
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun :)
It's kinda nice but controls try to be annoying instead of fun.
Я КАМЕНЩИК РАБОТАЮ ТРИ ДНЯ ААААААААА ЗА ЗОЛОТО АААААААА МНЕ НУЖНО МЯСО
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你个傻逼偷偷怪,老子要进隐藏,我一扔炸弹,你tmd就从我炸弹范围生成,有病吧
Одна из лучших 2д игр.
Undermine is an action roguelite that drops you into caves full of gold, monsters, and traps that clearly hate your guts. You’re fighting, dodging, and upgrading like a one-person treasure-hunting machine, with just a tiny sprinkling of mining mechanics—aka, enough to feel like a miner without ever having to get your hands dirty. The enemies are tricky, the loot is addictive, and somehow even “mining lite” adds to the chaos rather than slowing it down. By the end, you’re not just playing Undermine—you’re laughing at traps, smiling at every tiny nugget you dig up, and loving every absurd second of your underground adventure.
FanFRICKINGtastic. I do love hovering over holes, to lord over the monsters as their Holey Peasant.
本来想给好评的,但是后面实在被那个不能打偷偷怪的隐藏关恶心坏了,不是偷偷怪被别的怪打了,就是炸弹炸通道误伤了,做一次还得花十万块,到后面一堆的场地伤害,还有一些关卡进去地上就有金块,然后偷偷怪冲过去被怪打,我冲都没它送得快,强烈差评
*tried a daily challenge run* *takes damage on collecting gold* *wondered if gold from boss chests counted, since the gold is auto-collected* *dies after opening first boss chest* 10/10 great game
세일 2천원에 사면 가성비 좋고 기본에 충실한 게임 골드 파밍, 반복 노가다 좋아하면 잘 맞을듯 아이템 빌드가 적은게 아쉽고 필퍼<얘만 없었으면 더 좋았을듯 하나도 안귀엽고 걍 짜증만 남
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.7K | 826 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 9.8K | 91% | $29.99 | |
| $3.9M | 4.2K | 78% | $24.99 |