
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun for all the reasons people like roguelites. core game loop is fun and draws you back in more then you think it would
Undermine is a charming “roguelike” that sends you into a randomly generated mine to fight monsters and dig for gold. It’s got this gorgeous pixel art style that’s really well done and a pleasure to look at. For a game that’s been out for a few years, it still feels incredibly polished. The core idea is simple: you explore, you die, and you use the gold you’ve gathered to buy permanent upgrades that make your next run a little easier.The problem is, even though the mine’s layout changes every time, the experience itself doesn’t. You’re always the same little peasant swinging the same pickaxe. After about 30 hours, I found myself getting bored. The gameplay loop becomes very repetitive. While the beginning is a blast, the grind eventually starts to wear on you, and the runs begin to feel all too similar. It’s a really solid game, but it just doesn’t have the variety to keep you hooked for the long haul. It’s worth checking out if you like the genre, but be prepared for the repetition to set in. 6.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличный рогалик, рекомендую!
I had fun playing this, improving my char and going through the regular mine, but once you've done it enough to reliably beat the last boss, all that's left is going through the door to the north. Up there, there's a boss fight you can't accumulate any power for, so it's really hard and I haven't beat it, and then there's the OtherMine where it's just a gauntlet of pain and frustration and wasn't fun.
I know I haven't played a lot of this, but it just feels so... mundane. The only weapon you have is your pickaxe, so there is no variety there. The boss (at least the first one) is so easy that it might as well just be an enemy over a boss. The mining feels SO draining and monotonous, and I know that I haven't even begun to hit a part where it feels like a grind. I was so excited about this game, but I feels so let down when I actually went to play it. I'm past my return time, so I'm stuck with it, but it's not a game I foresee myself turning on again. There just isn't any draw to it. Like, the relics also just feel so weak and as if they have the weight of a slightly weighted pillow. I just which there was something that could make me feel like this was worth continuing to play, but there is not
Undermine is a masterclass in roguelike dungeon crawling, blending tight gameplay mechanics with a charming pixel art aesthetic and surprisingly rich lore. From the moment you drop into the mines, the game hooks you with its fluid combat, clever enemy design, and ever-evolving upgrades. 💎 What Makes It Shine: - Progression That Feels Rewarding: Even when you die (and you will), you carry forward gold, relics, and knowledge that make each run feel meaningful. - Tight Controls & Combat: Swinging your pickaxe, dodging traps, and using bombs never feels clunky. It’s responsive and satisfying. - Worldbuilding & Humor: The NPCs are quirky, the writing is witty, and the world slowly unfolds with secrets that keep you curious. - Art & Sound: The pixel art is gorgeous, and the soundtrack sets the perfect tone—mysterious, adventurous, and occasionally whimsical.
70块钱只能说褒贬不一,但要是只要7块钱,那就是特别好评,7块钱买不了吃亏买不了上当
Pensar que eu peguei este jogo em uma promoção de 90% de desconto é de extrema alegria, se olharmos para o mercado de games o valor cheio do jogo está comum, com quase 10 horas de gameplay eu falo abertamente que Undermine é uma aventura por si só, você descobre ao decorrer do tempo uma variedade de possibilidades, itens e lugares das dungeons, não joguei muitos jogos do tipo para dizer se é genérico, mas que é um joguinho viciante isto é fato, para quem é CLT vale apena comprá-lo por até 15 reais, além disso você não estará jogando dinheiro fora, mas também não vale super apena. Boas aventuras!
[h1] 's good. [/h1] Fun roguelite
不好玩 游戏中的恶意太多了 玩了10小时 坐牢了10小时 而且网上的攻略少之又少 根本没有游玩方向
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.6K | 867 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 3.9K | 78% | $24.99 | |
| $3.9M | 9.8K | 91% | $29.99 |