
Utomah is a 2D platformer in which the player navigates through a nightmarish world. Grapple, latch, and dash through incredible environments, discovering the darkness of one's inner mind, encountering true horrors along the way. Prepare to push your skills to the limit!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Before I played Utomah, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
divertido, curto, vale a experiencia
Its very cute in a way, i love the colour scheme and all the assets are adorable in my opinion, it was pretty easy (only died a few times) and I'd definitely recommend it for a quick play through :D
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольная игра! Очень понравилась динамика игры.
짧은인디갓겜
A surprisingly alright experience for a short proof-of-concept student game. While the platforming sections are nothing special, it does have 3 interesting and unique boss fights that are decently polished enough to be learnt and anticipated, seemingly a fresh take on certain Terraria-inspired boss archetypes. Grappling mechanics and attack window visuals definitely need to be polished upon, and the platforming sections are stale, but there's definitely some actual potential in this game to be developed upon further. A nice free game to kill some time.
Utomah is a free student project that can be completed in about half an hour, short enough to feel more like a demo or proof of concept. It looks pretty, is relatively polished, plays okay, and is free. It is pretty easy until the final boss, with frequent checkpoints and enough health that you'd almost have to try to die. My biggest issue is with that final boss. While it is far from an impossible task, it does pose a significant jump in difficulty, and its multi-stage design (which includes a couple of short unskippable cutscenes as well as having to navigate a couple of timed platforming sections where you can take damage) feels more punishing if you do die to it.
worth it
everyone says it's easy but, here i am, ♥♥♥♥♥♥♥ dying every 2 seconds to that mf worm
Great game!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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