
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.7Kreviews | 97% | — | $19.4M |
| $14.99 | 1Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
此游戏玩法及其简单,就是按规定的格式调酒(只能在酒精多少上做点文章),然后看酒保主角与他人的聊天(毕竟是视觉小说)。 但是酒保行动并没有因为缺乏交互而成为一款平庸的游戏,恰恰相反,酒保行动及其优秀: 故事人物的塑造非常好。每个角色无论是主角还是路人都有独特的个性,很有记忆点。游戏没有给角色划分绝对的善恶阵营,每个“人”的性格都处于微妙的灰色地带。游戏不试图以标签输出观点,而是试图告诉玩家:他们在为自己的人生而活。 剧情推进自然流畅,一个月的故事层层递进,高潮与低谷巧妙穿插,让人迫不及待想知道后面的故事。 感情线处理得非常好,具体不细说了。 剧情内容丰富,梗很多,名场面也不少 [spoiler] “人不能#狗,至少不该#”[/spoiler] 游戏也没有讲什么惊天动地的故事,只是忠心地表现着路过[b]VA-11 Hall-A [/b]的普通人的经历,但生活本身就足够精彩,借助主角的视角,我们得以一窥霓虹灯下的真实,解读,然后得出自己的,多样的感悟。这也是酒保行动最可贵的所在。 游戏的配乐也很优秀,或热烈,或宁静,或悲怆。听着音乐,仿佛穿行于霓虹都市之中。而且音乐有非常多种,还可以自己点歌! 游戏的世界观看起来并不友好,即便如此:在冷漠的现实之中,人与人在酒吧解下防备;在无情的都市中,人与人在陋巷中传递温情。现代人的生活压力也不小,游戏不需要操作,希望你也能在这款游戏中得到心灵的享受和放松。 注意事项: 1.游戏黄色玩笑很多,文本略有翻译腔,自行避雷 2.没有弹幕游戏经验的人别玩小游戏(有也不推荐玩) 3.如果你要做全成就,建议开挂把小游戏过掉,或者调帧率,这游戏没人会鉴风灵月影把) 4.[strike] 酒精请加到最多[/strike]
每个人都有血有肉,每个人都有过遗憾
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $14.99 |
| 392ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best, BEST game ive ever placed in years! best character stories, best dialogue and witty banter, best realistic relationship and social drama, best optional side lore like texts and articles. and i absolutely love that mc is bi and shes also so fking silly but so tragic and stoic and yet so likeable! and theres so much to love, like sexualities, robots, nekos, and talking dogs XD not to mention all the blatant references lmao
世界上的最后一场雨
좋은 이야기와 매력적인 캐릭터 끝나버린 사랑도 아주 부질없지는 않았다
原来已经十年了吗,时间真快啊
該怎麼說呢,近年來的Cyberpunk遊戲一直有一種很吵鬧的感覺,好像虛浮於表面,吵鬧的音樂、改裝、喧囂、強烈的色彩、刺眼的光影,拼命想要跟玩家灌輸世界爛透了、糟糕透頂、恨死這個爛城市吧吧吧,最好再加上大量含Fxxk量極高的髒話,最好把髒話當成打招呼以及嗑藥違禁品(?) 但這個遊戲不同,音樂是電子音樂,美術是像素風格,但是就能讓人沉浸下去,讓你感覺自己真的在調酒的同時看盡人間百態,一樣能感受到生活喧囂,但不是浮於表面,對著玩家大聲咆哮的那種,是你從客人談話之間能感受到的。 很成功的部分是,在一天天的遊玩下,玩家會在意這群顧客,會隨著事件走向擔心對方的死活,顧客的敘述跟表情也不會讓你出戲,你會跟jill一樣同步對某些顧客感到擔心,對某些顧客無言,對某些顧客厭煩,對社會發生的事情感到好奇,對報章雜誌上消息感到在意,光是這樣就很成功了。 在完全沒有人聲配音的狀態下,能夠讓玩家沉靜的坐著,聽音樂,重複的調酒並閱讀大量文本,能做到這樣,敘事功力真的很厲害。 喜歡安靜的看故事,非常推薦
N1RV什么时候出?
This game is amazing even if you arent a bartender. It really does live up to the idea of being a 20 something bartender trying to make ends meet ij this crazy world of ours. Highly recommend!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.4M | 35.7K | 75% | $24.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.5M | 13.7K | 91% | $39.99 | |
| $19.2M | 13.8K | 77% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $24.6K | 35 | 94% | $19.99 | |
| $4.5K | 19 | 95% | $8.99 | |
| — | 392 | 88% | $14.99 | |
| — | 0 | — | — | |
| $558.4K | 3.8K | 88% | $5.59 |