
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has some pacing issues, but ultimately ended up being one of the best and most heartfelt narrative experiences in any game I've played. Also it's a banging ALBUM. that comes with a free video game. It's peak.
I don't remember the last time a game broke me the way the ending did here. I could barely see through the tears, what a story.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story has, insanely slow pacing at the begining, you could cut the entirety of chapter 2 and the story would still be consitant, yet doesn't mean the story is bad. It has a good resolutions, with well written characters and really good voice acting. ♥♥♥♥♥♥♥ love clef
[url=https://backloggd.com/u/digitabby/review/5144425/]you could feel the love that was put into this game.[/url] game awards best indie/debut indie nom locking it in
Yes, this game is not perfect. There are some minor bugs here and there, the story is a bit chaotic and difficult to understand, the camera sometimes lives its own life, and the soundtrack can sometimes be a bit noisy and chaotic... BUT That's the point. What did you expect from a game in which you literally fight against silence and conformism? The story deeply resonated with things I have experienced in my life. The game did a great job of metaphorically conveying its message. "Sometimes, feeling hurt is better than feeling nothing." Feelings and emotions are just a part of your life, and you can't get rid of them. They are a sign that you care, that life has meaning to you, and that you are living YOUR life. You shouldn't let silence take over your inner world. Even if living as you are and expressing your emotions leads to the appearance of seemingly dangerous monsters, you have the power to beat them, and you'll be fine. Sure, living in silence, following society's expectations, and trying to be perfect may be the safest and most logical approach, but the cost of this safety is losing who you really are and eventually collapsing from exhaustion. This is how I understood this game, but it may resonate differently with you. The best way to find out is to try it out for yourself. Thank you for creating such a beautiful game.
bazı yerlerde salak olduğum için boş boş dolaşmam dışı harika oyun müzikler falan çok iyi alın
wow
As someone who enjoys but sucks at rhythm games, who doesn't want to even be *prompted* to post my scores to leaderboards, I figured this would be another case where I would enjoy stumbling through the campaign, with free play being a little bonus. And the game even has a fun narrative angle, where a government of no particular real-world nation, with no particular party affiliation, bans music for no reason, so anyone who doesn't exactly like governments can enjoy bashing the fash with their guitar. I hate every character in the campaign. They're all annoying, and as much as they claim to be friends, they clearly are not. I hate all the walking. I hate the presence of puzzles in a rhythm-action game. Several times, I've gone to break at work, pulled out my Steam Deck, and had to sit through so much bad dialogue and padding walking, that I didn't even get to play one track. I've played enough rhythm game campaigns to know what I want from them: I want tons of tracks played in a row, with minimal cutscenes that serve to give you a quick breather. This campaign is tedium that rewards you for sitting through it with not nearly enough rhythm sequences. And the writing that isn't the annoying characters, that is the text of the game itself and the achievements, reeks of what is often called "millennial" writing, the irreverent "well THAT just happened" attitude that ruins everything it touches. Take a look at the achievement names and descriptions, that same grating writing is also used every time a note is added to the notebook. I have to leave story mode and go to the free play arcade mode to be reminded that the actual tracks and gameplay are enjoyable. I like the beats, I like the crunchy sound effects of hitting a note. Unfortunately, as far as I can tell, sitting through the campaign is required to unlock more tracks, and despite there being an achievement for skipping the campaign dialog "too fast", you can not skip it fast enough.
好音乐,好美术,好故事,虽然很多剧本细节可以说一塌糊涂,从第一章玩到第四章可以说剧本一直在谜语人,设定啥的也是根本没好好说清,甚至终章打完也有点稀里糊涂只了解了个大概,但是整个画面配合音乐真的洋溢着青春,上一部给我这种感觉的作品还是FLCL,玩的时候一边爽一边惆怅。终章的演出配合优秀的台本情感渲染真的特别好,我相信打终章的时候所有人都能享受到那份被牵动心弦的情绪
Play the damn game I'll write a review later
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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