
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Most likely between $3.5M and $10M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $6.99 | 96% | approximately $5.9M |
| GOG | $6.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.50 on Steam · Ukraine (−79%). Compare 30 prices in 15 markets →
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a game focused entirely around voices and dialogue probably shouldn't have embarrassingly bad voice acting and writing
满分10的标准下,少见的游戏本体只有7分水平,三篇DLC做出了夯中夯的12分水平的游戏,希望有生之年能看到续作!
玩法略微无聊,玩的人想睡觉了,主关卡太少了,我一直以为在新手教程呢,结果告诉我已经结束了。。。。三个小时玩完,虽然还有两个dlc,但是也太短小了
玩法有点意思,冲着玩法可以推荐,其他都远未达预期。 脏话多且毫无必要 配音蹩脚(至少中文语音如此,尤其dlc) 对话信息密度极低加上无法检索只能拖动进度条自己听,取证环节枯燥重复 本体推理部分极少,dlc相对好些,整个游戏的主要玩法依然是收集信息 剧本套路严重 ,网剧套路般的开放式结局不是不行,但是一招鲜从头用到尾加上听力大练习,乏了
挂羊头卖狗肉,完全不是推理游戏,除了听音频断案有点新颖外全是一坨,本体全是教学,而且只要不是耳多龙都是一眼听出来答案的,完全不知道好评如潮是怎么来的,不退款就是为了让别人知道他是一坨。
i absolutle loved it
牛逼啊侦探,路边捡的黑超梦都敢听. 案件相对简单,但配合创新的机制,玩起来很有代入感、很上头。剧情上浑然一体,第五章真的细思极恐。 [spoiler] 我站68号多点,tat试验的目的是洗脑,以画家为例,他是29,医生想要把他洗脑成画家,所以他回答自己是29所以失败了;游戏一直说“我”是侦探,这才是被洗脑内容,我其实是68号。当然这只是个代号,不是说承认我是精神病了 [/spoiler]
It was *fine* but, fair warning, not accessible at all. And the writers' mental health rep leaves a lot to be desired.
Unheard constructs a detective mystery where the screen remains devoid of visual evidence, forcing reliance entirely upon spatial awareness and dialogue to uncover hidden truths. Players navigate past events through an acoustic detective system, meticulously scrubbing through audio timelines to distinguish voices and interpret the ambient noise defining each crime scene. Listening to overlapping conversations requires genuine concentration as the audio-processing system allows seamless movement between rooms without interrupting the narrative flow. Tracking individual characters across these busy sonic landscapes often feels cumbersome, particularly when multiple agendas converge simultaneously within a single room, creating a complex web of overlapping clues. Core progression revolves around identifying specific voices and connecting them to key actions or locations, which effectively gates advancement behind the player's deductive capabilities. These sessions reward curiosity and thoroughness, as one must piece together disparate fragments of dialogue to verify the identity of culprits and reconstruct the chaotic sequence of events. Atmospheric tension permeates the investigation, with the slightly unsettling tone of the acoustic system providing a perfect backdrop for the high-stakes crime-solving gameplay. The narrative weaves intricate plots where character motives remain obscured until the listener manages to isolate critical testimony, ensuring the mystery evolves naturally at a self-determined pace. Managing the vast influx of names, voices, and evidence periodically becomes overwhelming due to the lack of robust internal note-taking tools. Navigating these data-heavy sequences demands significant mental effort, leaving those who struggle to organise the auditory information feeling occasionally lost amidst the sheer density of the collected evidence. Final sequences provide an abrupt resolution that leans into abstract territory, which may leave some players questioning the specific identity of their silent protagonist. This departure from the established investigative rigour fits the mysterious tone of the proceedings, even if the sudden shift in focus diverges from the grounded logic of previous cases. Overall, the audio investigation mechanics provide a distinctive loop that constantly challenges the player to rethink traditional detective tropes. Mastering the intricacies of the timeline rewards patience with a uniquely satisfying sense of clarity, confirming that sound serves as a potent tool for unravelling even the most tangled of criminal puzzles.
不否定所有案件。仅代表个人观点。部分案件里面的对话,无效对话和语气词太多了,影响信息获取,一句话里面80%都是问候家里人的语言,个人觉得没必要。要体现一个人的素质差不需要这样。