
UNDERTURE is a short 6DoF immersive VR experience set in the New York City subway. Multi-axis freedom of movement, combined with spatialized audio, creates a uniquely immersive and transporting experience for the viewer.
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2d image of a person playing music over 3d cgi, looks so weird.
[h1]Experienced on the Oculus Rift[/h1] This is a 3 minute purely cinematic experience, there are no interactions or need for your motion controllers. You basically watch this acoustic accordion performance by Melissa Elledge on a recreation of the New York underground 42nd St. Grand Central subway station. The 3D graphics are nice. I would have preferred to have full locomotion to really get the best out of the spatial audio versus just moving within your room-scale space. Still, it wasn't bad. She's pretty talented & you can check out her social media. [b]Rate ?/10. Depends on your appreciation of accordion music or her talents as a musician or just music in general.[/b]
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Ремейк Final Fantasy VII вряд ли выйдет где-то, кроме PS4. Square Enix пока не планирует портировать игру на другие платформы. будет наверное как с фф15...2-3 года и выйдет на пк.
Underture is ok 3 minute music video, but it doesn't use VR in any meaningful way. Audio is really good, but visuals are almost static, except for musician. If it was just a flat video, then experience wouldn't lose anything important.
Underture is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Underture is a software application that presents a poorly made art exhibition. This garbage art exhibition represents a totally inaccurate NYC subway station... that's it. I guess the "art" part here is the absence of panhandlers, hobos and drug addicts. So, it's not good at representing any part of NYC, the art assets are deplorably low quality, and most importantly, it's not a game, and thus has been dumped on Steam to pollute the Steam store and make it even harder to find real games from genuine game developers (who are not art school dropouts). We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
Underture is a free VR experience. It worked on my system, sounded ok, looked ok, played. Take around 3 minutes, you have to play four times, to write a review. Basically, it is a 360 video of a woman playing a short song on an accordion, while standing in a subway station loading platform. After the song is over, the credits play. Not much else to do. Might be worth it if you like accordion music or music in general. Otherwise, pass it up if you don't like that.
UNDERTURE, New York metrosunda geçen kısa bir 6DoF sürükleyici VR deneyimidir. Çok eksenli hareket özgürlüğü, mekansallaştırılmış sesle bir araya gelerek izleyici için benzersiz derecede sürükleyici ve sürükleyici bir deneyim yaratıyor.
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