
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

UPDATE 1.1: INVADERS OF OAKVEIL IS AVAILABLE NOW!
Experience a Vampire Survival Action RPG adventure like no other.
Awaken as a weakened Vampire after centuries of slumber. Hunt for blood to regain your strength while hiding from the scorching sun to survive. Build a mighty castle worthy of your name and convert humans into loyal thralls to serve your growing empire. Pillage villages, raid bandit camps, and challenge supernatural beings, drinking their blood to steal their power. Make allies or enemies online or play solo locally and wage war in a world of conflict.
Seize your destiny, defy Dracula, and rise as the ultimate predator to rule the night!
Now with native gamepad support and a reimagined interface, prepare for action-packed, hands-on gameplay!
Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Traverse the world with vampire comrades or hunt solo as you ravage villages, fend off holy soldiers, and challenge supernatural bosses.
Stick to the shadows during the daytime, or the burning sunlight will turn you to ashes. Roam the night and prey on your victims in the darkness. As a vampire, you must quench your thirst for blood while planning your strategies around the rising and setting sun.
Gather resources and discover ancient techniques to uncover forgotten knowledge. Use your newly acquired insight to build a castle to store your loot and grow your army of darkness. Personalize your domain, exhibit your vampiric style, and make sure to craft coffins for servants and friends. Strengthen your castle to protect your treasure hoard from vampire rivals.
Travel alone or explore the world with friends. Fighting side by side with other Vampires will give you an advantage in the fight to conquer the greatest threats of Vardoran. Raid other players’ castles, play the diplomat in the game of blood, power, and betrayal, or craft an indomitable retinue of insidious allies. Compete or cooperate - the choice is yours.
Learn and master an arsenal of deadly weapons and unholy abilities. In V Rising, you aim skillshots and dodge projectiles using precise WASD controls and cursor-based aiming - no click to move. Tailor your vampire to fit your play style by combining weapons with a variety of spells earned through vanquishing powerful foes. Find and master your personal, perfect blend of sword and sorcery to become the ultimate nocturnal predator!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 137.2Kreviews | 89% | — | $84.1M |
| $39.99 | 8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. 9/10 easily. Lots of unique bosses, weapons, areas, and more. Base building is super intuitive as well. Incredible UI and progression mechanics at play. Must play if you love survival games.
V Rising is sort of a finished game. As in, there is sort of progression with sort of endgame with sort of gameplay loop. Up to Gear Level 85ish the game is very solid but then transforms into an utter slog of farming Rifts, rolling secondary bonuses on gems, rolling secondary attributes on legendary weapons. Rift farming feels genuinely soulless, like farming in MMO but without all the things making it fun. Luckily, there are means to modify droprates/vendor prices within in-game settings, but as a game creator, your line of defense should never be "there is a button to skip the part that isn't fun". And mentioning soulless mechanics – servants. They provide no meaningful value to the experience. You catch them, give them gear, and then send them on literal mobile game expeditions. You can’t assign them any meaningful activity. They can’t patrol regions. You can’t take them as your combat companions. You can’t even encounter them in places where you send them to. Half of Vampire appeal is being able to mind control people and create thralls, yet the mechanic is basically non-existent outside of underbaked resource generator. Speaking of dominating people, the other use is keeping prisoners in cages to extract blood from them. For as essential to endgame as “100% Bloods” are, getting them is pain in the back. You either encounter them naturally or play Corrupted Fish minigame where you throw anywhere from one to a few dozens of fish at your prison and see it roll random outcomes until eventually you get 100% Blood. Yet another needless grindy part. Once again, "you can just turn off the part that isn't fun" shouldn't be a line of defense for game designers. The game itself is made with being PVP experience in mind. All the skills, cooldowns, and movement are balanced around players duking it out. Those of you who are familiar with isometric action games may get a heart attack hearing that the base cooldown of dash is 8 seconds. The game tries to compensate for terrible mobility by providing the player with abilities that block/reflect attacks. However, this introduces a design trap in which bosses are balanced around these abilities. If you don’t run Frost Barrier and/or Ward of the Damned, you are at significant disadvantage against most encounters. And in the game where you get 2 non-Ultimate spells total, sacrificing 1 or 2 of your slots for survivability just doesn’t feel exciting or fun. In some encounters, the game effectively taxes you and takes away your ability to play around with its other toys. As far as encounters go - on brutal for the most part, they are fun, with Simon Belmont being the clear peak. However, after him it feels like the game goes downhill fast. The final gauntlet of 5 bosses is homogenic and features very similar dynamics of: avoid bullet hell, spend half the time waiting for your turn, groan when enemy does his mechanic blocking damage or teleports to the other end of arena. Out of these, Adam is probably the most engaging to fight, as his speed is actually matched with the player really well, and the flow of combat feels rather healthy. Either way, after some time, the final bosses don’t even make you angry, they make you numb. They are very flashy, but the more you break them down, the more boring and tiring they become. I don't remember the last time the game made me feel genuine nothing after beating a boss. While V Rising does many things decently and up to a point, there is genuine joy? There are too many questionable choices despite how much work and effort went into the game. If you don’t care much about Vampire/RPG-light/progression part, there are many other choices for slower paced isometric action games on the market.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Hungarian, Japanese, Korean, Polish, Russian +6 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best games I've played
genuinely one of the best games i played it’s really fun s tier only problem with it its early and late game ish is tiny bit grindy but rest incredible
I've played this game on and off since before release and I have to say, it just keeps drawing me back in. Combat is challenging and fun. Building is simple but fulfilling. Rng of gotta catch them all is satisfied. Multitude of server settings to let you play your way. Overall extremely enjoyed. (also bought all the dlc which is cosmetic but adds a lot of design freedom.)
Interesting combat, a cool aesthetic and pretty basebuilding, what's not to love! Actually, there is a lot of grinding, that's not the best...
banger
I love the concept for this game and I think this game does a ton of stuff well, the building is amazing and the world is fun to explore and the enemies designs are cool. But for everything this game does well it does something else abysmally poorly and for me that is combat, while the spells and weapons look flashy and feel fluid and responsive the combat itself its just bad, its clear that they devs designed combat around multiplayer and do not care at all about solo single players at all. Ive put over 100 hours into this game and ive beat it twice and killed every boss both times and it both playthroughs I felt the same way. Bosses are super overtuned dealing way to much damage and having way to much health, they all spam massive AOE attacks constantly forcing you to waste your only dodge which takes 8 seconds to recharge which on its own would be fine but then they will immediately after do the same thing or a melee charge you then cant dodge and they will just cycle between that, its 1 attack you can dodge 1 you might be able (50%) to block and 1 your forced to tank, but on top of that 95% of the bosses will summon a horde of adds as well meaning you have to waste time attention and dodges on them to avoid getting stunned slowed or chained into the boss. The bosses are insufferable to fight and do not feel satisfying to beat, its feels like a chore I have to do to progress and get a new item or spell instead of a fun boss battle. And to be clear this is not a skill issue, I beat Dracula the final boss on my second try, I just feel like 90% of fights are pure luck against a spammy and poorly designed boss. I truly find it baffling the devs made the bosses this way especially when you consider than most of the people that play this are solo PvE players, I really hope they learn from this.
Tried playing four times, and my base and progress was not saved three times - each time I came back into the world, I apparently died as well. How do you make progress in a base builder when your base is continuously deleted? Technical issues aside, this is the definition of a tree puncher. Combat is boring, upgrades are unsatisfying, and there is no engaging story. Save your time and play Grounded instead.
Isometric Valheim with a lot of awesome features, vampires and even PvP if desired. I play this with my partner in co-op only, but it's a LOT of fun like that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.