
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Most likely between $3.5M and $10M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $6.99 | 96% | approximately $5.9M |
| GOG | $6.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.50 on Steam · Ukraine (−79%). Compare 30 prices in 15 markets →
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
The idea of listening to multiple different conversations to deduce the solutions to these questions was a really cool concept. By the end, though, it felt like I was trying to study multiple 15 minute long audio logs to pass a quiz at the end. While this was still neat to me, my chat was losing interest. I never did figure out how any of these stories were connected (except for some characters by name). I still don't know what I was supposed to choose at the end or why. Thank you for the gift!
Unheard constructs a detective mystery where the screen remains devoid of visual evidence, forcing reliance entirely upon spatial awareness and dialogue to uncover hidden truths. Players navigate past events through an acoustic detective system, meticulously scrubbing through audio timelines to distinguish voices and interpret the ambient noise defining each crime scene. Listening to overlapping conversations requires genuine concentration as the audio-processing system allows seamless movement between rooms without interrupting the narrative flow. Tracking individual characters across these busy sonic landscapes often feels cumbersome, particularly when multiple agendas converge simultaneously within a single room, creating a complex web of overlapping clues. Core progression revolves around identifying specific voices and connecting them to key actions or locations, which effectively gates advancement behind the player's deductive capabilities. These sessions reward curiosity and thoroughness, as one must piece together disparate fragments of dialogue to verify the identity of culprits and reconstruct the chaotic sequence of events. Atmospheric tension permeates the investigation, with the slightly unsettling tone of the acoustic system providing a perfect backdrop for the high-stakes crime-solving gameplay. The narrative weaves intricate plots where character motives remain obscured until the listener manages to isolate critical testimony, ensuring the mystery evolves naturally at a self-determined pace. Managing the vast influx of names, voices, and evidence periodically becomes overwhelming due to the lack of robust internal note-taking tools. Navigating these data-heavy sequences demands significant mental effort, leaving those who struggle to organise the auditory information feeling occasionally lost amidst the sheer density of the collected evidence. Final sequences provide an abrupt resolution that leans into abstract territory, which may leave some players questioning the specific identity of their silent protagonist. This departure from the established investigative rigour fits the mysterious tone of the proceedings, even if the sudden shift in focus diverges from the grounded logic of previous cases. Overall, the audio investigation mechanics provide a distinctive loop that constantly challenges the player to rethink traditional detective tropes. Mastering the intricacies of the timeline rewards patience with a uniquely satisfying sense of clarity, confirming that sound serves as a potent tool for unravelling even the most tangled of criminal puzzles.
牛逼啊侦探,路边捡的黑超梦都敢听. 案件相对简单,但配合创新的机制,玩起来很有代入感、很上头。剧情上浑然一体,第五章真的细思极恐。 [spoiler] 我站68号多点,tat试验的目的是洗脑,以画家为例,他是29,医生想要把他洗脑成画家,所以他回答自己是29所以失败了;游戏一直说“我”是侦探,这才是被洗脑内容,我其实是68号。当然这只是个代号,不是说承认我是精神病了 [/spoiler]
除了有点短没别的缺点
The main game was enjoyable enough, I liked the idea of an audio detective. The thriller part was not my cup of tea though. And the "Lethal script" DLC was a bit too tangled up for my taste. It's a shame they didn't translate other DLCs to English, in my opinion. 7/10
It was *fine* but, fair warning, not accessible at all. And the writers' mental health rep leaves a lot to be desired.
実績全解除済み 声を頼りに事件を解決していく推理ゲーム 頭が良いほうではない私でも最初から時間をかけて状況を整理することでクリアすることが出来ました。 ただ本編最後の事件は少し難しかったです 無料DLCは時間が長かったので事件自体が難しいというよりも情報集めに時間がかかった印象 値段以上の面白さでサクッとできるのでおすすめ [spoiler] 最初クリアしたときはマルチエンディングで驚きました [/spoiler]
不否定所有案件。仅代表个人观点。部分案件里面的对话,无效对话和语气词太多了,影响信息获取,一句话里面80%都是问候家里人的语言,个人觉得没必要。要体现一个人的素质差不需要这样。
谁给我推的黑面观音案,说很厉害很反转,神了。就数这个案件第一关bug多,神tm一日成白骨了就,不符合生理学就算了,强调声探,结果通过将声音隐藏,来推理案件流程,只凭几句都算不上什么关键的话,来推断还有帮凶的存在。要这样我还说聊天里随口提的吕道长变吕仙姑,是女副导没死呢,反正又不是封闭密室,也没见真正的尸体,人员流动爱怎么流动就怎么流动,当天死亡人数能算出那么多就是极不合理的。而且一来把受害者设定死亡,让帮凶伪装,这个设定本身就是拉爆了,帮凶后面遇到的人也都不认识受害者啊,这跟受害者提不提前死不死有什么区别,来节目看重钱财,不杀导演内定的人,把认出自己身份的人杀了,我去了,这里面就有不认识你凶手的吗?组织的人是前警官,参赛的有在职的警官,你还知道被害人是殉职警官的儿子,你都要下手。生怕别人怀疑不死你。