
When everything seems hopeless a child is awakened by the whispers of the last leaf, drawn into an imaginary world. Unleaving invites the player into a narrative-driven puzzle platformer where each challenge unfolds within a hand-painted landscape, exploring perception and meaning
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Arabic, Simplified Chinese, Spanish - Latin America, Japanese, Italian, Portuguese - Brazil, Russian, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unleaving ist zweifelsfrei ohne ein Spiel, dass von den Machern mit sehr viel liebe erstellt worden ist. Das Spiel überzeugt optisch wie auch von der Musik her sehr. Man könnte es sogar vergleichen, mit der Opern-Szene aus Hannibal: Vide cor Meum. Welches ich mir jetzt gerade anhöre. Das Spiel selber ist recht Anspruchsvoll. Teilweise sogar recht schwierig. Denn das Spiel basiert auch auf Try and Error. Man stirbt sehr häufig ausser man weiss, was man tun sollte. Es gibt für mich aber natürlich negative Aspekte. So zum Beispiel an die Sprungphysik. Die ist recht gewöhnungsbedürftig. Szenen wie diesen mit den Büffel und den Karussell sind frustrierend, da man nicht weiss, wann man genau abspringen muss. Der Sprung ist zu hoch, Tod, Ladebildschirm, wieder von vorne, zu tief gesprungen, Tod, Ladebildschirm, wieder von vorne.... zu früh gedrückt, an die Kanone angeschlagen, Tod, Ladebildschirm (zum Glück lädt das Spiel schnell nach), wieder von vorne das ganze.... an der Stelle bin ich zig mal gestorben und wäre beinahe dabei gewesen, das Spiel abzubrechen. Noch eine Persönliche Anmerkung: Auch wenn das Spiel optisch wie Musikalisch gelungen ist, finde ich den Preis zu hoch angesetzt. Denn das Spiel ist linear und bietet nicht viel Abwechslung, weshalb, wenn man weiss was man tun muss, das Spiel innerhalb von geschätzt einer Stunde beenden kann. Denn in Grunde ist jedes Spiel ein Art Meisterwerk an sich. Teils natürlich schlechter aber das liegt im Auge des Spieler.
An artful game that tells its story through a world of paintings accompanied with an atmospheric sound track. Reminiscent of the early indie boom of games as art.
oyun tam bir tutku yapımı, bir çocuğun melankolik hikayesini anlatıyor, oyunda sürekli bulmaca çözerek ilerliyoruz çoğu zekice hazırlanmış genellikle zamanlamaya dayalı çözümleri var, çizimleri olsun müzikleri olsun çok güzel ama biraz niş bir kitleye hitap ediyor o yüzden underrated kalmaya mahkum gibi duruyor.
I was sent this game as a curator and it was described by one of the artists as, "Limbo with a splash of color." I loved the game Limbo. If you are a fan of Limbo style games, this one does not disappoint. The puzzles have been moderate difficulty. Once you see the solution, it seems so simple. Sometimes you just need to walk away for a few minutes and come back with a fresh perspective. The graphics are all hand painted and beautiful. The music is moody and adds to the atmosphere of the painted scenes. If you prefer to use a controller, like I do, it works perfectly. I have been using an Xbox controller. I am having fun with the game and I think if you want something a little more artsy and different, you will too. I am making solution videos if you need some help. https://www.youtube.com/playlist?list=PLwnwmfk3tiMJDJolohqL1Jr2ykEGxPGF_
As artsy as artsy gets, backed by some surprisingly decent puzzle-platforming. You'll get through it in one sitting, but the impression will linger.
Beautiful, hand-drawn landscapes and a really emotional journey.
画风有一点像极乐迪斯科的换皮Limbo,谜题设计、叙事方式和故事架构都与Limbo过分类似。怪异的物理模拟与大量要求卡时间的关卡徒增难度而丧失挑战性与解谜的乐趣。拥有Limbo的几乎所有优缺点,我不赘述了。 但是为什么打好评,是因为我自己好Limbo这一口。
Unleaving is captivating with stunning hand painted imagery. I really enjoyed the immersive experience, and thought provoking puzzles. It left me wanting more!
A highly polished game featuring amazing hand-drawn artwork and great atmosphere.
The story of Unleaving focuses on a small child, lost and hopeless, who hears whispers from a lone leaf. Soon, a moth springs to life. Intrigued, the child follows this moth into wild, imaginary worlds where meaning and understanding are explored. At its core, Unleaving plays a lot like Limbo, Inside, and even Gris. This is a 2D side scrolling adventure where you solve puzzles to progress. Most puzzles here are physics-based. I was thoroughly impressed with Unleaving. The quality of the art and creativity behind the execution of the puzzles were brilliant. When on the Boss Rush Podcast, I explained how the emotional pull of Unleaving felt a lot like Devolver Digital’s Gris, and yet, orangutan matter has crafted their own identity. And although the game is short, it was one that left me thinking about it for hours after. Sometimes the puzzles required a level of precision that may hinder some people from feeling true immersion at times, but as long as patience and the expectation of trial and error are set, it should not detract from its quality. I recommend this game for those that want a true experience of art in video games, for the person that enjoys mulling over the abstract and the existential. Thank you, orangutan matter, for releasing such a beautiful game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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