
Wake with no memory. Descend 100 dungeon floors. Build relationships, start a family, lose companions forever. A text-based RPG remake of the 1993 BBS classic—with a living world and multiple endings shaped by your choices.
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About
Rise from nothing. Become everything. Or lose yourself trying.
Usurper Reborn is a text-based dungeon crawler you can play alone or in a shared persistent online world. You wake with no memory in a medieval realm of monsters, magic, and scheming NPCs. From there it's up to you. Descend a hundred floors. Build alliances. Start a family. Uncover what really happened to the old gods, or take their place.
A faithful remake of the cult classic 1993 BBS door game by Jakob Dangarden, expanded with deep narrative systems, a fully simulated town of autonomous NPCs, and a persistent online world. Play in the bundled desktop terminal, your web browser, any MUD client, or dial in from a BBS the way you used to.
A turn-based RPG that runs entirely in text. No graphics, just choices and your imagination. Play it solo as a single-player campaign, or join the shared online server where dozens of NPCs and other players already live. If you grew up on classic roguelikes, MUDs, or BBS doors, you'll recognize the shape of it immediately.
Eight visually and thematically distinct dungeon zones, scaling from rats and bandits to the gods that made the world
Combat that actually wants you to think: backstab, power attack, taunt, disarm, hide, coat your blade with poison, rage out, run away
Hundreds of spells across eight casting traditions, from sun-priest exorcisms to abyssal voidstrikes
Class abilities for every build, including healing auras, blade chains, totem-summoning, and reality-bending prestige techniques
Secret rooms, lore fragments, riddle gates, lever puzzles, and bosses who remember you between encounters
Bring up to four companions or hired NPCs into the dungeon, with a fifth slot for tamed combat beasts
Over fifty NPCs go about their own lives whether you're online or not. They trade, fight, marry, have affairs, raise children, age, and eventually die. They remember who you are, hold grudges, fall in love, betray each other, and occasionally try to kill you in the street.
Three factions to join. The Crown, the Shadows, and the Faith each have their own perks, rivalries, and grimy secrets
Become King. Run the treasury, hire guards, navigate court intrigue, and try not to get knifed in your sleep
Upgrade your home with better beds, herb gardens, a study, and servants who collect a daily stipend
World events that affect everyone: plagues drive NPCs indoors, festivals draw them out, wars rally them to your side or against it
Found a guild, pool resources, and reap a passive XP bonus while you're at it
Outside the dungeon, four wilderness regions wait to be explored. Each has its own creatures, its own atmosphere, and its own shrine to one of the surviving Old Gods.
Make a daily pilgrimage to attune yourself to a shrine. Each god grants a different passive: regeneration, melee force, crit and backstab bonuses, holy proc damage, NPC charisma. Pick your patron carefully, since their alignment cost will follow you
Tame wild beasts. Eight unique creatures distributed across the regions, from forest hawks and storm eagles to bog wisps and cave spiders. Each one offers a different passive bonus
Build a roster of up to eight tamed beasts and rotate one into your active slot. Combat-role pets fight beside you in the dungeon as a full fifth party member, and they can't permadie
Four recruitable allies, each with their own personality, equipment, and personal questline. They speak between rooms, argue about your choices, get sick, fall in love. You equip them, train them, and they level up with you.
And when they fall, that's it. There is no resurrection, no respec, no quietly forgetting they existed. Grief follows you into combat afterward, and the game knows.
Seven ancient seals hidden in the depths, each one a piece of a memory the world has tried to forget. Seven Old Gods bound to their own tragedies, each one fightable but not necessarily killable. The dialogue choices you make in those fights matter. The artifacts you collect change how the next god receives you. Some of them can be saved.
Five endings shaped by your alignment, your alliances, and what you understood along the way. New Game Plus carries forward your endings as unlocks, and opens five prestige classes that twist your character build into something strange.
There's a question underneath all of it. I won't spoil what.
Connect to the shared server (or run your own) and the game becomes something else.
Form groups with other players and run dungeons cooperatively, with everyone controlling their own character in turn-based combat
World Bosses spawn periodically and need multiple players to defeat. Damage contribution determines your share of the loot
PvP Arena. Knight tournaments. Gauntlet champions. Castle sieges
Real-time chat with private messages, shouts, guild channels, and a Discord bridge so the conversation keeps going when you log off
Spectator mode if you want to watch someone else play
A living economy where both players and NPCs trade, employ each other, and occasionally rob each other blind
Ten races and seventeen classes (twelve base, five prestige unlocked through endings)
Stats that mean something. Charisma actually affects prices. Constitution actually resists poison. Wisdom finds secrets nobody else can see
A full economy: shops, banking, gambling, thievery, bounty contracts, weapon reforging, enchantment crafting
Dozens of achievements, character titles you can pick from after earning them, and ANSI art portraits during character creation
Full single-player campaign that runs entirely offline
Four difficulty modes from Easy to Nightmare (permadeath, no resurrection, no second chances)
Adjustable combat speed for fast or slow readers
Screen reader friendly. I'm constantly working to make accessibility better, and I take feedback seriously
Autosave and manual save slots
Connect to the online world whenever you're ready, with the same character you've been playing offline
Also playable from your web browser, over SSH, through any MUD client (Mudlet, TinTin++, MUSHclient), or as a classic BBS door
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Spanish - Latin America, Hungarian, French
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
A great take on an old BBS classic. the game seems pretty solid with more fine-tuning and QOL benefits over the original. You can play multiplayer or just experience your own world. There is a decent amount of player interaction among even the NPCs. One fantastic change...cursed items don't drop constantly like the original! If you ever played Usurper back in the 90s, this will be right up your alley. A solid text-based rpg. The dev is active and on top of things as well, which I can appreciate.
I don't have any history of this game from BBS times, but I have a buddy who loves MUDS and things like that, and had me check out the browser version. Its quite fun, and a bit less intimidating then a lot of MUDS are. Feels a bit ANGBANDy, but with text only...in a good way. Updated Review; The dev is extremely active and responds to bugs reported very quickly. Also because of this game I found a long lost relative, and re-discovered the name of my dad's dad, which I never knew. A friend of mine also insists it will save the world, and give you minimum 4 hour erections. I suspect that last one isn't true for a few reasons, but you should absolutely try this out for the other reasons. Its chaotic, its fun, the writing is good, and the people playing online at the moment are very helpful to new players.
I remember playing this on BBSes and the like in my teens/twenties. It wasn't on dialup, but was still fun. At my local high school we also had a communal copy of the game running on a few different machines that we'd all take turns playing at. Honestly, this is so much like the original it's almost scary. There are still some things I wish it could do, but hey, that' what an alpha's for.
I haven't played a text adventure in a long time (and never really one like this). This adventure is very fun. 10/10 will keep playing.
Having played these "Doors" back in the 80's and 90's, it is a joy to revisit this game. I am interested to see if there are more old text games available. Lots of fun and nostalgia.
I discovered the internet after the glory days of MUDs, but it's always been a think I've been curious about when I was younger. In recent years I've also discovered proper Roguelikes, like Angband and Moria. This game takes a lot from those, in a good way. The basic gameplay loop should be familiar for anyone who's played a modern ARPG; delve dungeons, kill monsters, collect loot, upgrade your gear, and return to town to rest and resupply. The interface is simplistic, which is not a bad thing, as it doesn't get in the way (Or require knowledge of making Macros like many MUDs did). The storyline unfolds slowly, through dreams and events, and seems rather facinating and interesting in how it teases a cycle of rebirth of some kind. There is a surprising amount of depth in the systems presented, with NPC life simulation and a living town surrounding your expeditions down into the depths of the dungeon. For the price it is, it's a steal. If you at all enjoy the feel of classic Roguelikes, and a more relaxed pace of play, this is certainly one to check out.
--> This game runs on Manjaro Linux without proton or wine <-- Now this is EXACTLY the way games used to be. No graphics needed to accomplish what it was set out to do. Just like so many text based adventure games from the early 80's and into the 90's, these types of games are PURE GOLD. It's not the imagery that mattered but the content. For those that have never even dabbled into the world of text adventures/text RPG games, you have no idea what you're missing. Where a game lacks images or graphics is made up with game play. Usurper Reborn is no exception. There is so much I can say about this game but won't reveal a thing. From character creation to items in your inventory, to travel, to monster battles, this game has EVERYTHING going for it. I am so THANKFUL I was raised playing games like this. I remember the days of games by Infocom, Datamost, Datasoft, Sirius Software, Broderbund, Sir-Tech, Activision (the old and GOLD company, NOT the new one) and so many others. The games that require text are the ones that always drew me in and always will. I remember when games started going to line drawing graphics with the text at the bottom, keeping the text adventure still alive through the years. Hayden Software was one of my favorite book/software companies that made The Holy Grail, Inca, Crime Stoppers and the very awesome Crystal Caverns. No graphics used. How many of you remember all the games from the past: Breakers, Essex, Mindwheel, Silicon Dreams, Jewels of Darkness, Earthly Delights, Forbidden Quest, Amazon, Dragonworld, Rendezvous With Rama, Perry Mason, The Rainbird / Firebird text adventure games, Wonderland, Palace In Thunderland, Demon's Forge, Demon's Tomb, Tass Times In Tonetown, Mindshadow and so so many others! Some with graphics but many without! Who can forget all the text adventure games Sierra made even though they had some line drawn graphics? Mission Asteroid, Mystery House, Wizard and the Princess, Cranston Manor, Ulysses and the Golden Fleece and the monstrous TIME ZONE! Even the LAST text adventure comercially released by Sir-Tech; Usurper: The Mines Of Qyntarr! To the developer of this game I have to admit WELL DONE. After a few problems at the start and you fixing them, I am finding this world a complete blast. I look forward to what is ahead in the future and hope you'll find that folks appreciate this type of work. For those that skip this title, it's your loss but I for one am truly enjoying myself. This developer is VERY active in discord and takes care of issues immediately. I for one am thankful and thank you! INFOCOM said this: "We give you the story, you paint the picture in your mind". That folks is how a LEGEND of a company that brought you the Zork series, Wishbringer, Trinity, Nord and Bert Couldn't Make Head or Tail of it and so many other titles to become UNFORGETTABLE CLASSICS. Usurper Reborn will be another of those games that truly deserves a mention and look back at the days when games were fun not just to play, but for doing what it did best to use minimal resources to create a full blown world that is well worth your time to visit. Don't miss out on the world that is Usurper Reborn.
j'adorre ce jeu. j'y reviens avec plaisir. le seul petit point noir, c'est que ce n'est que du texte, sans embiance, ou musique. On y gagnerait un peu en himmersion. mais bon, je recommande quand même.
this is pretty neat...was positive but i came back after a break and someone killed me in my sleep stole half my gold and my best armor. The game is pretty good solo no worries about logging off for the day in single player mode
game is good
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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