
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
疑似作者的马被偷偷怪给偷走了,才能设计出这种sm东西 一个类肉鸽居然能有这种负反馈极强的怪物,是真的没话说 还有这垃圾到爆炸的打击手感,真的拉到爆炸了 被宝箱怪打了我不想走位,就TM站在那里一直点攻击键都打不死这b宝箱怪, 一直被击飞,我真的红温了 无敌帧有和没有一样的,也没有防止多段伤害的保护,能不能稍微给点正反馈啊?? 除了这低售价之外真的没有任何优势,手感甚至比不上星露谷物语的战斗系统 我很少主动写测评,但是今天真的是被恶心坏了才来写的
這遊戲沒有甚麼比開到一大箱黃金,結果不小心踩空掉下去洞裡,扣血結果金子還被偷光大半還要更火大的事了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 8.8K | 79% | $14.99 | |
| $3.9M | 7.4K | 92% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.4K | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.7K | 826 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平时通关一局大概10w+金币,关键就在于前期发育难,局外成长全升满后图内的前期也难发育,主要是回复跟AOE手段,刷不到好的回复手段,基本上中期就铁寄了。这游戏AOE手段少后期的怪又密集,只打火蜥蜴还好关键还有个偷偷怪王国boss,各方面翻倍,很吃运营,没成形玩不了,凿矿流真成形了还挺舒服的
怎么会有这么这么这么好玩的挖矿游戏?!?!
游戏性确实不错 但是体量确实是硬伤,一共只有5个boss轮回多了容易玩腻
玩法单一
[h1] Undermine: A Delightfully Dangerous Descent[/h1] There’s something oddly comforting about Undermine. You start as a nameless peasant. No prophecy, no chosen one status. Just a pickaxe and a vague sense that you’re probably going to die. And you do. Often. But each death nudges you forward, like a stern but fair teacher who believes the best way to learn is by being exploded by a cursed barrel. At its core, Undermine is a rogue-like dungeon crawler with a progression system that rewards persistence more than perfection. You collect gold, upgrade your gear, collect new friends for the starting hub, and slowly transform from hapless miner to competent spelunker. It’s a satisfying loop: fail, improve, repeat. It never feels punishing, just mischievous. [h3] The Enemies Are Learning. Are You?[/h3] The caverns are filled with creatures that range from mildly irritable to outright vindictive. Slimes split into smaller slimes. Rats explode. Mushrooms shoot projectiles with the kind of enthusiasm usually reserved for confetti cannons. And I can't stand the demon witch things that pop fire out at your feet. Every room is a puzzle, and every enemy has a quirk you’ll need to learn, preferably before it kills you. Boss fights are chaotic and memorable. They often require a mix of reflexes, strategy, and the ability to remain calm while everything around you is on fire. The first boss was something I thought would be near impossible. Now 15 hours in I'm excited when I can beat it without getting hit. [h3] Charm in the Shadows[/h3] What makes Undermine stand out isn’t just its mechanics. It’s the charm. The writing is playful without being overbearing. The world feels alive in its own quirky way. Even the cursed relics have personality. The game doesn’t take itself too seriously. But it’s not a joke either. It’s confident in its tone: lighthearted, with enough depth to keep you invested. [h3] Verdict: One More Run[/h3] After 15 hours, Undermine still surprises and I feel like I'm barely scratching the surface with only three bosses beat. It’s the kind of game that makes you say “just one more run” and actually mean it. Three runs later, you’ve memorized the attack pattern of a sentient meatball and you’re genuinely proud of it. It’s clever, addictive, and full of small moments that make you smile. If you enjoy rogue-likes with personality, progression that feels earned, and the occasional magical explosion, Undermine is well worth digging into.
Oui.
Its fun :)
Solid game with good combat and rogue-like/lite elements.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.