
Control your player's gravity up and down and all a round! Master your gravity manipulating abilites to outwit your opponents and win the game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Portuguese - Portugal, Russian, Spanish - Latin America*languages with full audio support
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Oyuncunuzun yer çekimini yukarı ve aşağı ve her turda kontrol edin! Rakiplerinizi alt etmek ve oyunu kazanmak için yer çekimi manipülasyon yeteneklerinizde ustalaşın!
Gotty in my opinion
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Concurrent players on Steam, sampled daily since tracking started.
A short but a funny moment ! Maybe i will play a bit more, thank you sonicman flor that great game !
i had fun for 20min :D
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This game is very good I love it. Mostly the voice acting. The lines are so catchy.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] Up Down All-a-Round is a dead PvP game. Why did it fail? [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This minimalst/low poly shooter features an AI slop soundtrack, extremely bad graphics, a gravity inversion mechanism, and no players because of those previous three problems. On pricing and value for gamers, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, this is only free in a rudimentary sense... the developer has their hand out a $5 USD cosmetic DLC for this as you're expected to buy extra DLC from Steam to "support" the developer... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
BAD.
My favrite game! Hawk tuah! Schpit on dat thang!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.