
UPPERS is an over-the-top brawler that puts you in control of numerous fighters, including bonus character Daidoji-senpai of the SENRAN KAGURA series. Follow their journey through seven varied Acts across multiple difficulty levels and a multitude of locations!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
It's Ok, feels budget title but you know what to expect if you notice that are the same devs of Serran Kagura
It's an underrated game. It reminds me of No More Heroes mixed with Yakuza. The two main characters kinda remind me of the two Heavies trying to find some anime boobies in Pootis Engage, and when i saw that high school kid beat up his bullies and going the dark path, before he redeemed himself, his corruption arc kinda reminded me of Ichi the Killer. THIS GAME NEEDS MORE ATTENTION!
a great em they don't make they like this anymore
Hands down best beat em up.
i stopped playing just to writte this! I can't believe i only payed 4 bucks for this game. PLAY THIS PLEASE!
[h1] [b]The game looked cool, but unfortunately there's typical Japanese Bullsh** with the perverted sexualisation of schoolgirls. Refunded.
Well, fights are repetitive, to say the least, but they are pretty quick, and girls' tasks bring some diversity into them. Simple and very japanese, which is a pro in my book. It's fun so far, although the whole island and MC give me strong netorare vibes. Might've been reading too much of the stuff I shouldn't read, but whatever. UPD: Beat the game, it gets more tedious to the end, although it's not that bad. I recommend trying it, but feel free to drop it at any point.
Pretty good beat 'em up. I like the selection of characters you can unlock. Really fun how you see how strong the villains are before you fight them. (you get to play as them). Then when you beat them, you can unlock them as playable. I do think the fan requests is a double edged sword. Its neat, because it will have you using moves and techniques you might not think to. However, I wish the requests could stack or the NPC had further line of sight. If you do a move before they request, it doesn't count. And for some reason, they can only see about 5 feet in front of their face. Overall, it's a pretty good game. I would like to see these characters in a fighting game in the future.
UPPERS is a crazy fun and over the top beatem up that has lots of fanservice, though I did have a lot of issues from framerate to Crashing to a instance of softlocking only in a mission near the end of the game but managing to push through it by switching the character or just by luck? I'm not sure. The gameplay though is great and if you like the Yakuza franchise the combat is similar but way more fast paced. Overall with all the issues I had an awesome time with this game. Just wait for it to go on sale like I did.
At first I thought that this is awesome! It looks and sounds nice and the fighting had a certain weight to it. Special attacks are flashy and there are crazy location-specific special moves to do, such as punching a guy up to a helicopter. Unfortunately such feelings didn't last. The game has 13 characters, but most of them play the same. Gameplay encourages to fight in various styles, but the way it's implemented is insane. You have to be within a specific radius of a groups of girls, who then make requests such as "finish with a throw", forcing you to lure the enemies to this area and continue the fight. Since this was originally a Vita-game, it does the very Vita-thing by making you replay some stages before you can progress through the story. Performance also ♥♥♥♥♥ its bed if there's more action on the screen. I don't mind occasional fanservice moments in games, but here it's so forced that it feels as if the developers themselves didn't seem to care for it and just had to cram it in somehow. I appreciate that this was ported in the first place. I wanted to enjoy the game but the few crazy design choices had other plans in store.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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