
Undercover agent Saki has been given a new mission. She has to locate the headquarters of a criminal organization, steal their secret data, and destroy their facilities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
简单的系统却有着不简单的卡牌博弈,CG虽然只是几张图片,但质量上乘,强烈推荐兼污染好友商店排列
衝著女主人設來買的,發現卡牌遊戲不錯玩,講求策略性 需要根據敵人特性和行動決定牌組構成,不能無腦亂塞牌 H scene都是戰敗場景,由於遊戲難度很難一次過關,不用擔心解鎖不了(?)
从这个价位来说倒是不赖,h就是ppt。 emm...有点大了,大概对标舰b一俩年前的“正常大小”...然后...怎么还有针孔插进去的...卡牌难度较大但有指南,所以还是挺容易过的,卡牌玩法一般般。 布丁为dlc,全cg打完如果中间还黑了一片,那在最后一关那里带一堆防御挨多几次打、直到全l即可解锁。 流程估计不到俩小时
无语的游戏,极其差劲
cg不错 虽然有点少 即使用官方推荐卡组也很吃运气 通关时肚子里已经有一瓶营养快线了
先說過程極其短,但我打折入手,很便宜,所以還是給讚,但除非真的畫風超對胃口,不然建議略過這部。 有語音、不會動,CG只有6種、戰勝後沒有CG,而且沒有一次解鎖的功能,不過不用拚處女,要輸也很簡單。 能玩這麼久是因為打牌遊戲,還不能亂打,最後用磨的方式打過,我打法就是整副手牌拿起來打,所以核心就是+能量和抽牌,手牌最少要6張。 第一層:略 第二層:2張集中+2張鬥志打底,1張防禦+1張陷阱;要注意這套無法阻擋色情攻擊累積敏感值 第三層以後全部關卡:2張集中+2張鬥志打底,2張電擊槍+1張閃光彈+1冥想(如果有的話)+2攻擊力提升(如果有的話);前2~3回合挨打(建議刷開局),以最低消害的破壞卡牌為主,盡量讓每回合能量保持在5以上,盡量每回合把牌庫打乾。
卡组不给组无限就很烦 我不行了,终于打过了,组了好久卡组
UndercoverAgent is a surprisingly engaging combination of visual novel storytelling, tactical card battles, and undercover espionage that manages to create a tense and entertaining experience despite its relatively modest scale. Developed by AleCubicSoft and published by OTAKU Plan, the game mixes anime-inspired presentation with deck-building mechanics and infiltration themes to deliver a focused RPG adventure centered around survival deep inside enemy territory. While the game clearly caters to a niche audience because of its mature themes and visual style, it also contains enough strategic gameplay and narrative tension to remain genuinely enjoyable beyond its surface appeal. The story follows agent Saki, a skilled operative assigned to infiltrate a criminal syndicate involved in human trafficking and illegal operations. In order to locate the organization’s hidden headquarters, Saki intentionally allows herself to be captured so she can enter the enemy’s inner territory without raising suspicion. The mission quickly spirals out of control after she loses communication with her allies and becomes trapped inside hostile territory with limited resources and no reliable backup. From that point forward, the game builds much of its tension around Saki’s isolation as she attempts to survive while secretly dismantling the organization from within. The undercover premise works surprisingly well because the game constantly reminds players that Saki is operating alone in an extremely dangerous environment. Every encounter feels more threatening because failure could expose her identity and end the mission completely. This atmosphere of vulnerability helps give the adventure a sense of urgency that keeps the pacing engaging from beginning to end. Even during quieter dialogue scenes, the game maintains a lingering feeling that Saki is only one mistake away from disaster. The gameplay revolves around one-on-one card-based battles where players build and manage decks to determine Saki’s combat options. Instead of relying on traditional turn-based RPG mechanics, UndercoverAgent uses cards for attacks, defenses, and tactical maneuvers, creating a system that feels easy to understand while still requiring careful planning. Battles are not overwhelmingly complex, but they demand enough strategy to keep players actively thinking about resource management and move timing during encounters. One of the strongest aspects of the combat system is how naturally it fits the story’s themes. Since Saki is isolated and lacks direct support, every battle feels personal and dangerous. Players must carefully balance aggression and defense while adapting to different enemy attack patterns. Winning fights often depends less on raw power and more on understanding how to use the available cards efficiently. As the game progresses and players unlock stronger cards and better combinations, the deck-building aspect becomes increasingly satisfying. Progression throughout the adventure feels rewarding because the game steadily introduces stronger enemies, new combat options, and more difficult situations without overwhelming the player too quickly. Building more effective decks gradually becomes addictive, especially as players discover combinations that fit their preferred playstyle. The progression system may not be especially deep compared to larger deck-building RPGs, but it succeeds at maintaining a consistent sense of improvement throughout the campaign. Visually, the game embraces a colorful anime-inspired style that suits both the espionage themes and mature storytelling elements. Character artwork is polished and expressive, helping dialogue scenes feel energetic despite the game’s relatively simple presentation. Saki herself is a strong lead character whose determination and professionalism help carry the story even during some of its more exaggerated moments. The environments are not especially detailed, but the overall visual direction remains appealing because of its clean art design and strong character illustrations. Voice acting and music also contribute significantly to the atmosphere. Dialogue scenes benefit from energetic vocal performances that add personality to both allies and enemies, while the soundtrack helps reinforce the tension during infiltration sequences and combat encounters. Action scenes feel more intense because of the fast-paced battle music, while quieter moments use softer tracks to emphasize uncertainty and isolation. The audio presentation helps elevate the experience beyond what its smaller production scale might initially suggest. One of the game’s most appealing qualities is its pacing. UndercoverAgent rarely drags itself down with unnecessary filler or overly complicated systems. The story moves steadily forward, alternating between battles, narrative scenes, and progression upgrades at a pace that keeps the experience engaging throughout its runtime. The relatively compact structure works to the game’s advantage because it allows the card-based combat to remain entertaining without becoming overly repetitive before the story concludes. That said, the game does have noticeable limitations. The combat system, while satisfying, lacks the deeper strategic complexity found in larger deck-building titles. After several hours, players may begin relying on the same successful strategies repeatedly, reducing the excitement of encounters. Enemy variety is also somewhat limited, and some battles eventually start to feel predictable once players fully understand the mechanics. The story itself is entertaining but relatively straightforward. The undercover mission premise creates consistent tension, but the narrative rarely explores its themes in significant depth. Much of the focus remains on atmosphere, progression, and character interactions rather than complicated political intrigue or emotional storytelling. Players expecting a heavily branching espionage thriller may find the narrative more linear than anticipated. The mature content and fanservice elements are also central to the game’s identity. These aspects are deeply integrated into both the presentation and narrative structure, clearly targeting fans of anime-inspired adult RPGs. Fortunately, the game balances these themes with enough genuine gameplay and strategic mechanics to avoid feeling completely dependent on visual appeal alone. The card battles and infiltration atmosphere provide enough substance to support the overall experience. Accessibility is another area where the game performs well. The deck-building mechanics are easy to learn, menus are intuitive, and the game explains its systems clearly enough for newcomers to understand quickly. Players unfamiliar with card battlers or tactical RPGs should still be able to enjoy the experience without feeling overwhelmed by unnecessary complexity. This simplicity helps make the game approachable while still leaving enough room for experimentation and strategy. UndercoverAgent ultimately succeeds because it understands its own scope and focuses on delivering a focused, entertaining adventure rather than attempting to become an enormous tactical RPG. The combination of infiltration storytelling, card-based combat, anime-inspired visuals, and satisfying progression creates an experience that remains consistently enjoyable throughout its runtime. While it may not reach the depth or polish of larger strategy RPGs, the game’s strong atmosphere, accessible mechanics, and engaging combat system allow it to stand out within its niche. For players interested in anime-style card battlers with espionage themes and story-driven progression, UndercoverAgent offers a surprisingly solid and memorable experience. Rating: 8/10
后两关如果卡关,除了商店页的牌组配置以外,建议把经穴1,精神刺激药1加上,启动更快,
作为卡牌游戏的话,趣味性几乎是没有,全都是随机性了,就靠刷到需要的卡,也没太多战略,不过这款游戏毕竟是涩涩游戏,而且这游戏是没有什么“无伤处女”通关的,最后的结局必定是败北结局之后的,所以多失败几次才能更简单的通关,至于涩涩内容做的还是非常不错的,画风比较细腻,女主也是白虎,虽然都是静态图片,不过总体还不错,看一看攻略通关更方便,建议打折之后再入手
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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