
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addictive, fun, and full of surprises. Undermine is a great mix of action, roguelike elements, and exploration. The gameplay loop is addictive, with enough variety in each run to keep things fresh and exciting. There are still secrets to uncover even after several hours, so it really gives you that "just one more run" feeling. Highly recommended if you enjoy dungeon crawling with progression and charm.
После того, как оказалось, что прихвостни босса тебя бьют, но это не враги, точно удостоверился что купил эту игру зря.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 8.8K | 79% | $14.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 9.8K | 91% | $29.99 | |
| $3.9M | 4.2K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.7K | 826 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its fun :)
[h1] Undermine: A Delightfully Dangerous Descent[/h1] There’s something oddly comforting about Undermine. You start as a nameless peasant. No prophecy, no chosen one status. Just a pickaxe and a vague sense that you’re probably going to die. And you do. Often. But each death nudges you forward, like a stern but fair teacher who believes the best way to learn is by being exploded by a cursed barrel. At its core, Undermine is a rogue-like dungeon crawler with a progression system that rewards persistence more than perfection. You collect gold, upgrade your gear, collect new friends for the starting hub, and slowly transform from hapless miner to competent spelunker. It’s a satisfying loop: fail, improve, repeat. It never feels punishing, just mischievous. [h3] The Enemies Are Learning. Are You?[/h3] The caverns are filled with creatures that range from mildly irritable to outright vindictive. Slimes split into smaller slimes. Rats explode. Mushrooms shoot projectiles with the kind of enthusiasm usually reserved for confetti cannons. And I can't stand the demon witch things that pop fire out at your feet. Every room is a puzzle, and every enemy has a quirk you’ll need to learn, preferably before it kills you. Boss fights are chaotic and memorable. They often require a mix of reflexes, strategy, and the ability to remain calm while everything around you is on fire. The first boss was something I thought would be near impossible. Now 15 hours in I'm excited when I can beat it without getting hit. [h3] Charm in the Shadows[/h3] What makes Undermine stand out isn’t just its mechanics. It’s the charm. The writing is playful without being overbearing. The world feels alive in its own quirky way. Even the cursed relics have personality. The game doesn’t take itself too seriously. But it’s not a joke either. It’s confident in its tone: lighthearted, with enough depth to keep you invested. [h3] Verdict: One More Run[/h3] After 15 hours, Undermine still surprises and I feel like I'm barely scratching the surface with only three bosses beat. It’s the kind of game that makes you say “just one more run” and actually mean it. Three runs later, you’ve memorized the attack pattern of a sentient meatball and you’re genuinely proud of it. It’s clever, addictive, and full of small moments that make you smile. If you enjoy rogue-likes with personality, progression that feels earned, and the occasional magical explosion, Undermine is well worth digging into.
這遊戲沒有甚麼比開到一大箱黃金,結果不小心踩空掉下去洞裡,扣血結果金子還被偷光大半還要更火大的事了
90% 할인해서 2000원에 삼. 10시간정도면 엔딩 볼 수 있는 스토리형 로그라이크게임. 다회차가 강제되기에 호불호가 갈릴 수 있으나, 나는 꽤 재미있게 함 대신 액션은 ㅆㅎㅌㅊ임. 근거리 1타, 원거리 1타밖에 없음. 물론 유물로 전기 전이, 원거리 범위 확대 등이 있으나 이마저도 운빨이고 유니크 유물이라서 랜덤성이 너무 큼 보스 다잡으면 무한던전이 열리나 또 하고싶은 생각은 없음 할인하면 충분히 사볼만한 게임
Отличная игрушка,очень ламповая, затягивает. Простой интересный и приятный геймплей. Много интересного, очень советую:)
я ИМБА КОПАТЕЛЬ ШАХТ, но киркой ни один камень не трогал
Wish I could recommend this, but I can't. The art style is great, but actually playing it feels like the game hates me. I play roguelikes, I play on harder difficulties, and enjoy a genuine challenge. This game doesn't feel challenging so much as it feels like it was designed with the intent of trying to stop the player from succeeding. I've never felt that way about other roguelikes/roguelites. Also, big gripe: Why give the player an awful jump instead of a dodge? Just feels really bad.
This game is so much fun, I can’t stop playing it. When I lose a lot of gold, I just get even more addicted to earning more. It feels like gambling, but the halal version
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.