were some alright moments throughout it all. The end of chapter 1 and the start of chapter 2 had me genuinely hooked even if it had its own issues. Another thing I praise it for is that I am a big fan of the art; the PC-98 inspired aesthetic is really fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $14.99 |
| 392ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作者在剧本里展现出了,对现实中很多亚文化群体极强的洞察力,这是游戏最出彩的地方。 小偶像、爸爸活、女同女主等等故事桥段和现实生活呼应很强。我在某些vtb嘴里听到过和小偶像一模一样的原话、爸爸活机器人的精神状态让我瞬间联想到了在推推观察到的小男娘、女主的女同故事也和听说的le圈故事汇似曾相识。 把镜头对准亚文化群体精神状态的游戏,我敬爱你
妈的,这个世界简直就是一坨狗屎,真操蛋!哦,我说的是游戏里面的世界 我还是想说这个世界真是一坨狗屎,闻着臭,吃起来也不咋样。 这游戏的价值观简直一次次在冲击着我的大脑,开始感觉好诡异,后面发现这简直太棒了!才怪!就像我开始说的这个世界简直tmd是一坨狗屎,但是我的天,每个人都在活着,就算他们的生活过得很操蛋,但是没有比活着更精彩的了吧! md,活着简直太棒了!还有这是什么雷霆中文,给我看爽了 还有,Dorothy简直就是小天使,宝贝儿 剧情不错,游戏性一般,基本是在点点点看剧情,开始看得时候感觉很一般,后面仿佛我就是Jill,能平淡听着他们说着属于他们的操蛋人生,但是后面结局不知道为什么突然有点感动,就仿佛之前积累的情绪一下子就上来了。 老实说我一开始很担心自己记忆力不行记不住这么多人,后面发现每个人都很独特,最后都能清楚得记得每个人的故事,尤其是他们说过的一些雷霆的话。 但是最后给了Jill一刀,我的天啊,那一句简单的“对不起”,给我伤透了,如果。。。。算了,Jill说得对,去他的'如果“,生活还要继续,就让我们干杯好了 游戏玩法一般吧,调酒就是在重复重复,就是猜酒有点意思,如果可以在调酒上加多点玩法会更好。还有如果想一周目能玩到更多剧情,就多赚钱,不要乱买东西,交不起电费和房租就完蛋了!还有什么雷霆电费和房租这么贵,难怪Jill要一直在念叨自己的生活 最后,这些人说话也太雷霆了,不过我喜欢
i really really enjoyed Va11-Ha11-A but man i had to stop dorothy while a fun character being made to look 13 and so openly talking about how much she loves sex and being a sex worker made me really uncomfortable i understand its a ♥♥♥♥♥♥ up cyberpunk future and it shows how bad things are but it just made me feel really gross and uncomfortable which really sucks because va11halla is otherwise great real shame
커피톡보다 훨씬 갓겜이라는 리뷰보고 사봤는데 솔직히 둘다 무난함. 대화하고 바텐더 일 하며 캐릭터들에 대해 알아가게 되는 것도 나쁘지않고, 독특한 설정이나 세계관도 그럭저럭 괜찮고 캐릭들만의 관계성과 서사가 어느정도 충분히 있음에도... 굳이굳이 때를 가리지않고 튀어나오는 성적 드립이나 이해가 다소 어려운 서양식 유머에 일본씹덕마저 같이 묻어서.... 노잼블랙코미디씹덕남성향스러운 부분들이 좋은 장점들을 희석시킴. 떡밥도 있고 스토리는 나쁘진 않은데, 갓겜이다 할 정도로 뛰어난 것도 아니니 이런 단점을 이겨내고 추천할 정돈 아닌듯.
Шикарная игра в жанре визуальной новеллы. Просто эталон игр подобного типа. Сюжет, рисовка. атмосфера и ДАЖЕ ГЕЙМПЛЕЙ, на высоте. Игру проходишь на одном дыхании, не отрываясь ни на секунду, проникаешься каждым персонажем и сопереживаешь им. Не знаю, что можно ещё написать в обзоре по этой игре, никаких багов/лагов за её прохождение не заметил, сюжет в ней часов на 5 игр если вчитываться в диалоги и искать мелкие детали сюжета. Если увидите её по скидке, обязательно берите, хотя она заслуживает целиком и полностью свою стоимость без скидки. Игра 133216548674/10
酒保确乎是一个让人浮想联翩的职业:鱼龙混杂的酒吧里,站在雾气氤氲的吧台后,一边摇晃酒具,一边听着客人讲述一个个故事——相比于吟游诗人他们甚至不用出门就能采风。而本游戏则用简单朴实的视觉小说形式带给你了这样的一场体验,这是一场温馨的群像故事。
一款文字游戏,翻译一塌糊涂,甚至到了影响通关的程度。不知道为什么这么多人打好评,💩吃多了,习惯了?
love me some lesbian bartender cyberpunk
Maravillosa experiencia. Sukeban, yo les traduzco el juego vale, saquen la versión en español, no sean malos :c
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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