
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Undermine is a refreshing change of pace from Isaac. I'm only three hours in, and the bosses so far seem tough but fair. The gold system + Pilfers, fall damage and other insidious traps and stacking curses add unique challenges, while the shops between runs provide solid Roguelite progression. The controls are tight, the graphics are gorgeous and the sound and music are fine (but I mean, who could stand up to Ridiculon?). If you enjoy Isaac then there's really no reason not to give Undermine a go!
优缺点都挺明显。 优点是标准肉鸽,带局外成长,元素不少,玩起来很有随机的感觉。有打击感,打起来很带劲。打折只要7块钱,和白送没区别。 缺点是负面效益远高于正面。每局内的诅咒效果很无解,有的时候拿到一个祝福,身上能多三个诅咒,祝福甚至还是白板祝福;大部分诅咒的效果也高得离谱。陷阱的设计挺恶心的,坑洞和尖刺勉强可以算是提升游戏难度了,陷阱箱和地板油是真恶心。 总结下来其实都是增益效果太少太弱了,操作比不上天胡。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At one point this is not a game any more. There's no fun, only work to improve your skills. Grinding it is called. Insane grinding. If you are ok with this, is your game. But not mine. So this go directly to trash.
ランダム生成されるダンジョンの中を、アイテムや金を取りながら下へ下へと進む。 アクションの操作性は高い。 敵はそこそこ手強く、雑魚でもダメージを喰らうことは多い。 ジャンプする敵が、着地するまで一切ダメージを与えられないのは、少しストレスがたまる。 ダンジョンの探検中に死ぬと、アイテムは失うが、金は一部残る。 金により能力や装備をアップグレードでき、この効果は永続的なものとなる。 これが、ありがたい。 自分は、アクションゲームが得意ではないが、少しずつ強化していけるので、クリアできそうな気がする。 大変面白いゲームだと思う。
Рот эбал разработчика, который делал хитбоксы в этой игре. Они ♥♥♥♥♥ раза в 2-3 больше чем персонаж. Да играть можно, но это не комфортно. Могла бы быть прикольной игрой, но это полный кал
This game is very repetitive… Runs are the same, and relics don't change the combat very much. Yeah, repetition is needed in roguelite, but there are many games where the first few rewards will change completely the way you play the game, and that's necessary for the player to keep being interested.
FK 夏促35买的 你现在只要6快 你什么意思?
Qué juegazo, todo muy bonito, desde el arte animada hasta la música. Lo único que no me gustó, es no haber podido personalizar mi personaje o por lo menos poder escogerlo.
不好玩,本着收集矿物的心情来的,我本以为是像星露谷下矿那样丰富轻松的肉鸽游戏,没想到是哈迪斯这样局外成长巨累人战斗元素更多的肉鸽。战斗就战斗吧,作为一个矿坑之下的游戏居然有地牢,还有个啥图书馆,还有一群打着打着莫名其妙出bug的boss。前期没有金子去提升自己去搞这些boss根本就是送死,矿物居然只有那么几种,那个稿子居然不能挖穿挡路的石头只能打怪和丢出去打怪,还有那个和哈迪斯师出同门的局外成长,我的天,你知道我给自己搞了99999金子之后在那升级升了半天手都按酸了之后的无力感吗?还有那个最烦人的坑和陷阱,喂喂喂你知道那些怪物的弹幕很难躲吗?为什么还要继续缩减我的生存空间? 做的好的地方?有啊,稀奇古怪的道具,黑兔子商店也有很多方式换取奖励,都挺让人开心的,除此之外呢?嗯,没有了,失望捏。
偷偷怪隐藏关充斥着整个制作组的恶意,数值机制环境无一不是夸张至极,不像用脑子做出来的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 9.8K | 91% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 6.5K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $433.8K | 866 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
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