
An MMORPG where every item matters and all systems connect. Encounter emergent events, a monster may steal your drop and attempt to flee, a slain monster drops a seed that instantly grows into a harvestable tree. Train life skills, hunt, craft and climb leaderboards that reshape the Unwritten World.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $0 | 280 | 62% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 861 | 66% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 0 | — | Free |