
Unforetold: Witchstone is an RPG sandbox with a deep, reactive influence system that allows you to shape the fate of the world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This had a lot of potential, the "demo" of the game was promising, BUT... the developer started this, having NO plan, NO idea and overestimated their abilities as well as chances to finish what they started. It's developers like these who should not be allowed anywhere near any "early access", because they RUIN the concept and give it a bad reputation, creating no good games but throwing out something half-*ssed and FAIL miserably.
true shame its gone
No longer in active development and not finished. However, definitely worthwhile to add to your collection as a curiosity piece if you're so inclined. There's good bones here, and I'd love to see this finished even if fan-finished. But for the level of reactivity they were shooting for, was probably never realistic or would, in this case, have been a justified use of AI. But working in AI myself, I think it'd be another three years before AI would be at the level needed to give every NPC unique (non-game-breaking) personalities and reactivity.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beware the game will be not be supported anymore after the 8th march.
TOO BAD FOR US - The devs posted like this would be updated weekly just to soak up our money, not like they didnt know they were closing shop, you dont just make that decision overnight. This game was a lot of fun for me. Even from the very start, you could walk up to a poor homeless person and say would you like to join me. Oddly I found a woman that had more health and offense than the warriors and she would beat the crap out of guys lol. Lots of lost potential here, such a waste.
Una lastima lo que ha pasado con este juego. Tenía mucho potencial y lo poco que llegué ha jugarlo antes de que anunciaran la suspensión del desarrollo y que hiciera el reembolso me gustó. Además, solo hay que ver los vídeos para darse cuenta que posiblemente tenían muy avanzado el desarrollo (aunque lo único que llegaron a sacar fue el primer capítulo de los tres que iban a formar el juego)... como digo, una verdadera lástima.
Can't recommend. Interesting idea, but really buggy at the moment. But worst of all is that there's no adequate quest tracker. No indication of location of people or places, run all map and hope you find the right person...
Bought the game to help a dev I like. Gave a good review to hope other people do the same.
dont buy this the game is closing.
Spearhead games, I will never go near another thing they touch again. Go fly a kite.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |
| Miscreated | $28.1M | 31.6K | 66% | $29.99 |
| Stoneshard | $15.7M | 35K | 75% | $24.99 |
| Stonehearth | $8.3M | 13.1K | 75% | $19.99 |