
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Needs aim assist for controllers. Mouse and keyboard is the only viable way to play because of this.
豪玩
Basically a spiritual successor to the legendary classic - Rogue Legacy. 10/10
Great
간단하게 플레이하기 좋았습니다. 딱 할인할때 사면 평타는 치는게임
好玩
It's Highly Addictive! Undermine is getting some undeserved hate recently in reviews and honestly this game is pretty great! Anyone complaining about rogue-like elements in a rogue-like game makes me laugh! First off the game is gorgeous, you can see that, but all the little details and animations each action has accompanied with the great particle effects makes the whole experience fluid and beautiful. Okay so its not Rogue Legacy, honestly, its a little deeper then that. it does lean into RNG heavily but the mechanics feel like they took some great stuff from other titles. in particular the Binding of Isaac, an all time great! some ideas carried over are of course random bombs and keys, but there's also the map. my god is this a great map just like Isaac! the first floor will give you a free Upgrayedd then after that its behind locked doors. like isaac there is open chests, locked chests, bomb chest, curse chests and even mimics! Theres secret rooms and floors but unlike isaac [that has a predictable secret room pattern but still invisible without items] in this you can see a sparkle and tell where it is. YOU DO KEEP GOLD ON SUBSEQUENT RUNS! -whoever says you dont is plain lying. the gold works in the same way it does in a lot of other Rogues. there is Gold Integrity, which is how much your held gold is worth once you die (i believe you start at 50% Tegridy) meaning your going to loose half your treasure unless you spec into better Integrity. in fact one thing it doesnt do is gate keep and force you to turn in any gold before going back into a run like so many other games. you actually keep what you dont spend! -once you go back into a run you then have to suffer from a Gold Integrity check when you die. The GRIND is BRUTAL, just like other rogues you are going to die and die.. so try again, again! at first upgrades are cheap then before you know it you will need thousands. which may get old before we finish idk yet. i play so many roguelikes they all can blend together but this one is pretty good and stands out. its got the Zelda overhead view, nice! its got a pseudo mining system like steamworld, (you hit rocks for nugs) but where it lacks is the action. its not gonna feel like Dead Souls or Hades and the weapon throwing mechanic is definitely not going to feel like issac. the fighting and encounters feel more like Legend of Zelda: A Link to the Past. its a little clunky and you have no reach, the weapon throw mechanic is pretty close to Links boomerang on snes and the power ups feel like Dead Souls/Hades LITE. they arent the worst but not the best. All and all it is definitely worth playing and checking out. the time at review is the first time i turned the game on. it got addicting and i played for about five or so hours and got passed the first boss, the real first boss not the Golem. i dont know if the game will have staying power in the meta game, but after the first few hours its still a great time and i wanna do more runs - I just gotta say Rogue Legacy is pretty good, always like it, but really? that first one has situations where you can walk into a fresh castle and in first room be overwhelmed with enemies, or ridiculous platforms and other cheapo stuff! Its Castlevania one without the whip, add random generation. the randomness of the game just doesn't synergize well in so many areas and the skill tree is a slog with mostly "Raise ATK, Raise HP" Rogue Legacy does have one of the best character trait systems in a rogue like and smooth retro combat so dont get me wrong, i love Rogue Legacy, just dont think it deserves to be a standard to compare other games to.
Progress is way too slow, the only way to unlock special relics is to beat bosses which DO NOT respawn. And there a lot of relics you can craft. Also you cant store the gold you gain, so if you have a lot from the last run and want to save, if you end up dying early you loose more than you gain.
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Интересный и приятный на вид рогалик.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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