
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best video games I've ever experienced.
Honestly pretty cool game I just kinda wish there was more game in the story. For replayability you only got the Arcade mode cause the main story has a lot of dialog, puzzles and backtracking that gets really annoying fast. You don't really get to play the rhythm game until the very end of episode 1. I don't think it's worth the $27.99 price tag, if you want a two button rhythm game that's pretty similar, try out Muse Dash instead.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It shouldn't be a surprise that the main complaints of negative reviews are about the story. People can't f****** read. Seriously, it's no surprise all the streamers/youtubers loved the story, because they *have* to read/listen to the dialogue. No, it is not straight-forward, it's *confident*. The writing is charming and engaging. "[...] The game acts like you secretly already know everything" someone said. No it does not, that would mean the game never tells you anything, but it tells you everything you need to know. It's like people want all the answers immediately, and shove the characters aside even though THEY'RE THE WHOLE POINT OF THE STORY. The world is obviously confusing because it's a reflection of the game's themes, which I won't spoil, but everything you need to fully engage with the characters and story is present PLAIN AS DAY. If you're here for the gameplay and can't bother reading dialogue, why even play the story mode? Just play arcade. To the people still on the fence about it, go play the unbeatable white label free side-story, if you like the gameplay, i recommend buying the game just for arcade mode alone. (there's a celeste song in there!) Story-mode is not straight-forward, you can't engage with it with your brain turned off. You need to actively read and listen, but trust me, it pays off. That one guy who said "[...] my only issue is that its quite hard to play a rhythm game with tears in your eyes." was absolutely on the money.
Yes, I'm bad
UNBEATABLE is flawed, honest, personal, and it resonates with me the same way going to a friend's concert does. It's Rock.
Genuinely one of the best games I have ever and probably will ever play.
I've thought about this game every single day since I've completed it. It's rare when a piece of art latches onto you and doesn't let go. To start, this game, for better and for worse, is unabashedly itself. It embraces the rough edges of its own design and integrates them into itself. At times its quite enjoyable, as seen by the car hopping minigame, although at other times it can be quite jarring such as the jump puzzle in episode 4. On the topic of episodes, the continued application of the episodic anime style in the games storytelling serves as a love letter to the genre which clearly was the backbone to the games story. When talking about said story I can't help but feel attached to the characters despite the short runtime of the story: Quaver's endless chase for a silhouette that will never return, Beat's battle with rejection, self loathing, and dissociation, Rest's yearning which eats away at her own moral compass. The game manages to deliver these ideas without them feeling rushed or underbaked. This is mostly due to the main conceit of the game, its music. Specifically the music from the album "ALBUM." which is diegetic and helps flesh out the character of Beat specifically as the feelings she has are laid bare in the songs she sings. This is without even mentioned the wonderful scores that accompany the "combat" encounters throughout the game. I would recommend this game solely so one could listen to the songs within the context of the narrative. If I had to have gripes it would be in relation to the range of forms of music explore in the game. I would've like it if forms like Hip-Hop, Jazz, etc were explored with key interest taken in their potential to be radical as is down with the main bands alternative rock. Despite the jank and hobbled together nature of UNBEATABLE, I still find it as an excellent exploration on music and love, be it love of others, oneself, or what we put out into the world. This game will forever be a part of my life
This game is awesome.Its VERY janky and rough around the edges, but the art and soundtrack are great.The story isnt the best but it certainly has its peaks (Especially the final episode ♥♥♥♥♥♥♥), with a cast of characters that i really enjoyed seeing.Even though its definitly not perfect, you can see the amount of passion and effort that was put into this game
Это самая лучшая игра в которую я играл за последние 10 лет! Это не передать словами. Если не хотите покупать, то хоть поиграйте на пиратке. Это ахуительная ритм игра, да может геймплей платформинга подкачал, но сюжет и исполнение на высоте. Одна из немногих игр которая реально выводит на эмоции, музыка офигительная, а сама история имеет посыл который актуален. Анимации - это просто кино. В общем это peak для тех кому лень читать
вы не можете себе представить насколько это хорошо грустно весело круто (нужное подчеркнуть!)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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