
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
独一无二的氛围,适合夜晚关着灯玩,且一定要开BGM。 我的意思是,啊啊啊啊啊啊!!!这个游戏深刻地影响了我,我简直无法离开这个安全而温馨的小窝了。。。就像躲在窗外电闪雷鸣、倾盆暴雨的室内,放着情绪电子纯音乐,和爱的人们一起聊天,也可能是在被窝里,总之那些雨和雷声只是在外面叫嚣,而我舒适极了。
I bought this game when it was supported on MacOS. Had a lot of fun and was in the middle of playing, then it just didn't support MacOS any more. Is there no way to continue to play except to buy a Windows?
cozy
Это было очень хорошо. Сам не люблю особо визуальные новеллы, но эту посоветую пройти вообще всем
前面忘了,中间忘了,后面忘了,总之你带我走吧吉尔😭😭😭
VA-11赛博酒保(2016)10h 佳作:“人不能草狗,至少不应该”——金句迭出的百合酒保,人设有多讨喜,系统就有多无聊,虽剧情蜻蜓点水,但胜在音乐氛围足够出色,妆点得光怪陆离的未来社会栩栩如生。虽然这个世界很烂,资本在腐烂,外面在捣乱,街道不平安,但酒吧很温暖。调酒师真是个适合品味城市冷暖的职业,让我们一起调制人生,改变饮料(笑)。
一个在赛博朋克世界观下依旧暖心的故事,调酒类游戏的开创者,值得你画上几个小时细细品味 [spoiler](Dorothy好可爱嘿嘿嘿嘿嘿)[spoiler]
cozy
有点像我的生活 光怪陆离 去喝点酒吧。。
静水流深的好故事。正是赛博朋克背景的迷幻与不真实,反而能反衬出人与人之间真实的连结。酒保冷眼旁观,暗寓褒贬,但也关心着每一位顾客。剧情的暗线也埋得很好。玩到最后的美满结局真的令我感到轻盈的快慰呀。唯一的问题是玩法稍显单一,不过如果像我一样爱好文字剧情向的话就完全瑕不掩瑜^_^
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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