
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unbeatable feels like 70% of a finished game. I can't understand what caused the game to be released in this state. There are parts the feel unfinished, there are parts that feel like they definitely were not play tested at all, and yet.. and yet it is still a game that makes you feel something. It is raw and rough around the edges but definitely worth experiencing. It does bother me though that effort is being spent on add on DLC for the arcade mode rather than polishing the main story. I think what is here is the shadow of something great and it could still be that great thing.
The story is amazing, it's such an emotional rollercoaster with such an earnest message at the end. The visuals and actual rhythm mechanics feel really nice and punchy too! I guess you could say the experience cannot be b- Cannot be... ... ..·..·..·.. yeah.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game actively changed my life and at the same time made me laugh so hard at multiple turns, this game is derpy, it is messy and it's beautiful, I love every single character (Except that one b***h you know who) everything feels human, everything feels great, and then there's the music I can't stop listening to it lol, and the best part of the music is that it's messy and the one time it's clean it understands how that affects the music negatively, removing the bite, and so the bittiest character Clef absolutely hates it and I did too and that's what you're meant to feel, it's like these devs looked at my brain and just took everything it loved and also made it better, oh also we love beating up cops
난해하고 불친절한 스토리텔링이 가장 큰 단점. 세상에 이정도로 무거운 스토리를 들고올줄은 진짜 몰랐다. 그에 걸맞는 임팩트있는 연출은 매우좋음, 다만 스토리를 보면서 완전히 이해하는게 버거운 수준이라 몰입도가 크게 떨어진듯. 스토리 자체는 좋다. 더빙 매우매우 좋음, 곡들은 당연히 좋고, 게임성은 리겜에 이 이상을 바라기 힘들 정도.
wow... just wow. I'm not the type to write many reviews, and even then they aren't serious, so you'll have to bear with me here. This game has a story unlike any other game i've played, show i've watched, maybe not music cause music makes me emotional but you get the point. (if you were wondering yes I'm writing like the game rn I'm like 90% sure I have mild echolalia and i finished the game like. and hour ago so its not really intentional) It feels like a game that you would only make up in your head, but it's real and it feels like something i watched as a kid scrolling through game playthroughs on youtube. It inspires that kind of nostalgia, you know? Where it's almost like deja vu, but not quite? It feels like something you enjoyed but never really got as a kid, even though you never did, and now you've come back with more life experience and better media literacy and you're going 'Holy crap this is incredible how come I only remember like 2 scenes.' Never has something captured that feeling so strongly, and I am very impressed. and happy! and emotional. not-quite-nostalgia is really good at amplifying feelings (haha refereeenncceeee) Funnily enough, I dropped this game about halfway through for about 6-ish months. Not because the game was bad, but because I just kept... putting it off. procrastinating on something I wanted to do. Hell, I started playing the game again because I was procrastinating on something else I wanted to get done. So naturally, I came back and was hit square in the face with a story about grappling with ADHD and depression (amongst other things). And when I say it hit me in the face, I mean it. that crap hurt and it was very much so supposed to. That's not even the whole story!!!! that's just a snippet!!! Admittedly I'm running out of things to say that aren't Hyper Personal (and you read the last paragraph so you know the bar is Low) so um. jamie paige is peak and go play unbeatable RIGHT NOW!!!!!!!!!!!!!!!!
I love music
This game absolutely changed my life. My life turned for the better after playing UNBEATABLE. I woke up one day, got it gifted, played it.. and oh my goodness, I would do anything to replay it for the first time. Everything about this game was wonderful. The characters were so well-written, the storyline isn't sloppy, the soundtracks are all so amazing. This game can be super hilarious too! I love how it's a mix of anime, rhythm, and just an entire storyline. This game holds a special place in my heart. This is one of the best 10/10 games ever! I would definitely recommend this game to you if you enjoy those 3 categories I pointed out earlier. Once again, 10/10!!!!
完全不知道制作组想要表达什么,剧情看的我是莫名其妙
这款游戏很早就进入了我的愿望单(比你想象的还早),因为没有中文吃灰了一年又一年,直到两周前像是穿越过来一样拯救了我的这个糟糕的夏天-----这款游戏有无数糟糕的地方,但是我推荐任何人都来体验它,因为它会在你的记忆中留下浓墨重彩的一笔<3
ストーリーですが説教臭くて自分には合わなかったです。 翻訳は良かったです。 音ゲー部分はよく出来ているのでオススメにしておきます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 8.6K | 97% | Free | |
| — | 0 | — | — | |
| $194.8K | 1.4K | 94% | $14.99 | |
| $21.4K | 40 | 92% | $14.99 | |
| $14.3K | 61 | 97% | $14.99 | |
| $11.8K | 247 | 74% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 15.5K | 97% | $11.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 11.4K | 74% | $16.99 | |
| $3.8M | 9.1K | 81% | $19.99 | |
| $3.8M | 3.8K | 82% | $29.99 | |
| $3.8M | 4.7K | 70% | $29.99 |