No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Advantages of the premium version: - World map; - The lack of advertising; - The initial budget of 5000 a day. Download “USA Simulator Pro 2” right now to: - Immerse into the world of ruling the whole country. - Learn what everyday tasks the President has to solve. - Create a prosperous country. Develop a thought-out ideology and country development strategy to improve the quality of living. Also, you can trade, construct more than 50 unique plants and do many more things. Appoint Ministers of key Ministries to ensure effective and reliable management of the country.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Advantages of the premium version: - World map; - The lack of advertising; - The initial budget of 5000 a day. Download “USA Simulator Pro 2” right now to: - Immerse into the world of ruling the whole country. - Learn what everyday tasks the President has to solve. - Create a prosperous country. Develop a thought-out ideology and country development strategy to improve the quality of living. Also, you can trade, construct more than 50 unique plants and do many more things. Appoint Ministers of key Ministries to ensure effective and reliable management of the country.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $325.9M | 234.9K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 |