
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Most likely between $3.5M and $10M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $6.99 | 96% | approximately $5.9M |
| GOG | $6.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.50 on Steam · Ukraine (−79%). Compare 30 prices in 15 markets →
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super interesting mechanic for mystery and storytelling. Had me gripped from beginning to end!
It was *fine* but, fair warning, not accessible at all. And the writers' mental health rep leaves a lot to be desired.
两个半小时打完本体,挺简单的基本上每次都跟着几个人走哪怕漏掉点线索也能猜出来谁是谁,线索给得很直很简单,本人比较急性子所以经常急吼吼地就跑了也没管听没听完,对听完每一个人说话也没特别大兴趣纯想解谜。 本体体量比较小,但是对我这个时间比较紧张的人来说刚刚好,就是体验一下的感觉。总体来说难度还行吧,有趣程度也是还行,感觉配音有时候有一点太慢了但又必须听完,有时候会有点折磨,做成就的时候发现自己每次听第一遍都没完整听完,再来一遍的时候也有点折磨。但总体来说感觉还行,打折了的时候可以买来玩玩。 听声音推理这个形式我还是挺喜欢的,一会试试dlc,听说体量主要靠dlc撑起来,不过它还得另行购入,感觉很麻烦。 dlc二编:没买黑面观音,但感觉补充的两个dlc内容丰富很多然后玩也更好玩一点,有时间慢慢玩的话最好一口气玩完
牛逼啊侦探,路边捡的黑超梦都敢听. 案件相对简单,但配合创新的机制,玩起来很有代入感、很上头。剧情上浑然一体,第五章真的细思极恐。 [spoiler] 我站68号多点,tat试验的目的是洗脑,以画家为例,他是29,医生想要把他洗脑成画家,所以他回答自己是29所以失败了;游戏一直说“我”是侦探,这才是被洗脑内容,我其实是68号。当然这只是个代号,不是说承认我是精神病了 [/spoiler]
不否定所有案件。仅代表个人观点。部分案件里面的对话,无效对话和语气词太多了,影响信息获取,一句话里面80%都是问候家里人的语言,个人觉得没必要。要体现一个人的素质差不需要这样。
Unheard constructs a detective mystery where the screen remains devoid of visual evidence, forcing reliance entirely upon spatial awareness and dialogue to uncover hidden truths. Players navigate past events through an acoustic detective system, meticulously scrubbing through audio timelines to distinguish voices and interpret the ambient noise defining each crime scene. Listening to overlapping conversations requires genuine concentration as the audio-processing system allows seamless movement between rooms without interrupting the narrative flow. Tracking individual characters across these busy sonic landscapes often feels cumbersome, particularly when multiple agendas converge simultaneously within a single room, creating a complex web of overlapping clues. Core progression revolves around identifying specific voices and connecting them to key actions or locations, which effectively gates advancement behind the player's deductive capabilities. These sessions reward curiosity and thoroughness, as one must piece together disparate fragments of dialogue to verify the identity of culprits and reconstruct the chaotic sequence of events. Atmospheric tension permeates the investigation, with the slightly unsettling tone of the acoustic system providing a perfect backdrop for the high-stakes crime-solving gameplay. The narrative weaves intricate plots where character motives remain obscured until the listener manages to isolate critical testimony, ensuring the mystery evolves naturally at a self-determined pace. Managing the vast influx of names, voices, and evidence periodically becomes overwhelming due to the lack of robust internal note-taking tools. Navigating these data-heavy sequences demands significant mental effort, leaving those who struggle to organise the auditory information feeling occasionally lost amidst the sheer density of the collected evidence. Final sequences provide an abrupt resolution that leans into abstract territory, which may leave some players questioning the specific identity of their silent protagonist. This departure from the established investigative rigour fits the mysterious tone of the proceedings, even if the sudden shift in focus diverges from the grounded logic of previous cases. Overall, the audio investigation mechanics provide a distinctive loop that constantly challenges the player to rethink traditional detective tropes. Mastering the intricacies of the timeline rewards patience with a uniquely satisfying sense of clarity, confirming that sound serves as a potent tool for unravelling even the most tangled of criminal puzzles.
好玩
别看攻略
谁给我推的黑面观音案,说很厉害很反转,神了。就数这个案件第一关bug多,神tm一日成白骨了就,不符合生理学就算了,强调声探,结果通过将声音隐藏,来推理案件流程,只凭几句都算不上什么关键的话,来推断还有帮凶的存在。要这样我还说聊天里随口提的吕道长变吕仙姑,是女副导没死呢,反正又不是封闭密室,也没见真正的尸体,人员流动爱怎么流动就怎么流动,当天死亡人数能算出那么多就是极不合理的。而且一来把受害者设定死亡,让帮凶伪装,这个设定本身就是拉爆了,帮凶后面遇到的人也都不认识受害者啊,这跟受害者提不提前死不死有什么区别,来节目看重钱财,不杀导演内定的人,把认出自己身份的人杀了,我去了,这里面就有不认识你凶手的吗?组织的人是前警官,参赛的有在职的警官,你还知道被害人是殉职警官的儿子,你都要下手。生怕别人怀疑不死你。
还蛮有意思的玩法,结局的反转也是设计的不错,而且游戏里比如人物独处时动作或者呼吸的声音以及靠得越近声音越大这种小细节很加分,感觉挺好玩的也不太长