
Fun and a great cardio workout game for HTC Vive. This is a coin catcher game where the player collects coins and dodges obstacles at the same time. If the players headset hits an obstacle player loses. 4 totally different levels with same game style. The game works wonderfully in vr enviroment.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've played for 9 minutes and I'm drenched in sweat. Games like this make me imagine that the typical gamer of the future is going to be shredded.
Most underrated vr game thus far, great for family, good exercise and most importantly super fun. I mean this has beat saber qualities and much more for a third of the price.
This game have big replayability for me. I recommend this title a lot!
This company needs to stop doing the main game and move on to this youtube based one they have. The main game is super fun but man bumping to your own music while getting a work out in is amazing. It needs more work on it to make it more fresh but it is a treat for the cost. I can barely make it through two songs without dying. This game actually makes you do squats and move around unlike a lot of other games you just hit things in. It is really amazing!
My gf and I were looking for a cardio workout game in VR, because we lack the motivation to go to the gym. And after looking for quite a while we finally found one! Unbreakable VR Runner actually makes you WANT to sweat, it's fun and can get intense as well. Definitely a go-to game if you're just looking to do some exercising or just have some fun. Things we like: the random levels at startup, every level is newly and randomly recreated if you restart a level. So every time you start the level it's actually different. Which is awesome. We also had a good laugh watching each other play, it's weird how real it feels to bump into objects in VR and that makes it funny to watch, because you will try to avoid those objects like your life depends on it. So, I think this game could make a great family / friends game as well. Also, the game didn't make us motion sick at all. The dev recently added new modes and updates which are great additions. Especially horror mode is a nice change. Only three levels/modes at the moment, but that's why it's still early access! Can't wait to see more updates coming in. I also would like to see the new Freedom "caot" locomotion as an extra option, that'd be amazing.
Fun and great workout, worth a buy.
Sehr lustiges, aber auch gefährliches Ausweich-Spielchen in VR. Unbedingt alles um euch herum wegräumen, denn man muss schnelle und ausholende Bewegungen machen. Auch für Workouts geeignet! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=j6cnkbdCNdg
I thought this was a great VR game before the “SoundVRCatcher” (music) mode was added, and now that has me totally blown away. Great for workouts, or just some lighthearted fun. Even the Halloween mode isn’t terrible scary, it’s just a hoot. Note that this game is not for those easily impacted by motion sickness; it’s a fairly-fast on-the-rails type locomotion system. Implemented very well, but I can see it effecting some people. Not me though; I love it! Thumbs: UP!
Would feel bad voting this down when I think I just might be bad at this.... though something also feels pretty flat with this game... not sure if it's lack of [noticeable] controller feedback or what. Suggestion: Would be nice to have the pill be on a toggle for any of the modes... would love it in SoundVRCatcher. And think people would appreciate being able to turn it off as well if it makes them motion sick.
Great Workout. Soundcatcher is awesome.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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