
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super recomendado. La historía es espectacular, la musica, y el estilo artístico son un 10/10. este juego está hecho con demasiada pasión y amor, se nota a metros.
J'adore
《UNBEATABLE》 是一款揉合了 《Undertale》、《節奏天國》與視覺小說的遊戲,如果你抱著來玩一款節奏遊戲的心來玩的話,有一半的遊戲時間你會感到稍微失望。 在劇情模式中,大多時間都是互動式視覺小說,僅有少部分的節奏遊戲(也就是為何我會提到《節奏天國》,大多小遊戲都符合這類型)。在遊玩劇情模式的過程中,不只是美式日本動畫風格,在加上人物動態與互動方式,以及許多荒誕的情節,一直給我一種在觀賞《KILL LA KILL》的感覺。 遊戲演出充滿了製作組的個人風格,突破第四面牆,充滿跳剪、快速的蒙太奇、虛實交加。但這也是劇情上的缺點,過於跳 tone、極少的人物塑造,時常讓我不經懷疑,我是不是跳過了哪些劇情,不然這些人到底打哪來的、為什麼突然變成這個場景?(而且,不知道是 bug 還是美國人都這樣講話,但遊戲人物非常、非常、非常、非常喜歡插嘴,拜託讓人好好說完話好不好)。另外,相對於遊戲中快速的搖滾樂,許多情節的節奏偏慢,多少要有些耐心。但我非常喜歡角色設定,主角團的 Beat、Quaver、Clef 都非常討喜,非常可愛,如果在另一個宇宙中的話,這肯定是一部組樂團的百合番吧。 遊戲的另外一半:街機模式就是你所熟悉的節奏遊戲。節奏遊戲僅有上與下兩個按鍵,但除了看準時機按下相應按鍵,還有按住、閃避、連打等機制。一如所有按鍵少的節奏遊戲,是必得通過增加輸入與複拍等方式增加困難度,再加上遊戲風格化的視覺特效和鏡位移動,玩到一半我不得不關閉這些特效,不然許多時候都從節奏遊戲變成反應遊戲。除了視覺干擾,在劇情模式中有許多小遊戲集結所有視覺干擾、不明顯的按鍵提示,還有先前提到的吃反應的時機,使節奏遊戲的分數或多或少降低。不過,如果是用手把遊玩的話,會發現手把震動和遊戲音樂的拍子是同步的,讓我不時感到去聽專場時站在搖滾區中的感覺,非常有沉浸感,大大加分。 在我破完劇情模式後我感到小失望,感覺有更多故事可以講、感覺有更多可以改進的地方,所謂「潛力股」就是指這種東西吧。如果你平常就喜歡看獨立製作電影、聽獨立音樂,喜歡天馬行空胡思亂想,喜歡看動畫,而且喜歡玩節奏遊戲,那這款遊戲是非常推薦的。 我要回去繼續刷分了。
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought it was just a goofy rhythm game with a cool story. Turns out its one of the coolest stories I've ever played with lots of emotions and even more relatability (and confusion). The ending had me buffed hard. Safe to say I recommend this to everyone.
honestly, i have mixed feelings with this game. sometimes i was quite confused throughout the story, especially the finale, the ending got me quite confused and off to a rough end. but despite that, i really, REALLY like the animation, the songs, the arcade mode, and the action sequences, the action sequences are the best part. this left me unsure if i like this game or not, but hey, if this game is not for me, others do.
It's good. It's really, really good.
wow
UNBEATABLE is a game about art, it is a game about performance, it even is a game about having ADHD and liking women. This game has a beautiful soundtrack, as to be expected from a rhythm game but it reminds me of a wide variety of genres I have enjoyed over the years. Even though the game only uses two buttons for the actual rhythm section, it still is very hard to keep up with some tracks, especially on UNBEATABLE or star difficulties. Besides the arcade mode, the story is hard hitting and will pull at the heart strings of any creative that plays it. UNBEATABLE makes me want to make better art.
How do I even talk about UNBEATABLE? The game as a whole is literally a masterpiece; the music, gameplay, story, voice acting, animation, and all the extra touches that weren't strictly necessary but are incredible nonetheless, made for a truly once-in-a-lifetime experience. It has the power to change you, transform you, and mold you into a better person, all while being, at its core, a silly story about a world where music is illegal and you commit crimes. The art direction in every detail is impeccable; you can truly *feel* everything around you, the passion poured into the game, and all the emotions conveyed through a simple landscape, an animation, or a song that plays throughout the game, and it is IMPOSSIBLE not to feel SOMETHING while listening to it. I wanted to put into words everything this game made me feel, emotions I’d forgotten existed, and how it inspired me to keep moving forward no matter what. But doing so would be redundant and merely a personal account, like any work of art, it is wide open to interpretation, and it certainly offers plenty of depth in that regard. I hope anyone ready for the adventure gives it a try, experiences it, and sees it through to the end—managing to feel at least 1% of what this game has to offer. It is a story about losing your way, this is not a love story. Beat is UNBEATABLE, You are UNBEATABLE
Game so peak It made me trans
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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