
Utomah is a 2D platformer in which the player navigates through a nightmarish world. Grapple, latch, and dash through incredible environments, discovering the darkness of one's inner mind, encountering true horrors along the way. Prepare to push your skills to the limit!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Already stuck, but the detail of the drawing is amazing it really looks hand drawn
Jogo muito bom, é curto mas da mesma forma continua sendo um jogo maravilhoso
This is one of the best games out there available for free. It isn't even close. Way above and beyond what you expect for a free digipen project. I would have paid actual money.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute little game. Fun. Great mechanics. Love the music. Hope devs expand on this. Wish there was controller mapping.
I expected another jaunt due to the similar atmosphere of my previous review, but I was pleasantly surprised to find such a fully featured boss rush of sorts. I'm sure that I had a slightly more difficult fight than intended due to the radial weapon aiming truncated to the keyboard's ortho-diagonals. Despite the healthy dose of difficulty I might have liked to see how far it could have been pushed by removing bullet time, but I would also inevitably have to break out my controller. The final boss succumbs to a class trope of sorts, that being the chase sequence finale, although it manages to distinguish itself by being an actual multi-stage fight in addition to your everyday rising lava conundrum. The game is a grapple focused Nerve mazer that basically averages out to more beater gameplay due to its length. In light of this I found it quite odd that dodging was taught in the second level, since it acts as more of a tool of traversal rather than combat. The speed and flow of movement is perfectly satisfying, and between grapples, levers, fast-falling, and wall-running, the levels leave a bit more to be desired, yet I consider level design to be the hardest subgroup by far nor have I seen very many DigiGames to have "made it," especially concerning 2d designs. The enemies might have done better about being a nuisance in certain areas, but I also appreciate them being the set dressing they mostly turn out to be. Grappling in Metroid is very tenuously applied to traversal in the series, acting mostly as a glorified missile door. Super Metroid has select few rooms that utilize its rigid functionality, but with that rigidity comes a greater satisfaction in mastering its control. Webbed essentially takes the mechanic and isolates it along with architectural physics puzzles, where a mastery of this single item is brought to its fullest depth within scope. Terraria might be the closest analogue that shares a propensity for combat, although the arenas are constructed by the player as opposed to the more unique set pieces of a developer. Utomah gets an S for Symbiotic Zero Sum.
я доволен
Utomah is an excellent experience and definitely at a higher level of polish than other Digipen games I've played. The art style and music are a mood and almost remind me of higher-end Flash games. The mechanics feel a little sticky sometimes, but are well done otherwise. And WOW, the boss fights are exhilarating! I'm probably not the only one who expected it to end after the first boss fight, but thankfully we were pleasantly surprised. If you need a break from the modern horror trends and you have 30-60 minutes to spare, give Utomah a try. Delve into its charmingly creepy world for a bit. You won't regret it.
Вообще я не очень люблю платформеры за их сложность, но этот оказался не таким уж и сложным. 20 мин геймплея( бодрое рубилово) совета. приобрести и попробовать Dark sours на минималках в 2Д
☀️
Seriously, every time I open this game and click 'Play,' it just says, 'We broke.' Like, what even is that? It's so frustrating because I just installed the game after seeing the trailer, and I was really excited to play. My system isn’t even that bad—Intel i5 8th Gen and UHD 620 Graphics. I’ve had enough, so I uninstalled the game. Can someone please fix this? It’s driving me nuts!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.